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The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer/* www . j ava 2s .c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.collision; /** * Thrown when a possible local distance minimum occurs. When the closest point * on a feature is behind a face but still inside it's constraint planes, it is * either on the other side of the face's polyhedron (a local distance minimum) * or inside the face's polyhedron. * * This should only be thrown by {@link Face#test(Feature, Matrix)}; */ public class LocalDistMinimum extends Throwable { private static final long serialVersionUID = -9180046964472056920L; /** * The point that may be a local distance minimum (it's behind a face). * Coordinates in the face's coordinate system. */ public final Point p; public LocalDistMinimum(final Point p) { this.p = p; } }