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Apache License
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/* * Copyright 2012 Dan Mercer/* w w w.j a v a2 s . c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.collision; /** * Represents a virtual 3D object that can physically collide with other objects * */ public interface Collider { /** * @return The Bounds of this Collider */ Bounds getBounds(); /** * @return The current transformation matrix of this Collider */ float[] getMatrix(); /** * Clears the list of Collisions stored in this Collider. * * @see #addCollision(Collider, Collision) */ void clearCollisions(); /** * @param other The other Collider with which this one collided * @param collision The Collision object describing the collision */ void addCollision(Collider other, Collision collision); }