List of usage examples for org.lwjgl.opengl GL11 glTranslatef
public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:com.pahimar.ee3.client.renderer.RenderUtils.java
License:LGPL
public static void renderRotatingBlockIntoGUI(FontRenderer fontRenderer, RenderEngine renderEngine, ItemStack stack, int x, int y, float zLevel, float scale) { RenderBlocks renderBlocks = new RenderBlocks(); Block block = Block.blocksList[stack.itemID]; renderEngine.bindTexture(Textures.VANILLA_BLOCK_TEXTURE_SHEET); GL11.glPushMatrix();// www . j av a 2s . c o m GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel); GL11.glScalef(10.0F, 10.0F, 10.0F); GL11.glTranslatef(1.0F, 0.5F, 1.0F); GL11.glScalef(1.0F * scale, 1.0F * scale, -1.0F); GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(0F + 1 * rotationAngle, 0.0F, 1.0F, 0.0F); rotationAngle = (rotationAngle + 1) % 360; int var10 = Item.itemsList[stack.itemID].getColorFromItemStack(stack, 0); float var16 = (var10 >> 16 & 255) / 255.0F; float var12 = (var10 >> 8 & 255) / 255.0F; float var13 = (var10 & 255) / 255.0F; GL11.glColor4f(var16, var12, var13, 1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); renderBlocks.useInventoryTint = true; renderBlocks.renderBlockAsItem(block, stack.getItemDamage(), 1.0F); renderBlocks.useInventoryTint = true; GL11.glPopMatrix(); }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityAlchemicalChestRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileAlchemicalChest) { TileAlchemicalChest tileAlchemicalChest = (TileAlchemicalChest) tileEntity; ForgeDirection direction = null; if (tileAlchemicalChest.getWorldObj() != null) { direction = ForgeDirection.getOrientation(tileAlchemicalChest.getBlockMetadata()); }/*from www . ja v a2 s. com*/ FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); short angle = 0; if (direction != null) { if (direction == ForgeDirection.NORTH) { angle = 180; } else if (direction == ForgeDirection.SOUTH) { angle = 0; } else if (direction == ForgeDirection.WEST) { angle = 90; } else if (direction == ForgeDirection.EAST) { angle = -90; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float adjustedLidAngle = tileAlchemicalChest.prevLidAngle + (tileAlchemicalChest.lidAngle - tileAlchemicalChest.prevLidAngle) * tick; adjustedLidAngle = 1.0F - adjustedLidAngle; adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle; modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F); modelChest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityAlchemyTableRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileAlchemyTable) { // TODO Use the TileAlchemyTable to determine what circle to project on the server of the table TileAlchemyTable tileAlchemyTable = (TileAlchemyTable) tileEntity; GL11.glPushMatrix();/*from ww w . j a v a 2 s . c o m*/ GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + 1.0F); // Bind texture FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMY_TABLE); // Render modelAlchemyTable.render(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityAludelRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileAludel) { TileAludel tileAludel = (TileAludel) tileEntity; GL11.glPushMatrix();/*from ww w. j a v a 2 s .co m*/ GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate scaleTranslateRotate(x, y, z, tileAludel.getOrientation()); // Bind texture FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALUDEL); // Render modelAludel.render(); GL11.glPopMatrix(); /** * Render the ghost item inside of the Aludel, slowly spinning */ GL11.glPushMatrix(); TileEntity tileGlassBell = tileAludel.worldObj.getBlockTileEntity(tileAludel.xCoord, tileAludel.yCoord + 1, tileAludel.zCoord); if (tileGlassBell instanceof TileGlassBell) { if (tileAludel.getStackInSlot(TileAludel.INPUT_INVENTORY_INDEX) != null) { float scaleFactor = getGhostItemScaleFactor( tileAludel.getStackInSlot(TileAludel.INPUT_INVENTORY_INDEX)); float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL); EntityItem