appeng.client.render.blocks.RenderBlockInscriber.java Source code

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Here is the source code for appeng.client.render.blocks.RenderBlockInscriber.java

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/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.client.render.blocks;

import java.util.EnumSet;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;

import appeng.api.features.IInscriberRecipe;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockInscriber;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileInscriber;
import appeng.util.Platform;

/**
 * @author AlgorithmX2
 * @author thatsIch
 * @version rv2
 * @since rv0
 */
public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileInscriber> {
    private static final float ITEM_RENDER_SCALE = 1.0f / 1.1f;

    public RenderBlockInscriber() {
        super(true, 30);
    }

    @Override
    public void renderInventory(final BlockInscriber blk, final ItemStack is, final RenderBlocks renderer,
            final ItemRenderType type, final Object[] obj) {
        final Tessellator tess = Tessellator.instance;

        renderer.renderAllFaces = true;
        this.setInvRenderBounds(renderer, 6, 1, 0, 10, 15, 2);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        // sides...
        this.setInvRenderBounds(renderer, 3, 1, 0, 13, 15, 3);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        this.setInvRenderBounds(renderer, 0, 1, 0, 3, 15, 16);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        this.setInvRenderBounds(renderer, 13, 1, 0, 16, 15, 16);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        this.setInvRenderBounds(renderer, 1, 0, 1, 15, 2, 15);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        this.setInvRenderBounds(renderer, 1, 14, 1, 15, 16, 15);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        blk.getRendererInstance().setTemporaryRenderIcon(ExtraBlockTextures.BlockInscriberInside.getIcon());

        // press
        this.setInvRenderBounds(renderer, 3, 2, 3, 13, 3, 13);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        this.setInvRenderBounds(renderer, 3, 13, 3, 13, 15, 13);
        this.renderInvBlock(EnumSet.allOf(ForgeDirection.class), blk, is, tess, 0xffffff, renderer);

        blk.getRendererInstance().setTemporaryRenderIcon(null);

        renderer.renderAllFaces = false;
        // blk.getRendererInstance().setTemporaryRenderIcon( null );

    }

    @Override
    public boolean renderInWorld(final BlockInscriber block, final IBlockAccess world, final int x, final int y,
            final int z, final RenderBlocks renderer) {
        this.preRenderInWorld(block, world, x, y, z, renderer);

        final IOrientable te = this.getOrientable(block, world, x, y, z);
        if (te == null) {
            return false;
        }

        final ForgeDirection fdy = te.getUp();
        final ForgeDirection fdz = te.getForward();
        final ForgeDirection fdx = Platform.crossProduct(fdz, fdy).getOpposite();

        renderer.renderAllFaces = true;

        // sides...
        this.renderBlockBounds(renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz);
        boolean out = renderer.renderStandardBlock(block, x, y, z);

        this.renderBlockBounds(renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz);
        out = renderer.renderStandardBlock(block, x, y, z);

        this.renderBlockBounds(renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz);
        out = renderer.renderStandardBlock(block, x, y, z);

        // top bottom..
        this.renderBlockBounds(renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz);
        out = renderer.renderStandardBlock(block, x, y, z);

        this.renderBlockBounds(renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz);
        out = renderer.renderStandardBlock(block, x, y, z);

        block.getRendererInstance().setTemporaryRenderIcon(null);

        renderer.renderAllFaces = false;
        block.getRendererInstance().setTemporaryRenderIcon(null);

        this.postRenderInWorld(renderer);
        return out;
    }

    @Override
    public void renderTile(final BlockInscriber block, final TileInscriber tile, final Tessellator tess,
            final double x, final double y, final double z, final float f, final RenderBlocks renderer) {
        GL11.glPushMatrix();
        this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        // render sides of stamps
        GL11.glCullFace(GL11.GL_FRONT);

        final Minecraft mc = Minecraft.getMinecraft();
        mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);

        // << 20 | light << 4;
        final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord, tile.zCoord, 0);
        final int var11 = br % 65536;
        final int var12 = br / 65536;

