Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package org.fengwx.gdx.core.util; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector3; public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3(); public OrthoCamController(OrthographicCamera camera) { this.camera = camera; } @Override public boolean touchDragged(int x, int y, int pointer) { camera.unproject(curr.set(x, y, 0)); if (!(last.x == -1 && last.y == -1 && last.z == -1)) { camera.unproject(delta.set(last.x, last.y, 0)); delta.sub(curr); camera.position.add(delta.x, delta.y, 0); } last.set(x, y, 0); return false; } @Override public boolean touchUp(int x, int y, int pointer, int button) { last.set(-1, -1, -1); return false; } }