Android Open Source - Schooner-3D Test Materials






From Project

Back to project page Schooner-3D.

License

The source code is released under:

Apache License

If you think the Android project Schooner-3D listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * Copyright 2012 Dan Mercer/*w  w  w.j  ava  2 s.c  om*/
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.supermercerbros.gameengine;

import com.supermercerbros.gameengine.engine.shaders.Material;
import com.supermercerbros.gameengine.objects.GameObject;
import com.supermercerbros.gameengine.shaders.ProgramSource;

public class TestMaterials {
  public static final int FRAMES_TO_LOG = 0;
  
  /**
   * Flat white polys, no transformations
   */
  public static class MinimalMaterial extends Material {
    private static final String VERT_VARS = 
        "attribute vec3 a_pos;\n";

    private static final String VERT_MAIN = 
        "gl_Position = vec4(a_pos, 1.0);\n";
    
    private static final String FRAG_MAIN =
        "gl_FragColor = vec4(1.0);\n";

    private static final int STRIDE = 3;

    @Override
    public void onLoadObject(GameObject obj, float[] vbo, int vertCount) {
      loadArrayToVbo(obj.verts, vbo, 3, vertCount);
    }
    
    @Override
    public void onAttachAttribs() {
      attachAttrib(a_pos, 3);
    }

    @Override
    public void makeProgram() {
      ProgramSource prog = new ProgramSource(null, null, VERT_VARS, VERT_MAIN, null, null, FRAG_MAIN);
      setProgram(prog, STRIDE);
    }
    
  }
  
  public static class ShadelessMaterial extends Material {
    private static final String VERT_VARS = 
        "uniform mat4 u_viewProj;\n" + 
        "uniform mat4 u_model;\n" + 
        
        "attribute vec3 a_pos;\n";

    private static final String VERT_MAIN = 
        "mat4 transform = u_viewProj * u_model;\n" +
        "gl_Position = transform * vec4(a_pos, 1.0);\n";
    
    private static final String FRAG_MAIN = 
        "gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n";
    
    private static final int STRIDE = 3;
    
    @Override
    protected void onLoadObject(GameObject obj, float[] vbo, int vertCount) {
      loadArrayToVbo(obj.verts, vbo, 3, vertCount);
    }

    @Override
    protected void onAttachAttribs() {
      attachAttrib(a_pos, 3);
    }

    @Override
    public void makeProgram() {
      ProgramSource prog = new ProgramSource(null, null, VERT_VARS, VERT_MAIN, null, null, FRAG_MAIN);
      setProgram(prog, STRIDE);
    }
    
  }
  
  /**
   * Vertex-shaded polys
   */
  public static class ShadedMaterial extends Material {
    private static final String VERT_VARS = 
        "uniform mat4 u_viewProj;\n" + 
        "uniform vec3 u_lightVec;\n" +
        "uniform mat4 u_model;\n" + 
        
        "attribute vec3 a_pos;\n" + 
        "attribute vec3 a_normal;\n";

    private static final String VERT_MAIN = 
        "mat4 transform = u_viewProj * u_model;\n" +
        "gl_Position = transform * vec4(a_pos, 1.0);\n" +
        "vec3 normal = (transform * vec4(a_normal, 0.0)).xyz;\n" +
        "v_brightness = (dot(normalize(normal), u_lightVec) + 1.0) / 2.0;\n";
    
    private static final String VARYINGS = 
        "varying float v_brightness;";
    
    private static final String FRAG_VARS =
        "uniform vec3 u_lightColor;\n";
    
    private static final String FRAG_MAIN = 
        "gl_FragColor = vec4(min(u_lightColor * v_brightness + 0.2, vec3(1.0)), 1.0);\n";
    
    private static final int STRIDE = 6;

    @Override
    public void onLoadObject(GameObject obj, float[] vbo, int vertCount) {
      loadArrayToVbo(obj.verts, vbo, 3, vertCount);
      loadArrayToVbo(obj.normals, vbo, 3, vertCount);
    }
    
    @Override
    public void onAttachAttribs() {
      attachAttrib(a_pos, 3);
      attachAttrib(a_normal, 3);
    }

    @Override
    public void makeProgram() {
      ProgramSource prog = new ProgramSource(VARYINGS, null, VERT_VARS, VERT_MAIN, null, FRAG_VARS, FRAG_MAIN);
      setProgram(prog, STRIDE);
    }
  }
}




