Android Open Source - Schooner-3D Binary Skeletal Vertex Modifier






From Project

Back to project page Schooner-3D.

License

The source code is released under:

Apache License

If you think the Android project Schooner-3D listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * Copyright 2013 Dan Mercer// w w w .ja va  2  s . c  o  m
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.supermercerbros.gameengine.armature;

import java.util.Locale;

import android.opengl.GLES20;

import com.supermercerbros.gameengine.engine.shaders.Material;
import com.supermercerbros.gameengine.engine.shaders.Program;
import com.supermercerbros.gameengine.engine.shaders.VertexModifier;
import com.supermercerbros.gameengine.objects.BonedObject;
import com.supermercerbros.gameengine.objects.GameObject;

/**
 * A VertexModifier that is optimized for single-bone (binary) vertex weights.
 */
public class BinarySkeletalVertexModifier extends VertexModifier {
  
  // VARIABLES
  private static final String VARS = 
      "uniform mat4 u_matrices[%d];\n" +
      "attribute float a_index;\n";
  
  // CODE SNIPPETS
  private static final String POS_CODE = 
      "vec4 a_pos4 = vec4(a_pos.xyz, 1.0);\n" +
      "vec3 mod_pos = (u_matrices[int(a_index)] * a_pos4).xyz;\n";
  private static final String NORMAL_CODE = 
      "vec4 a_normal4 = vec4(a_normal.xyz, 0.0);\n" +
      "vec3 mod_normal = (u_matrices[int(a_index)] * a_normal4).xyz;\n";
  
  
  private final int boneCount;
  
  private int a_index = -1;
  
  /**
   * Constructs a new BinarySkeletalVertexModifier
   */
  public BinarySkeletalVertexModifier(int boneCount) {
    this.boneCount = boneCount;
  }
  
  @Override
  public void onLoadObject(Material mtl, GameObject object, float[] vbo) {
    BonedObject bo = (BonedObject) object;
    mtl.loadArrayToVbo(bo.boneIndices, vbo, 1, object.info.count);
  }
  
  @Override
  public void onAttachAttribs(Material mtl, Program program) {
    if (a_index == -1) {
      a_index = program.getAttribLocation("a_index");
    }
    mtl.attachAttrib(a_index, 1, GLES20.GL_BYTE);
  }
  
  // Getters =================================
  
  @Override
  public void getVars(StringBuilder sb) {
    sb.append(String.format(Locale.US, VARS, boneCount));
  }
  
  @Override
  public void getCode(StringBuilder sb) {
    sb.append(POS_CODE);
    if (containsNormalAttrib(sb)) {
      sb.append(NORMAL_CODE);
    }
  }
  
  @Override
  public void getMethods(StringBuilder sb) {
    // No methods for this modifier
  }
  
