Java tutorial
/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>. */ package appeng.client.render; import org.lwjgl.opengl.GL11; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderer implements IItemRenderer { public static final ItemRenderer INSTANCE = new ItemRenderer(); @Override public boolean handleRenderType(final ItemStack item, final ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper) { return true; } @Override public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(-0.5f, -0.5f, -0.5f); } if (type == ItemRenderType.INVENTORY) { GL11.glTranslatef(0.0f, -0.1f, 0.0f); } WorldRender.INSTANCE.renderItemBlock(item, type, data); GL11.glPopAttrib(); GL11.glPopMatrix(); } }