Back to project page Schooner-3D.
The source code is released under:
Apache License
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/* * Copyright 2012 Dan Mercer/*from ww w . jav a 2 s.c om*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.supermercerbros.gameengine.engine; import java.util.LinkedList; /** * This singleton class handles pausing in the game engine. */ public enum Time { INSTANCE; /** * Represents an object that should be notified when the game engine resumes * after being paused. */ public interface Pausable { /** * Called when the game engine resumes after being paused. * @param millis The length of the pause duration, in millis. */ void onResume(long millis); } // Fields private final LinkedList<Pausable> pausables; private boolean paused = false; private long pauseTime = 0L; private Time() { this.pausables = new LinkedList<Time.Pausable>(); } /** * Adds the given Pausable to the Time object's list. * @param p The Pausable to add. */ public synchronized void addPausable(Pausable p) { pausables.add(p); } /** * Removes the given Pausable from the Time object's list. * @param p The Pausable to remove. */ public synchronized void removePausable(Pausable p) { pausables.remove(p); } /** * Called when the Engine pauses */ synchronized void pause() { paused = true; pauseTime = System.currentTimeMillis(); } /** * Called when the Engine resumes */ synchronized void resume() { if (paused) { final long timeDelta = System.currentTimeMillis() - pauseTime; for (Pausable p : pausables) { p.onResume(timeDelta); } paused = false; } } }