Java Source Code List

com.supermercerbros.gameengine.GameActivity.java
com.supermercerbros.gameengine.GameView.java
com.supermercerbros.gameengine.Schooner3D.java
com.supermercerbros.gameengine.TestActivity.java
com.supermercerbros.gameengine.TestMaterials.java
com.supermercerbros.gameengine.TestObjects.java
com.supermercerbros.gameengine.animation.AnimationData.java
com.supermercerbros.gameengine.animation.Keyframe.java
com.supermercerbros.gameengine.animation.MeshAnimation.java
com.supermercerbros.gameengine.armature.ActionData.java
com.supermercerbros.gameengine.armature.Action.java
com.supermercerbros.gameengine.armature.BinarySkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Bone.java
com.supermercerbros.gameengine.armature.SkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Skeleton.java
com.supermercerbros.gameengine.collision.Bounds.java
com.supermercerbros.gameengine.collision.Collider.java
com.supermercerbros.gameengine.collision.CollisionDetector.java
com.supermercerbros.gameengine.collision.Collision.java
com.supermercerbros.gameengine.collision.DebugListener.java
com.supermercerbros.gameengine.collision.Edge.java
com.supermercerbros.gameengine.collision.Face.java
com.supermercerbros.gameengine.collision.Feature.java
com.supermercerbros.gameengine.collision.Intersection.java
com.supermercerbros.gameengine.collision.Line.java
com.supermercerbros.gameengine.collision.LocalDistMinimum.java
com.supermercerbros.gameengine.collision.Matrix.java
com.supermercerbros.gameengine.collision.OnCollisionCheckFinishedListener.java
com.supermercerbros.gameengine.collision.Plane.java
com.supermercerbros.gameengine.collision.Point.java
com.supermercerbros.gameengine.collision.Polyhedron.java
com.supermercerbros.gameengine.collision.SphereBounds.java
com.supermercerbros.gameengine.collision.Vector.java
com.supermercerbros.gameengine.collision.Vertex.java
com.supermercerbros.gameengine.debug.JankCatcher.java
com.supermercerbros.gameengine.debug.LoopLog.java
com.supermercerbros.gameengine.engine.Camera.java
com.supermercerbros.gameengine.engine.DataPipe.java
com.supermercerbros.gameengine.engine.EGLContextLostHandler.java
com.supermercerbros.gameengine.engine.Engine.java
com.supermercerbros.gameengine.engine.GameRenderer.java
com.supermercerbros.gameengine.engine.Light.java
com.supermercerbros.gameengine.engine.Normals.java
com.supermercerbros.gameengine.engine.RenderData.java
com.supermercerbros.gameengine.engine.Scene.java
com.supermercerbros.gameengine.engine.Time.java
com.supermercerbros.gameengine.engine.shaders.Material.java
com.supermercerbros.gameengine.engine.shaders.Program.java
com.supermercerbros.gameengine.engine.shaders.ShaderLib.java
com.supermercerbros.gameengine.engine.shaders.Shader.java
com.supermercerbros.gameengine.engine.shaders.VertexModifier.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteDispatcher.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteListener.java
com.supermercerbros.gameengine.hud.CoordsConverter.java
com.supermercerbros.gameengine.hud.GameHud.java
com.supermercerbros.gameengine.hud.HudElement.java
com.supermercerbros.gameengine.material.CelShadedMaterial.java
com.supermercerbros.gameengine.material.TexturedMaterial.java
com.supermercerbros.gameengine.math.BezierCurve.java
com.supermercerbros.gameengine.math.Curve.java
com.supermercerbros.gameengine.math.MatrixUtils.java
com.supermercerbros.gameengine.math.Quaternion.java
com.supermercerbros.gameengine.motion.CurveMovement.java
com.supermercerbros.gameengine.motion.MovementData.java
com.supermercerbros.gameengine.motion.Movement.java
com.supermercerbros.gameengine.objects.AnimatedMeshObject.java
com.supermercerbros.gameengine.objects.BasicMaterial.java
com.supermercerbros.gameengine.objects.BonedObject.java
com.supermercerbros.gameengine.objects.GameObject.java
com.supermercerbros.gameengine.objects.Metadata.java
com.supermercerbros.gameengine.parsers.ConstantCurve.java
com.supermercerbros.gameengine.parsers.GameFactory.java
com.supermercerbros.gameengine.parsers.PreBoneData.java
com.supermercerbros.gameengine.parsers.PreObjectData.java
com.supermercerbros.gameengine.parsers.Sch3D.java
com.supermercerbros.gameengine.render.Compositor.java
com.supermercerbros.gameengine.shaders.ProgramSource.java
com.supermercerbros.gameengine.texture.BitmapTexture.java
com.supermercerbros.gameengine.texture.ETC1CompressedTexture.java
com.supermercerbros.gameengine.texture.Texture.java
com.supermercerbros.gameengine.util.BetterDataInputStream.java
com.supermercerbros.gameengine.util.DelayedRunnable.java
com.supermercerbros.gameengine.util.GLES2.java
com.supermercerbros.gameengine.util.IPO.java
com.supermercerbros.gameengine.util.LoopingThread.java
com.supermercerbros.gameengine.util.Toggle.java
com.supermercerbros.gameengine.util.Utils.java