dk.sdu.core.managers.GameInputProcessor.java Source code

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Here is the source code for dk.sdu.core.managers.GameInputProcessor.java

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/*
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package dk.sdu.core.managers;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import dk.sdu.common.data.GameData;
import dk.sdu.common.data.GameKeys;

/**
 *
 * @author fatihozcelik
 */

public class GameInputProcessor extends InputAdapter {
    private final GameData gameData;

    public GameInputProcessor(GameData gameData) {
        this.gameData = gameData;
    }

    public boolean keyDown(int k) {
        if (k == Input.Keys.UP) {
            gameData.getKeys().setKey(GameKeys.UP, true);
        }
        if (k == Input.Keys.LEFT) {
            gameData.getKeys().setKey(GameKeys.LEFT, true);
        }
        if (k == Input.Keys.DOWN) {
            gameData.getKeys().setKey(GameKeys.DOWN, true);
        }
        if (k == Input.Keys.RIGHT) {
            gameData.getKeys().setKey(GameKeys.RIGHT, true);
        }
        if (k == Input.Keys.ENTER) {
            gameData.getKeys().setKey(GameKeys.ENTER, true);
        }
        if (k == Input.Keys.ESCAPE) {
            gameData.getKeys().setKey(GameKeys.ESCAPE, true);
        }
        if (k == Input.Keys.SPACE) {
            gameData.getKeys().setKey(GameKeys.SPACE, true);
        }
        if (k == Input.Keys.SHIFT_LEFT || k == Input.Keys.SHIFT_RIGHT) {
            gameData.getKeys().setKey(GameKeys.SHIFT, true);
        }
        return true;
    }

    public boolean keyUp(int k) {
        if (k == Input.Keys.UP) {
            gameData.getKeys().setKey(GameKeys.UP, false);
        }
        if (k == Input.Keys.LEFT) {
            gameData.getKeys().setKey(GameKeys.LEFT, false);
        }
        if (k == Input.Keys.DOWN) {
            gameData.getKeys().setKey(GameKeys.DOWN, false);
        }
        if (k == Input.Keys.RIGHT) {
            gameData.getKeys().setKey(GameKeys.RIGHT, false);
        }
        if (k == Input.Keys.ENTER) {
            gameData.getKeys().setKey(GameKeys.ENTER, false);
        }
        if (k == Input.Keys.ESCAPE) {
            gameData.getKeys().setKey(GameKeys.ESCAPE, false);
        }
        if (k == Input.Keys.SPACE) {
            gameData.getKeys().setKey(GameKeys.SPACE, false);
        }
        if (k == Input.Keys.SHIFT_LEFT || k == Input.Keys.SHIFT_RIGHT) {
            gameData.getKeys().setKey(GameKeys.SHIFT, false);
        }
        return true;
    }
}