List of usage examples for org.lwjgl.opengl GL11 glTranslatef
public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:com.itszuvalex.femtocraft.power.render.RenderPlasmaConduit.java
License:Open Source License
@Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { BlockPlasmaConduit conduit = (BlockPlasmaConduit) block; if (conduit == null) { return;//from w ww . j a v a 2s. c om } Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1, 1, 1); renderConduit(conduit, 0, 0, 0, false, ForgeDirection.NORTH, ForgeDirection.UNKNOWN); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.itszuvalex.femtocraft.power.render.RenderStellaratorCore.java
License:Open Source License
@java.lang.Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { BlockFemtoStellaratorCore core = (BlockFemtoStellaratorCore) block; if (core == null) { return;/* w w w . j a va2 s . c o m*/ } Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1, 1, 1); renderCore(core, 0, 0, 0); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.itszuvalex.femtocraft.power.render.RenderStellaratorFocus.java
License:Open Source License
@Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { BlockFemtoStellaratorFocus focus = (BlockFemtoStellaratorFocus) block; if (focus == null) { return;/*from ww w.j a va 2 s . c o m*/ } Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1, 1, 1); renderFocus(focus, 0, 0, 0); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.itszuvalex.femtocraft.research.gui.GuiResearch.java
License:Open Source License
protected void genAchievementBackground(int par1, int par2, float par3) { int k = MathHelper.floor_double(field_74117_m + (guiMapX - field_74117_m) * (double) par3); int l = MathHelper.floor_double(field_74115_n + (guiMapY - field_74115_n) * (double) par3); if (k < guiMapTop) { k = guiMapTop;/*from w ww . ja va 2s . c om*/ } if (l < guiMapLeft) { l = guiMapLeft; } if (k >= guiMapBottom) { k = guiMapBottom - 1; } if (l >= guiMapRight) { l = guiMapRight - 1; } int i1 = (this.width - this.researchPaneWidth) / 2; int j1 = (this.height - this.researchPaneHeight) / 2; int k1 = i1 + 16; int l1 = j1 + 17; this.zLevel = 0.0F; GL11.glDepthFunc(GL11.GL_GEQUAL); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, -200.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); int i2 = k + 288 >> 4; int j2 = l + 288 >> 4; int k2 = (k + 288) % 16; int l2 = (l + 288) % 16; Random random = new Random(); int i3; int j3; int k3; // Make background for (i3 = 0; i3 * 16 - l2 < 155; ++i3) { float f1 = 0.6F - (float) (j2 + i3) / 25.0F * 0.3F; GL11.glColor4f(f1, f1, f1, 1.0F); for (k3 = 0; k3 * 16 - k2 < 224; ++k3) { random.setSeed((long) (1234 + i2 + k3)); random.nextInt(); j3 = random.nextInt(1 + j2 + i3) + (j2 + i3) / 2; IIcon icon = Blocks.sand.getIcon(0, 0); if (j3 <= 37 && j2 + i3 != 35) { if (j3 == 22) { if (random.nextInt(2) == 0) { icon = Femtocraft.blockOrePlatinum().getIcon(0, 0); } else { icon = Femtocraft.blockOreFarenite().getIcon(0, 0); } } else if (j3 == 10) { icon = Femtocraft.blockOreTitanium().getIcon(0, 0); } else if (j3 == 8) { icon = Femtocraft.blockOreThorium().getIcon(0, 0); } else if (j3 > 4) { icon = Blocks.stone.getIcon(0, 0); } else if (j3 > 0) { icon = Blocks.dirt.getIcon(0, 0); } } else { icon = Blocks.bedrock.getIcon(0, 0); } Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture); this.drawTexturedModelRectFromIcon(k1 + k3 * 16 - k2, l1 + i3 * 16 - l2, icon, 16, 16); } } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); // GL11.glDisable(GL11.GL_TEXTURE_2D); int l3; int i4; int j4; for (ITechnology tech : Femtocraft.researchManager().getTechnologies()) { ResearchStatus rs = researchStatus.getTechnology(tech.getName()); if (rs == null) { continue; } if (tech.getPrerequisites() != null) { for (String cr : tech.getPrerequisites()) { TechNode node = Femtocraft.researchManager().getNode(tech); for (IGraphNode parent : node.getParents()) { IGraphNode next = parent; IGraphNode prev = node; while (next instanceof DummyTechNode) { k3 = prev.getDisplayX() * 24 - k + 11 + k1; j3 = prev.getDisplayY() * 24 - l + 11 + l1 - 11; j4 = next.getDisplayX() * 24 - k + 11 + k1; l3 = next.getDisplayY() * 24 - l + 11 + l1 + 11; boolean flag6 = !rs.researched(); i4 = Math.sin( (double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) > 0.6D ? 