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The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer/* w w w. j av a2s . c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine; import android.content.Context; import android.opengl.GLSurfaceView; import android.view.MotionEvent; import com.supermercerbros.gameengine.hud.GameHud; /** * */ class GameView extends GLSurfaceView { private static final String TAG = "GameView"; private GameHud hud; /** * @see GLSurfaceView#GLSurfaceView(Context) */ GameView(Context context) { super(context); setEGLContextClientVersion(2); } /** * Sets the GameHud to use in this GameView * @param hud */ void setHud(GameHud hud) { this.hud = hud; } @Override public boolean onTouchEvent(MotionEvent event) { if (hud == null) { return false; } else { hud.onTouchEvent(event); return true; } } }