Android Open Source - Schooner-3D Animation Data






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Back to project page Schooner-3D.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2012 Dan Mercer/*from   ww w  .  ja v a  2  s . c  om*/
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.supermercerbros.gameengine.animation;

import com.supermercerbros.gameengine.engine.Time.Pausable;

public class AnimationData implements Pausable {

  /**
   * The duration of one loop of the Animation, in milliseconds.
   */
  long duration;

  /**
   * The time at which the Animation starts or, in other words, the first
   * Keyframe is reached.
   */
  long startTime;

  /**
   * The time at which the object started preparing for the animation (moving
   * towards the first frame).
   */
  long callTime;

  /**
   * The number of times the animation should play. 0 is infinite.
   */
  int loop;

  /**
   * Contains the initial frame data of the animated object.
   */
  float[] initialState;

  /**
   * @param callTime
   *            The time at which the animated object begins to move towards
   *            the first keyframe.
   */
  public synchronized void setCallTime(long callTime) {
    this.callTime = callTime;
  }

  /**
   * @param duration
   *            The duration of the Animation, in milliseconds.
   */
  public synchronized void setDuration(long duration) {
    this.duration = duration;
  }

  /**
   * @param initialState
   *            The data of the animated object's initial frame.
   */
  public synchronized void setInitialState(float[] initialState) {
    this.initialState = initialState.clone();
  }

  /**
   * @param loop
   *            The number of times the animation should loop.
   */
  public synchronized void setLoop(int loop) {
    this.loop = loop;
  }

  /**
   * @param startTime
   *            The time at which the animation should start.
   */
  public synchronized void setStartTime(long startTime) {
    this.startTime = startTime;
  }

  @Override
  public synchronized void onResume(long millis) {
    this.startTime += millis;
  }
}




Java Source Code List

com.supermercerbros.gameengine.GameActivity.java
com.supermercerbros.gameengine.GameView.java
com.supermercerbros.gameengine.Schooner3D.java
com.supermercerbros.gameengine.TestActivity.java
com.supermercerbros.gameengine.TestMaterials.java
com.supermercerbros.gameengine.TestObjects.java
com.supermercerbros.gameengine.animation.AnimationData.java
com.supermercerbros.gameengine.animation.Keyframe.java
com.supermercerbros.gameengine.animation.MeshAnimation.java
com.supermercerbros.gameengine.armature.ActionData.java
com.supermercerbros.gameengine.armature.Action.java
com.supermercerbros.gameengine.armature.BinarySkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Bone.java
com.supermercerbros.gameengine.armature.SkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Skeleton.java
com.supermercerbros.gameengine.collision.Bounds.java
com.supermercerbros.gameengine.collision.Collider.java
com.supermercerbros.gameengine.collision.CollisionDetector.java
com.supermercerbros.gameengine.collision.Collision.java
com.supermercerbros.gameengine.collision.DebugListener.java
com.supermercerbros.gameengine.collision.Edge.java
com.supermercerbros.gameengine.collision.Face.java
com.supermercerbros.gameengine.collision.Feature.java
com.supermercerbros.gameengine.collision.Intersection.java
com.supermercerbros.gameengine.collision.Line.java
com.supermercerbros.gameengine.collision.LocalDistMinimum.java
com.supermercerbros.gameengine.collision.Matrix.java
com.supermercerbros.gameengine.collision.OnCollisionCheckFinishedListener.java
com.supermercerbros.gameengine.collision.Plane.java
com.supermercerbros.gameengine.collision.Point.java
com.supermercerbros.gameengine.collision.Polyhedron.java
com.supermercerbros.gameengine.collision.SphereBounds.java
com.supermercerbros.gameengine.collision.Vector.java
com.supermercerbros.gameengine.collision.Vertex.java
com.supermercerbros.gameengine.debug.JankCatcher.java
com.supermercerbros.gameengine.debug.LoopLog.java
com.supermercerbros.gameengine.engine.Camera.java
com.supermercerbros.gameengine.engine.DataPipe.java
com.supermercerbros.gameengine.engine.EGLContextLostHandler.java
com.supermercerbros.gameengine.engine.Engine.java
com.supermercerbros.gameengine.engine.GameRenderer.java
com.supermercerbros.gameengine.engine.Light.java
com.supermercerbros.gameengine.engine.Normals.java
com.supermercerbros.gameengine.engine.RenderData.java
com.supermercerbros.gameengine.engine.Scene.java
com.supermercerbros.gameengine.engine.Time.java
com.supermercerbros.gameengine.engine.shaders.Material.java
com.supermercerbros.gameengine.engine.shaders.Program.java
com.supermercerbros.gameengine.engine.shaders.ShaderLib.java
com.supermercerbros.gameengine.engine.shaders.Shader.java
com.supermercerbros.gameengine.engine.shaders.VertexModifier.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteDispatcher.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteListener.java
com.supermercerbros.gameengine.hud.CoordsConverter.java
com.supermercerbros.gameengine.hud.GameHud.java
com.supermercerbros.gameengine.hud.HudElement.java
com.supermercerbros.gameengine.material.CelShadedMaterial.java
com.supermercerbros.gameengine.material.TexturedMaterial.java
com.supermercerbros.gameengine.math.BezierCurve.java
com.supermercerbros.gameengine.math.Curve.java
com.supermercerbros.gameengine.math.MatrixUtils.java
com.supermercerbros.gameengine.math.Quaternion.java
com.supermercerbros.gameengine.motion.CurveMovement.java
com.supermercerbros.gameengine.motion.MovementData.java
com.supermercerbros.gameengine.motion.Movement.java
com.supermercerbros.gameengine.objects.AnimatedMeshObject.java
com.supermercerbros.gameengine.objects.BasicMaterial.java
com.supermercerbros.gameengine.objects.BonedObject.java
com.supermercerbros.gameengine.objects.GameObject.java
com.supermercerbros.gameengine.objects.Metadata.java
com.supermercerbros.gameengine.parsers.ConstantCurve.java
com.supermercerbros.gameengine.parsers.GameFactory.java
com.supermercerbros.gameengine.parsers.PreBoneData.java
com.supermercerbros.gameengine.parsers.PreObjectData.java
com.supermercerbros.gameengine.parsers.Sch3D.java
com.supermercerbros.gameengine.render.Compositor.java
com.supermercerbros.gameengine.shaders.ProgramSource.java
com.supermercerbros.gameengine.texture.BitmapTexture.java
com.supermercerbros.gameengine.texture.ETC1CompressedTexture.java
com.supermercerbros.gameengine.texture.Texture.java
com.supermercerbros.gameengine.util.BetterDataInputStream.java
com.supermercerbros.gameengine.util.DelayedRunnable.java
com.supermercerbros.gameengine.util.GLES2.java
com.supermercerbros.gameengine.util.IPO.java
com.supermercerbros.gameengine.util.LoopingThread.java
com.supermercerbros.gameengine.util.Toggle.java
com.supermercerbros.gameengine.util.Utils.java