Back to project page Schooner-3D.
The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer// w ww .j av a 2 s . co m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.collision; import java.util.Collections; import java.util.List; public class Collision extends Throwable { private static final long serialVersionUID = -1094129965156016258L; /** * An <b>unmodifiable</b> List of Points where intersection occurs. */ public final List<Point> points; /** * The vector representing the normal of collision. Since only one collision * can occur between two convex objects, there is only one vector while * there may be many points of collision. This Vector is given in global * coordinates, and is the average of {@link Collision#normalReference}'s * normals at the points of collision. */ public final Vector vector; /** * The Collider whose normals were used when calculating * {@link #vector}; */ public final Collider normalReference; public Collision(Vector normal, Collider normalReference, List<Point> points) { this.points = Collections.unmodifiableList(points); this.vector = normal; this.normalReference = normalReference; } @Override public String toString() { StringBuilder sb = new StringBuilder("Collision {"); sb.append("\n\t" + vector); for (final Point p : points) { sb.append("\n\t" + p); } sb.append("}"); return sb.toString(); } }