Java tutorial
/* Copyright [2014] [James Thomas Hayes] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package com.codefiddler.libgdx.tetris; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.InputAdapter; public class InputControllerDesktop extends InputAdapter { private WorldController worldController; public InputControllerDesktop(WorldController worldController) { this.worldController = worldController; } public boolean keyDown(int keycode) { switch (keycode) { case Keys.UP: worldController.turn(); return false; case Keys.LEFT: worldController.left(); return false; case Keys.RIGHT: worldController.right(); return false; case Keys.DOWN: worldController.down(); return false; case Keys.L: worldController.levelUp(); return false; default: break; } return worldController.keyDown(keycode); } }