Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2014 Zapylaiev Kyrylo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.zapylaev.game.truetennis.core.input; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector3; import org.zapylaev.game.truetennis.core.IRenderer; import org.zapylaev.game.truetennis.core.domain.Team; import org.zapylaev.game.truetennis.core.model.IModel; public class Controls extends InputAdapter { private final IModel mModel; private final IRenderer mGameRenderer; private State mState; private OrthographicCamera mCamera; public Controls(IModel model, IRenderer gameRenderer, OrthographicCamera camera) { mModel = model; mGameRenderer = gameRenderer; mCamera = camera; } public void process() { if (Gdx.input.isKeyPressed(Input.Keys.W)) { mModel.sendMoveUp(Team.LEFT); } else if (Gdx.input.isKeyPressed(Input.Keys.S)) { mModel.sendMoveDown(Team.LEFT); } if (Gdx.input.isKeyPressed(Input.Keys.UP)) { mModel.sendMoveUp(Team.RIGHT); } else if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) { mModel.sendMoveDown(Team.RIGHT); } } @Override public boolean touchDown(final int screenX, final int screenY, final int pointer, int button) { final Vector3 vec = new Vector3(screenX, screenY, 0); mCamera.unproject(vec); mModel.sendTouchDown(vec.x, vec.y, pointer); return super.touchDown(screenX, screenY, pointer, button); } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { final Vector3 vec = new Vector3(screenX, screenY, 0); mCamera.unproject(vec); mModel.sendTouchDragged(vec.x, vec.y, pointer); return super.touchDragged(screenX, screenY, pointer); } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { final Vector3 vec = new Vector3(screenX, screenY, 0); mCamera.unproject(vec); mModel.sendTouchUp(vec.x, vec.y, pointer); return super.touchUp(screenX, screenY, pointer, button); } @Override public boolean keyUp(int keycode) { if (keycode == Input.Keys.SPACE) { if (mState == State.IDLE) { mModel.sendStartRound(); mState = State.GAME; return true; } else if (mState == State.END_GAME) { mGameRenderer.stopWinEffect(); mModel.sendResetRound(); mModel.sendStartRound(); mState = State.GAME; return true; } } return false; } public void setState(State state) { mState = state; } }