255 : 130; int color = tech.getLevel().getColor(); if (flag6) { color += (i4 << 24); } else { color += (255 << 24); } // this.drawHorizontalLine(k3, j4, j3, color); // this.drawVerticalLine(j4, j3, l3, color); RenderUtils.drawLine(k3, j4, j3, l3, 1, color); RenderUtils.drawLine(j4, j4, l3 - 22, l3, 1, color); // Dummy nodes should only have 1 parent prev = next; next = next.getParents().get(0); } k3 = prev.getDisplayX() * 24 - k + 11 + k1; j3 = prev.getDisplayY() * 24 - l + 11 + l1 - 11; j4 = next.getDisplayX() * 24 - k + 11 + k1; l3 = next.getDisplayY() * 24 - l + 11 + l1 + 11; boolean flag6 = !rs.researched(); i4 = Math.sin((double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) > 0.6D ? 255 : 130; int color = tech.getLevel().getColor(); if (flag6) { color += (i4 << 24); } else { color += (255 << 24); } // this.drawHorizontalLine(k3, j4, j3, color); // this.drawVerticalLine(j4, j3, l3, color); RenderUtils.drawLine(k3, j4, j3, l3, 1, color); } } } } ITechnology tooltipTech = null; RenderItem renderitem = new RenderItem(); RenderHelper.enableGUIStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); int l4; int i5; for (ITechnology tech : Femtocraft.researchManager().getTechnologies()) { ResearchStatus ts = researchStatus.getTechnology(tech.getName()); if (ts == null) { continue; } TechNode node = Femtocraft.researchManager().getNode(tech); j4 = node.getDisplayX() * 24 - k; l3 = node.getDisplayY() * 24 - l; if (j4 >= -24 && l3 >= -24 && j4 <= 224 && l3 <= 155) { float f2; if (ts.researched()) { f2 = 1.0F; GL11.glColor4f(f2, f2, f2, 1.0F); } else { f2 = Math.sin((double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) < 0.6D ? 0.6F : 0.8F; GL11.glColor4f(f2, f2, f2, 1.0F); } // else { // f2 = 0.3F; // GL11.glColor4f(f2, f2, f2, 1.0F); // } Minecraft.getMinecraft().getTextureManager().bindTexture(achievementTextures); i5 = k1 + j4; l4 = l1 + l3; GL11.glEnable(GL11.GL_BLEND);// Forge: Specifically enable blend because it is needed here. And we // fix Generic RenderItem's leakage of it. if (tech.isKeystone()) { this.drawTexturedModalRect(i5 - 2, l4 - 2, 26, 202, 26, 26); } else { this.drawTexturedModalRect(i5 - 2, l4 - 2, 0, 202, 26, 26); } GL11.glDisable(GL11.GL_BLEND); //Forge: Cleanup states we set. // // if (!this.statFileWriter.canUnlockAchievement(achievement2)) // { // float f3 = 0.1F; // GL11.glColor4f(f3, f3, f3, 1.0F); // renderitem.renderWithColor = false; // } GL11.glDisable(GL11.GL_LIGHTING); //Forge: Make sure Lighting is disabled. Fixes MC-33065 GL11.glEnable(GL11.GL_CULL_FACE); RenderHelper.enableGUIStandardItemLighting(); // GL11.glDisable(GL11.GL_LIGHTING); // GL11.glBlendFunc(GL11.GL_DST_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // GL11.glEnable(GL12.GL_RESCALE_NORMAL); // GL11.glEnable(GL11.GL_COLOR_MATERIAL); // GL11.glEnable(GL11.GL_LIGHTING); // GL11.glEnable(GL11.GL_CULL_FACE); renderitem.renderItemAndEffectIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().getTextureManager(), tech.getDisplayItem(), i5 + 3, l4 + 3); RenderHelper.disableStandardItemLighting(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // GL11.glDisable(GL11.GL_LIGHTING); // GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_LIGHTING); // if (!this.statFileWriter.canUnlockAchievement(achievement2)) // { // renderitem.renderWithColor = true; // } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (par1 >= k1 && par2 >= l1 && par1 < k1 + 224 && par2 < l1 + 155 && par1 >= i5 && par1 <= i5 + 22 && par2 >= l4 && par2 <= l4 + 22) { tooltipTech = tech; } } } GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getMinecraft().getTextureManager().bindTexture(achievementTextures); this.drawTexturedModalRect(i1, j1, 0, 0, this.researchPaneWidth, this.researchPaneHeight); // GL11.glPopMatrix(); this.zLevel = 0.0F; GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); super.drawScreen(par1, par2, par3); if (tooltipTech != null) { ResearchStatus status = researchStatus.getTechnology(tooltipTech.getName()); String s = tooltipTech.getName(); String s1 = tooltipTech.getShortDescription(); j4 = par1 + 12; l3 = par2 - 4; i5 = Math.max(this.fontRendererObj.getStringWidth(s), 120); l4 = this.fontRendererObj.splitStringWidth(s1, i5); if (status.researched()) { l4 += 12; } this.drawGradientRect(j4 - 3, l3 - 3, j4 + i5 + 3, l3 + l4 + 3 + 12, -1073741824, -1073741824); this.fontRendererObj.drawSplitString(s1, j4, l3 + 12, i5, -6250336); if (status.researched()) { this.fontRendererObj.drawStringWithShadow("Researched!", j4, l3 + l4 + 4, -7302913); } // Keep Commented // else { // i5 = Math.max(this.fontRenderer.getStringWidth(s), 120); // String s2 = I18n.getStringParams("achievement.requires", // new Object[] { I18n // .getString(tooltipTech.parentAchievement // .getName()) }); // i4 = this.fontRenderer.splitStringWidth(s2, i5); // this.drawGradientRect(j4 - 3, l3 - 3, j4 + i5 + 3, l3 + i4 + 12 // + 3, -1073741824, -1073741824); // this.fontRenderer // .drawSplitString(s2, j4, l3 + 12, i5, -9416624); // } this.fontRendererObj.drawStringWithShadow(s, j4, l3, status.researched() ? (tooltipTech.isKeystone() ? -128 : -1) : (tooltipTech.isKeystone() ? -8355776 : -8355712)); } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LIGHTING); RenderHelper.disableStandardItemLighting(); }
From source file:com.itszuvalex.femtocraft.transport.items.render.RenderVacuumTube.java
License:Open Source License
@Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { BlockVacuumTube tube = (BlockVacuumTube) block; if (tube == null) { return;//from w w w .jav a2 s . c om } Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1, 1, 1); renderTube(tube, 0, 0, 0, new boolean[] { false, false, false, false }, false, ForgeDirection.NORTH, ForgeDirection.SOUTH, false, false); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.itszuvalex.femtocraft.transport.liquids.render.RenderSuctionPipe.java
License:Open Source License
@Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { BlockSuctionPipe pipe = (BlockSuctionPipe) block; if (pipe == null) { return;//from w ww. j a va2 s . c o m } Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1, 1, 1); renderPipe(pipe, 0, 0, 0, new boolean[] { false, false, true, false, false, false }, new boolean[] { false, false, false, true, false, false }, false, false, null); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
From source file:com.jadarstudios.rankcapes.forge.gui.GuiCapeSelect.java
License:MIT License
@Override public void drawScreen(int mouseX, int mouseY, float delta) { // draws the black background this.drawDefaultBackground(); // reset color GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // set GUI texture mc.getTextureManager().bindTexture(background); // draw GUI texture this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, 176, 166); // new GL matrix GL11.glPushMatrix();//from w ww. j av a 2s. c om { // move matrix into position GL11.glTranslatef(this.guiLeft + 51, this.guiTop + 114, 130); // rotate matrix GL11.glRotatef(180, 0, 1, 0); // draw player GuiInventory.func_147046_a(-77, -5, 50, mouseX - (this.guiLeft + 127), this.guiTop + 32 - mouseY, mc.thePlayer); } // end GL11.glPopMatrix(); // draws buttons. if (this.buttonPages != null && this.buttonPages.size() > 0) { GuiButton[] buttonPage = this.buttonPages.get(this.currentPage); for (GuiButton bttn : buttonPage) { if (bttn != null) { bttn.drawButton(mc, mouseX, mouseY); } } } // super call. super.drawScreen(mouseX, mouseY, delta); }
