Example usage for org.lwjgl.opengl GL11 glTranslatef

List of usage examples for org.lwjgl.opengl GL11 glTranslatef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTranslatef.

Prototype

public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y,
        @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a translation matrix along the x-, y- and z- axes.

Usage

From source file:com.sriramramani.droid.inspector.ui.InspectorCanvas.java

License:Mozilla Public License

private void drawDepthCube(Node node, float depth) {
    if (node.isSelected) {
        loadColor(ColorType.BOUNDS_SELECTION);
        drawDepth(node, -mDepth, GL11.GL_FILL);
        loadColor(ColorType.BOUNDS_NORMAL);
        drawDepth(node, -depth, GL11.GL_LINE);
        return;//  w  ww.j  ava 2s. c o m
    }

    final Drawable background = node.getBackground();
    final Drawable content = node.getContent();
    final boolean hasBackground = node.isBackgroundShown && (background.displayListId != -1);
    final boolean hasContent = node.isContentShown && (content.displayListId != -1);

    if (hasBackground && hasContent) {
        // Draw both.
        float halfDepth = mDepth / 2.0f;
        GL11.glTranslatef(0.0f, 0.0f, -halfDepth);

        loadColor(ColorType.LAYER_BACKGROUND);
        drawDepth(node, -halfDepth, GL11.GL_FILL);

        GL11.glTranslatef(0.0f, 0.0f, halfDepth);

        loadColor(ColorType.LAYER_CONTENT);
        drawDepth(node, -halfDepth, GL11.GL_FILL);
    } else if (hasContent) {
        loadColor(ColorType.LAYER_CONTENT);
        drawDepth(node, -mDepth, GL11.GL_FILL);
    } else if (hasBackground) {
        loadColor(ColorType.LAYER_BACKGROUND);
        drawDepth(node, -mDepth, GL11.GL_FILL);
    } else {
        loadColor(ColorType.LAYER_NONE);
        drawDepth(node, -mDepth, GL11.GL_FILL);
    }

    // Draw a boundary.
    loadColor(ColorType.BOUNDS_NORMAL);
    drawDepth(node, -depth, GL11.GL_LINE);
}

From source file:com.sriramramani.droid.inspector.ui.InspectorCanvas.java

License:Mozilla Public License

private void drawHierarchy(Node node) {
    if (node == null || node.bounds.width == 0 || node.bounds.height == 0 || !node.isShowing()
            || !node.isVisible()) {/*from   w  w  w  .j a  va 2  s. com*/
        return;
    }

    // Give a 3d depth.
    GL11.glPushMatrix();

    final float depth = node.depth * mDepth;

    // Node's translation.
    GL11.glTranslatef(node.bounds.x, -node.bounds.y, depth);

    final Drawable background = node.getBackground();
    final Drawable content = node.getContent();
    final boolean hasBackground = node.isBackgroundShown && (background.displayListId != -1);
    final boolean hasContent = node.isContentShown && (content.displayListId != -1);

    if (mIsPicking) {
        GL11.glColor4f(node.pickColor[0], node.pickColor[1], node.pickColor[2], node.pickColor[3]);

        drawFrontFace(node, 0.0f, GL11.GL_FILL);

        // Draw the depth, only if we show in actual mode.
        // If not, if we are splitting content, draw a layer for it.
        if (mShowDepth) {
            drawDepth(node, -mDepth, GL11.GL_FILL);
        } else if (mSplitContent && hasBackground && hasContent) {
            drawFrontFace(node, -mDepth / 2.0f, GL11.GL_FILL);
        }
    } else {
        if (!mIsOrtho && mShowDepth) {
            GL11.glPushAttrib(GL11.GL_STENCIL_BUFFER_BIT);
            GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
            drawDepthCube(node, depth);
            GL11.glPopAttrib();
        }

        if (hasBackground && hasContent) {
            // Both background and content are available.
            // Draw background at a depth if needed.
            if (mSplitContent)
                GL11.glTranslatef(0.0f, 0.0f, -mDepth / 2.0f);

            GL11.glCallList(background.displayListId);

            if (mSplitContent)
                GL11.glTranslatef(0.0f, 0.0f, mDepth / 2.0f);

            GL11.glCallList(content.displayListId);
        } else if (hasBackground) {
            GL11.glCallList(background.displayListId);
        } else if (hasContent) {
            GL11.glCallList(content.displayListId);
        }

        // Stencil shouldn't know about bounds.
        GL11.glPushAttrib(GL11.GL_STENCIL_BUFFER_BIT | GL11.GL_LINE_BIT);
        GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);

