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The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer/*from w w w. j a va 2 s .c om*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.motion; import com.supermercerbros.gameengine.objects.GameObject; /** * Similar to the Animation interface, implementations of Movement can be used * to animate the location of a GameObject (instead of the geometry, like an Animation would do). * * @see GameObject#startMotion(Movement, float) * @see GameObject#getMotion() */ public interface Movement { public static final int POSITION = 1; public static final int ROTATION = 2; public static final int SCALE = 4; public static final int SCALE_AXIS = 8; /** Computes a transformation frame and applies it to the given Transformable * @param target The Transformable to transform. * @param data The MovementData describing the target's motion * @param time The time of the frame being drawn */ public void getFrame(GameObject target, MovementData data, long time); }