From source file:com.jmanpenilla.carbonmod.client.render.item.RenderCompressionChamberItem.java
License:LGPL
private static void renderCompressionChamber(float x, float y, float z, float scale) { GL11.glPushMatrix();// w ww. jav a 2 s . c om // Disable Lighting Calculations GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(x, y, z); FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE); GL11.glScalef(scale, scale, scale); GL11.glRotatef(180f, 0f, 0f, 1f); RenderCompressionChamber.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); // Re-enable Lighting Calculations GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
From source file:com.jmex.bui.BComponent.java
License:Open Source License
/** * Translates into the component's coordinate space, renders the background and border and then * calls {@link #renderComponent} to allow the component to render itself. *//*from w w w . j a v a 2s . c o m*/ public void render(Renderer renderer) { if (!_visible) { return; } GL11.glTranslatef(_x, _y, 0); try { // render our background renderBackground(renderer); // render any custom component bits renderComponent(renderer); // render our border renderBorder(renderer); } finally { GL11.glTranslatef(-_x, -_y, 0); } }
From source file:com.jmex.bui.BGeomView.java
License:Open Source License
/** * Documentation Inherited//from w w w .j a va2 s . co m * * @param renderer Renderer * @see BComponent#renderComponent */ @Override protected void renderComponent(final Renderer renderer) { super.renderComponent(renderer); if (_geom == null) { return; } applyDefaultStates(); Camera cam = renderer.getCamera(); int x = getAbsoluteX(); int y = getAbsoluteY(); boolean useOrtho = (_geom.getRenderQueueMode() == Renderer.QUEUE_ORTHO); try { if (!useOrtho) { renderer.unsetOrtho(); // create or resize our camera if necessary DisplaySystem display = DisplaySystem.getDisplaySystem(); int swidth = display.getWidth(), sheight = display.getHeight(); boolean updateDisplay = false; if (_camera == null || _swidth != swidth || _sheight != sheight) { _swidth = swidth; _sheight = sheight; if (_camera == null) { _camera = createCamera(display); } else { _camera.resize(_swidth, _sheight); } updateDisplay = true; } // set up our camera viewport if it has changed Insets insets = getInsets(); int ax = x + insets.left; int ay = y + insets.bottom; int width = _width - insets.getHorizontal(); int height = _height - insets.getVertical(); if (updateDisplay || _cx != ax || _cy != ay || _cwidth != width || _cheight != height) { _cx = ax; _cy = ay; _cwidth = width; _cheight = height; float left = _cx / _swidth, right = left + _cwidth / _swidth; float bottom = _cy / _sheight; float top = bottom + _cheight / _sheight; _camera.setViewPort(left, right, bottom, top); _camera.setFrustumPerspective(45.0f, _width / (float) _height, 1, 1000); } // clear the z buffer over the area to which we will be drawing boolean scissored = intersectScissorBox(_srect, ax, ay, width, height); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); restoreScissorState(scissored, _srect); // now set up the custom camera and render our geometry renderer.setCamera(_camera); _camera.apply(); _camera.update(); } // actually render the geometry renderer.draw(_geom); } finally { if (!useOrtho) { // restore the camera renderer.setCamera(cam); cam.apply(); cam.update(); renderer.setOrtho(); // we need to restore the GL translation as that got wiped out when we left and // re-entered ortho mode GL11.glTranslatef(x, y, 0); } } }