ghostEntityItem = new EntityItem(tileAludel.worldObj); ghostEntityItem.hoverStart = 0.0F; ghostEntityItem.setEntityItemStack(tileAludel.getStackInSlot(TileAludel.INPUT_INVENTORY_INDEX)); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.25F, (float) z + 0.5F); GL11.glScalef(scaleFactor, scaleFactor, scaleFactor); GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F); customRenderItem.doRenderItem(ghostEntityItem, 0, 0, 0, 0, 0); } } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityCalcinatorRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileCalcinator) { TileCalcinator tileCalcinator = (TileCalcinator) tileEntity; GL11.glPushMatrix();// ww w.j a va2 s.c om GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.0F, (float) z + 1.2F); GL11.glRotatef(45F, 0F, 1F, 0F); GL11.glRotatef(-90F, 1F, 0F, 0F); // Bind texture FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_CALCINATOR); // Render modelCalcinator.renderPart("Calcinator"); if (tileCalcinator.getStackInSlot(TileCalcinator.OUTPUT_INVENTORY_INDEX) != null) { modelCalcinator.renderPart("Dust"); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityEnergyCondenserRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileEnergyCondenser) { TileEnergyCondenser tileEnergyCondenser = (TileEnergyCondenser) tileEntity; ForgeDirection direction = null; if (tileEnergyCondenser.getWorldObj() != null) { direction = ForgeDirection.getOrientation(tileEnergyCondenser.getBlockMetadata()); }//from w w w. j av a 2s . c o m FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ENERGY_CONDENSER); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); short angle = 0; if (direction != null) { if (direction == ForgeDirection.NORTH) { angle = 180; } else if (direction == ForgeDirection.SOUTH) { angle = 0; } else if (direction == ForgeDirection.WEST) { angle = 90; } else if (direction == ForgeDirection.EAST) { angle = -90; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float adjustedLidAngle = tileEnergyCondenser.prevLidAngle + (tileEnergyCondenser.lidAngle - tileEnergyCondenser.prevLidAngle) * tick; adjustedLidAngle = 1.0F - adjustedLidAngle; adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle; modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F); modelChest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityGlassBellRenderer.java
License:LGPL
private void renderGlassBellByOrientation(double x, double y, double z, ForgeDirection forgeDirection) { switch (forgeDirection) { case DOWN: {/*from w w w . j a v a 2s .c o m*/ GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 0.0F, (float) y + 2.0F, (float) z + 0.0F); GL11.glRotatef(90F, 1F, 0F, 0F); return; } case UP: { GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F); GL11.glRotatef(-90F, 1F, 0F, 0F); return; } case NORTH: { GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 1.0F, (float) y + 0.0F, (float) z + 2.0F); GL11.glRotatef(180F, 0F, 1F, 0F); return; } case SOUTH: { GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + -1.0F); return; } case EAST: { GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + -1.0F, (float) y + 1.0F, (float) z + 1.0F); GL11.glRotatef(-90F, 0F, 0F, 1F); GL11.glRotatef(-90F, 1F, 0F, 0F); return; } case WEST: { GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x + 2.0F, (float) y + 0.0F, (float) z + 1.0F); GL11.glRotatef(90F, 0F, 0F, 1F); GL11.glRotatef(-90F, 1F, 0F, 0F); return; } case UNKNOWN: { return; } default: { return; } } }
From source file:com.pahimar.ee3.client.renderer.tileentity.TileEntityGlassBellRenderer.java
License:LGPL