        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

        long absoluteProgress = 0;

        if (tile.isSmash()) {
            final long currentTime = System.currentTimeMillis();
            absoluteProgress = currentTime - tile.getClientStart();
            if (absoluteProgress > 800) {
                tile.setSmash(false);
            }
        }

        final float relativeProgress = absoluteProgress % 800 / 400.0f;
        float progress = relativeProgress;

        if (progress > 1.0f) {
            progress = 1.0f - (progress - 1.0f);
        }
        float press = 0.2f;
        press -= progress / 5.0f;

        final IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
        tess.startDrawingQuads();

        float middle = 0.5f;
        middle += 0.02f;
        final float TwoPx = 2.0f / 16.0f;
        tess.addVertexWithUV(TwoPx, middle + press, TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(2));
        tess.addVertexWithUV(1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(2));
        tess.addVertexWithUV(1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(14),
                ic.getInterpolatedV(13));
        tess.addVertexWithUV(TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(13));

        tess.addVertexWithUV(TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(3));
        tess.addVertexWithUV(1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(14),
                ic.getInterpolatedV(3));
        final float base = 0.4f;
        tess.addVertexWithUV(1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU(14),
                ic.getInterpolatedV(3 - 16 * (press - base)));
        tess.addVertexWithUV(TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU(2),
                ic.getInterpolatedV(3 - 16 * (press - base)));

        middle -= 2.0f * 0.02f;
        tess.addVertexWithUV(1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(2));
        tess.addVertexWithUV(TwoPx, middle - press, TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(2));
        tess.addVertexWithUV(TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(13));
        tess.addVertexWithUV(1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(2),
                ic.getInterpolatedV(13));

        tess.addVertexWithUV(1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(2),
                ic.getInterpolatedV(3));
        tess.addVertexWithUV(TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(3));
        tess.addVertexWithUV(TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU(14),
                ic.getInterpolatedV(3 - 16 * (press - base)));
        tess.addVertexWithUV(1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU(2),
                ic.getInterpolatedV(3 - 16 * (press - base)));

        tess.draw();

        GL11.glCullFace(GL11.GL_BACK);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();

        int items = 0;
        if (tile.getStackInSlot(0) != null) {
            items++;
        }
        if (tile.getStackInSlot(1) != null) {
            items++;
        }
        if (tile.getStackInSlot(2) != null) {
            items++;
        }

        if (relativeProgress > 1.0f || items == 0) {
            ItemStack is = tile.getStackInSlot(3);

            if (is == null) {
                final IInscriberRecipe ir = tile.getTask();
                if (ir != null) {
                    is = ir.getOutput().copy();
                }
            }

            this.renderItem(is, 0.0f, block, tile, tess, x, y, z, f, renderer);
        } else {
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);

            this.renderItem(tile.getStackInSlot(0), press, block, tile, tess, x, y, z, f, renderer);
            this.renderItem(tile.getStackInSlot(1), -press, block, tile, tess, x, y, z, f, renderer);
            this.renderItem(tile.getStackInSlot(2), 0.0f, block, tile, tess, x, y, z, f, renderer);

            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        }
    }

    private void renderItem(ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile,
            final Tessellator tess, final double x, final double y, final double z, final float f,
            final RenderBlocks renderer) {
        if (sis != null) {
            sis = sis.copy();
            GL11.glPushMatrix();
            // fix to inscriber
            this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

            try {
                // move to center
                GL11.glTranslatef(0.5f, 0.5f + o, 0.5f);

                // set scale
                GL11.glScalef(ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE);
                GL11.glScalef(1.0f, 1.0f, 1.0f);

                final Block blk = Block.getBlockFromItem(sis.getItem());

                // is a block
                if (sis.getItemSpriteNumber() == 0 && block != null
                        && RenderBlocks.renderItemIn3d(blk.getRenderType())) {
                    // rotate block in angle to make it more plastic
                    GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f);
                    GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
                    GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
                }

                GL11.glRotatef(90.0f, 1, 0, 0);

                // << 20 | light << 4;
                final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord,
                        tile.zCoord, 0);
                final int var11 = br % 65536;
                final int var12 = br / 65536;

                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

                tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

                this.doRenderItem(sis, tile);
            } catch (final Exception err) {
                AELog.error(err);
            }

            GL11.glPopMatrix();
        }
    }
}