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The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer/*from w ww .j a va 2s . co m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.armature; import java.util.Collections; import java.util.Comparator; import java.util.LinkedList; import android.util.Log; public class Skeleton { private static final String TAG = "Skeleton"; private final String id; private final LinkedList<Bone> rootParents; /** * A LinkedList of the Bones in this Skeleton. It is recommended that you do not modify this list. */ public final LinkedList<Bone> bones; public Skeleton(String id, LinkedList<Bone> roots){ this.id = id; this.rootParents = roots; this.bones = new LinkedList<Bone>(roots); for (Bone root : roots) { root.getChildren(bones); } // sort Bones by index final Comparator<Bone> c = new Comparator<Bone>() { @Override public int compare(Bone lhs, Bone rhs) { return lhs.index - rhs.index; } }; Collections.sort(roots, c); Collections.sort(bones, c); Log.d(TAG, "roots.size() = " + roots.size()); Log.d(TAG, "bones.size() = " + bones.size()); } public int boneCount() { return bones.size(); } public void writeMatrices(float[] matrixArray, int offset) { for (Bone root : rootParents) { root.writeMatrix(matrixArray, offset, -1); } } }