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection) { if (ghostItemStack != null) { if (ghostItemStack.getItem() instanceof ItemBlock) { switch (forgeDirection) { case DOWN: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.7F, (float) z + 0.5F); return; }/*from www. j a va 2 s. co m*/ case UP: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F); return; } case NORTH: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F); return; } case SOUTH: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F); return; } case EAST: { GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F); return; } case WEST: { GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F); return; } case UNKNOWN: { return; } default: { return; } } } else { switch (forgeDirection) { case DOWN: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F); return; } case UP: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F); return; } case NORTH: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F); return; } case SOUTH: { GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F); return; } case EAST: { GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F); return; } case WEST: { GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F); return; } case UNKNOWN: { return; } default: { return; } } } } }
From source file:com.pahimar.ee3.core.handlers.TransmutationTargetOverlayHandler.java
License:LGPL
private static void renderStoneHUD(Minecraft minecraft, EntityPlayer player, ItemStack stack, float partialTicks) { float overlayScale = ConfigurationSettings.TARGET_BLOCK_OVERLAY_SCALE; float blockScale = overlayScale / 2; float overlayOpacity = ConfigurationSettings.TARGET_BLOCK_OVERLAY_OPACITY; GL11.glPushMatrix();/*from w ww . j a va2s .c om*/ ScaledResolution sr = new ScaledResolution(minecraft.gameSettings, minecraft.displayWidth, minecraft.displayHeight); GL11.glClear(256); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0.0D, sr.getScaledWidth_double(), sr.getScaledHeight_double(), 0.0D, 1000.0D, 3000.0D); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, 0.0F, -2000.0F); GL11.glPushMatrix(); RenderHelper.enableGUIStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_LIGHTING); int hudOverlayX = 0; int hudOverlayY = 0; int hudBlockX = 0; int hudBlockY = 0; switch (ConfigurationSettings.TARGET_BLOCK_OVERLAY_POSITION) { case 0: { hudOverlayX = 0; hudBlockX = (int) (16 * overlayScale / 2 - 8); hudOverlayY = 0; hudBlockY = (int) (16 * overlayScale / 2 - 8); break; } case 1: { hudOverlayX = (int) (sr.getScaledWidth() - 16 * overlayScale); hudBlockX = (int) (sr.getScaledWidth() - 16 * overlayScale / 2 - 8); hudOverlayY = 0; hudBlockY = (int) (16 * overlayScale / 2 - 8); break; } case 2: { hudOverlayX = 0; hudBlockX = (int) (16 * overlayScale / 2 - 8); hudOverlayY = (int) (sr.getScaledHeight() - 16 * overlayScale); hudBlockY = (int) (sr.getScaledHeight() - 16 * overlayScale / 2 - 8); break; } case 3: { hudOverlayX = (int) (sr.getScaledWidth() - 16 * overlayScale); hudBlockX = (int) (sr.getScaledWidth() - 16 * overlayScale / 2 - 8); hudOverlayY = (int) (sr.getScaledHeight() - 16 * overlayScale); hudBlockY = (int) (sr.getScaledHeight() - 16 * overlayScale / 2 - 8); break; } default: { break; } } RenderUtils.renderItemIntoGUI(minecraft.fontRenderer, minecraft.renderEngine, stack, hudOverlayX, hudOverlayY, overlayOpacity, overlayScale); if (TransmutationHelper.targetBlockStack != null && TransmutationHelper.targetBlockStack.getItem() instanceof ItemBlock) { RenderUtils.renderRotatingBlockIntoGUI(minecraft.fontRenderer, minecraft.renderEngine, TransmutationHelper.targetBlockStack, hudBlockX, hudBlockY, -90, blockScale); } GL11.glDisable(GL11.GL_LIGHTING); GL11.glPopMatrix(); GL11.glPopMatrix(); }
From source file:com.professorvennie.machinerycraft.client.renderer.item.ItemRenderPlasticChest.java
License:Creative Commons License
private void renderChest(float x, float y, float z, int metaData) { FMLClientHandler.instance().getClient().renderEngine .bindTexture(new ResourceLocation(Reference.MOD_ID, "textures/model/plastic_chest.png")); GL11.glPushMatrix(); //start GL11.glTranslatef(x, y, z); //size GL11.glRotatef(180, 1, 0, 0);/* ww w. j a va 2s.c o m*/ GL11.glRotatef(-90, 0, 1, 0); modelChest.renderAll(); GL11.glPopMatrix(); //end }