  @Override
  public int getStride() {
    return 1;
  }
  
}




Java Source Code List

com.supermercerbros.gameengine.GameActivity.java
com.supermercerbros.gameengine.GameView.java
com.supermercerbros.gameengine.Schooner3D.java
com.supermercerbros.gameengine.TestActivity.java
com.supermercerbros.gameengine.TestMaterials.java
com.supermercerbros.gameengine.TestObjects.java
com.supermercerbros.gameengine.animation.AnimationData.java
com.supermercerbros.gameengine.animation.Keyframe.java
com.supermercerbros.gameengine.animation.MeshAnimation.java
com.supermercerbros.gameengine.armature.ActionData.java
com.supermercerbros.gameengine.armature.Action.java
com.supermercerbros.gameengine.armature.BinarySkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Bone.java
com.supermercerbros.gameengine.armature.SkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Skeleton.java
com.supermercerbros.gameengine.collision.Bounds.java
com.supermercerbros.gameengine.collision.Collider.java
com.supermercerbros.gameengine.collision.CollisionDetector.java
com.supermercerbros.gameengine.collision.Collision.java
com.supermercerbros.gameengine.collision.DebugListener.java
com.supermercerbros.gameengine.collision.Edge.java
com.supermercerbros.gameengine.collision.Face.java
com.supermercerbros.gameengine.collision.Feature.java
com.supermercerbros.gameengine.collision.Intersection.java
com.supermercerbros.gameengine.collision.Line.java
com.supermercerbros.gameengine.collision.LocalDistMinimum.java
com.supermercerbros.gameengine.collision.Matrix.java
com.supermercerbros.gameengine.collision.OnCollisionCheckFinishedListener.java
com.supermercerbros.gameengine.collision.Plane.java
com.supermercerbros.gameengine.collision.Point.java
com.supermercerbros.gameengine.collision.Polyhedron.java
com.supermercerbros.gameengine.collision.SphereBounds.java
com.supermercerbros.gameengine.collision.Vector.java
com.supermercerbros.gameengine.collision.Vertex.java
com.supermercerbros.gameengine.debug.JankCatcher.java
com.supermercerbros.gameengine.debug.LoopLog.java
com.supermercerbros.gameengine.engine.Camera.java
com.supermercerbros.gameengine.engine.DataPipe.java
com.supermercerbros.gameengine.engine.EGLContextLostHandler.java
com.supermercerbros.gameengine.engine.Engine.java
com.supermercerbros.gameengine.engine.GameRenderer.java
com.supermercerbros.gameengine.engine.Light.java
com.supermercerbros.gameengine.engine.Normals.java
com.supermercerbros.gameengine.engine.RenderData.java
com.supermercerbros.gameengine.engine.Scene.java
com.supermercerbros.gameengine.engine.Time.java
com.supermercerbros.gameengine.engine.shaders.Material.java
com.supermercerbros.gameengine.engine.shaders.Program.java
com.supermercerbros.gameengine.engine.shaders.ShaderLib.java
com.supermercerbros.gameengine.engine.shaders.Shader.java
com.supermercerbros.gameengine.engine.shaders.VertexModifier.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteDispatcher.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteListener.java
com.supermercerbros.gameengine.hud.CoordsConverter.java
com.supermercerbros.gameengine.hud.GameHud.java
com.supermercerbros.gameengine.hud.HudElement.java
com.supermercerbros.gameengine.material.CelShadedMaterial.java
com.supermercerbros.gameengine.material.TexturedMaterial.java
com.supermercerbros.gameengine.math.BezierCurve.java
com.supermercerbros.gameengine.math.Curve.java
com.supermercerbros.gameengine.math.MatrixUtils.java
com.supermercerbros.gameengine.math.Quaternion.java
com.supermercerbros.gameengine.motion.CurveMovement.java
com.supermercerbros.gameengine.motion.MovementData.java
com.supermercerbros.gameengine.motion.Movement.java
com.supermercerbros.gameengine.objects.AnimatedMeshObject.java
com.supermercerbros.gameengine.objects.BasicMaterial.java
com.supermercerbros.gameengine.objects.BonedObject.java
com.supermercerbros.gameengine.objects.GameObject.java
com.supermercerbros.gameengine.objects.Metadata.java
com.supermercerbros.gameengine.parsers.ConstantCurve.java
com.supermercerbros.gameengine.parsers.GameFactory.java
com.supermercerbros.gameengine.parsers.PreBoneData.java
com.supermercerbros.gameengine.parsers.PreObjectData.java
com.supermercerbros.gameengine.parsers.Sch3D.java
com.supermercerbros.gameengine.render.Compositor.java
com.supermercerbros.gameengine.shaders.ProgramSource.java
com.supermercerbros.gameengine.texture.BitmapTexture.java
com.supermercerbros.gameengine.texture.ETC1CompressedTexture.java
com.supermercerbros.gameengine.texture.Texture.java
com.supermercerbros.gameengine.util.BetterDataInputStream.java
com.supermercerbros.gameengine.util.DelayedRunnable.java
com.supermercerbros.gameengine.util.GLES2.java
com.supermercerbros.gameengine.util.IPO.java
com.supermercerbros.gameengine.util.LoopingThread.java
com.supermercerbros.gameengine.util.Toggle.java
com.supermercerbros.gameengine.util.Utils.java