        // Show bounds.
        if (!mIsOrtho && mShowDepth) {
            loadColor(ColorType.BOUNDS_NORMAL);
        } else {
            if (node.isSelected) {
                GL11.glLineWidth(2.0f);
                loadColor(ColorType.BOUNDS_SELECTION);
            } else {
                loadColor(ColorType.BOUNDS_NORMAL);
            }
        }

        if (node.isSelected || !mIsOrtho || mShowBounds) {
            drawFrontFace(node, 0.0f, GL11.GL_LINE);
        }

        // Show a bounding box for split content in perspective mode.
        if (!mIsOrtho && !mShowDepth && mSplitContent && hasBackground && hasContent) {
            drawFrontFace(node, -mDepth / 2.0f, GL11.GL_LINE);
        }

        GL11.glPopAttrib();
    }

    for (Node child : node.children) {
        drawHierarchy(child);
    }

    GL11.glPopMatrix();
}

From source file:com.stormister.rediscovered.RenderBlockChair.java

License:Open Source License

@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glTranslatef(-0.5F, -1.5F, -0.5F);
    GL11.glScalef(1.0F, 1.0F, 1.0F);/*from w ww.ja  v  a 2  s.co  m*/
    TileEntityRendererDispatcher.instance.renderTileEntityAt(this.egg, 0.0D, 1.0D, 0.0D, 0.0F);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}

From source file:com.stormister.rediscovered.RenderBlockLecternOpen.java

License:Open Source License

@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glTranslatef(-0.5F, -3.0F, -0.5F);
    GL11.glScalef(1.0F, 1.0F, 1.0F);//from  www  . jav  a2  s.c  om
    TileEntityRendererDispatcher.instance.renderTileEntityAt(this.egg, 0.0D, 1.0D, 0.0D, 0.0F);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}

From source file:com.stormister.rediscovered.RenderItemRedEgg.java

License:Open Source License

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    if (type == IItemRenderer.ItemRenderType.ENTITY)
        GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
    this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);
}

From source file:com.stormister.rediscovered.RenderTileEntityChair.java

License:Open Source License

public void renderAModelAt(TileEntityChair tile, double d, double d1, double d2, float f) {

    int rotation = 0;
    if (tile != null && tile.hasWorldObj()) {
        rotation = tile.getBlockMetadata();
    }/*ww w  .jav a 2 s .c  om*/
    this.bindTexture(field_110871_a);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glRotatef(rotation * 90, 0.0F, 1.0F, 0.0F);
    model.renderAll();
    GL11.glPopMatrix();
    //end
}

From source file:com.stormister.rediscovered.RenderTileEntityLockedChest.java

License:Open Source License

public void renderAModelAt(TileEntityLockedChest tile, double d, double d1, double d2, float f) {

    int rotation = 0;
    if (tile != null && tile.hasWorldObj()) {
        rotation = tile.getBlockMetadata();
    }//from  w  w  w  .j  a v a2  s . c  o  m
    this.bindTexture(field_110871_a);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glRotatef(rotation * 90, 0.0F, 1.0F, 0.0F);
    model.renderAll();
    GL11.glPopMatrix(); //end
}

From source file:com.stormister.rediscovered.RenderTileEntityRedEgg.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tile, double d, double d1, double d2, float f) {
    GL11.glPushMatrix();/*  www . j  av a  2s.com*/
    GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
    GL11.glRotatef(180, 0.0F, 0.0F, 1F);
    this.bindTexture(field_110871_a);
    GL11.glPushMatrix();
    this.model.renderAll();
    GL11.glPopMatrix();
    GL11.glPopMatrix(); //end
}

From source file:com.stormister.rediscovered.RenderTileEntitySpikes.java

License:Open Source License

public void renderAModelAt(TileEntitySpikes tile, double d, double d1, double d2, float f) {

    int rotation = 0;
    if (tile != null && tile.hasWorldObj()) {
        rotation = tile.getBlockMetadata();
    }//from ww w .j  av  a 2 s.co m
    this.bindTexture(field_110871_a);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glRotatef(rotation * 90, 0.0F, 1.0F, 0.0F);

    model.renderAll();
    GL11.glPopMatrix();
    //end
}

From source file:com.stormister.rediscovered.RenderTileEntitySpikesSide.java

License:Open Source License

public void renderAModelAt(TileEntitySpikesSide tile, double d, double d1, double d2, float f) {

    int rotation = 0;
    if (tile != null && tile.hasWorldObj()) {
        rotation = tile.getBlockMetadata();
    }/*w  w w  .j  ava  2s .co m*/
    this.bindTexture(field_110871_a);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glRotatef(rotation * 90, 0.0F, 1.0F, 0.0F);
    model.renderAll();
    GL11.glPopMatrix();
    //end
}