com.shinoow.abyssalcraft.client.render.entity.RenderDragonBoss.java Source code

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/**
 * AbyssalCraft
 * Copyright 2012-2015 Shinoow
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.shinoow.abyssalcraft.client.render.entity;

import java.util.Random;

import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import com.shinoow.abyssalcraft.client.model.entity.ModelDragonBoss;
import com.shinoow.abyssalcraft.common.entity.EntityDragonBoss;
import com.shinoow.abyssalcraft.common.entity.EntityDragonMinion;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderDragonBoss extends RenderLiving {

    /** Scale of the model to use */
    private float scale = 1.5F;

    private static final ResourceLocation field_110842_f = new ResourceLocation(
            "abyssalcraft:textures/model/boss/dragonboss_exploding.png");
    private static final ResourceLocation field_110843_g = new ResourceLocation(
            "textures/entity/endercrystal/endercrystal_beam.png");
    private static final ResourceLocation field_110845_h = new ResourceLocation(
            "abyssalcraft:textures/model/boss/dragonboss_eyes.png");
    private static final ResourceLocation field_110844_k = new ResourceLocation(
            "abyssalcraft:textures/model/boss/dragonboss.png");

    /** An instance of the dragon model in RenderDragon */
    protected ModelDragonBoss modelDragon;

    public RenderDragonBoss() {
        super(new ModelDragonBoss(0.0F), 0.9F);
        modelDragon = (ModelDragonBoss) mainModel;
        setRenderPassModel(mainModel);
    }

    /**
     * Applies the scale to the transform matrix
     */
    protected void preRenderScale(EntityDragonBoss par1EntityDragonMinion, float par2) {
        GL11.glScalef(scale, scale, scale);
    }

    /**
     * Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method.
     */
    protected void rotateDragonBody(EntityDragonBoss par1entitydragonboss, float par2, float par3, float par4) {
        float f3 = (float) par1entitydragonboss.getMovementOffsets(7, par4)[0];
        float f4 = (float) (par1entitydragonboss.getMovementOffsets(5, par4)[1]
                - par1entitydragonboss.getMovementOffsets(10, par4)[1]);
        GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
        GL11.glTranslatef(0.0F, 0.0F, 1.0F);

        if (par1entitydragonboss.deathTime > 0) {
            float f5 = (par1entitydragonboss.deathTime + par4 - 1.0F) / 20.0F * 1.6F;
            f5 = MathHelper.sqrt_float(f5);

            if (f5 > 1.0F)
                f5 = 1.0F;

            GL11.glRotatef(f5 * getDeathMaxRotation(par1entitydragonboss), 0.0F, 0.0F, 1.0F);
        }
    }

    /**
     * Renders the dragon model. Called by renderModel.
     */
    protected void renderDragonModel(EntityDragonBoss par1EntityDragonBoss, float par2, float par3, float par4,
            float par5, float par6, float par7) {
        if (par1EntityDragonBoss.deathTicks > 0) {
            float f6 = par1EntityDragonBoss.deathTicks / 200.0F;
            GL11.glDepthFunc(GL11.GL_LEQUAL);
            GL11.glEnable(GL11.GL_ALPHA_TEST);
            GL11.glAlphaFunc(GL11.GL_GREATER, f6);
            bindTexture(field_110842_f);
            mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);
            GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glDepthFunc(GL11.GL_EQUAL);
        }

        bindEntityTexture(par1EntityDragonBoss);
        mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);

        if (par1EntityDragonBoss.hurtTime > 0) {
            GL11.glDepthFunc(GL11.GL_EQUAL);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glColor4f(1.0F, 0.0F, 0.0F, 0.5F);
            mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glDepthFunc(GL11.GL_LEQUAL);
        }
    }

    /**
     * Renders the dragon, along with its dying animation
     */
    public void renderDragon(EntityDragonBoss par1entitydragonboss, double par2, double par4, double par6,
            float par8, float par9) {
        BossStatus.setBossStatus(par1entitydragonboss, false);
        super.doRender(par1entitydragonboss, par2, par4, par6, par8, par9);

        if (par1entitydragonboss.healingcircle != null) {
            float f2 = EntityDragonMinion.innerRotation + par9;
            float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
            f3 = (f3 * f3 + f3) * 0.2F;
            float f4 = (float) (par1entitydragonboss.healingcircle.posX - par1entitydragonboss.posX
                    - (par1entitydragonboss.prevPosX - par1entitydragonboss.posX) * (1.0F - par9));
            float f5 = (float) (f3 + par1entitydragonboss.healingcircle.posY - 1.0D - par1entitydragonboss.posY
                    - (par1entitydragonboss.prevPosY - par1entitydragonboss.posY) * (1.0F - par9));
            float f6 = (float) (par1entitydragonboss.healingcircle.posZ - par1entitydragonboss.posZ
                    - (par1entitydragonboss.prevPosZ - par1entitydragonboss.posZ) * (1.0F - par9));
            float f7 = MathHelper.sqrt_float(f4 * f4 + f6 * f6);
            float f8 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6);
            GL11.glPushMatrix();
            GL11.glTranslatef((float) par2, (float) par4 + 2.0F, (float) par6);
            GL11.glRotatef((float) -Math.atan2(f6, f4) * 180.0F / (float) Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef((float) -Math.atan2(f7, f5) * 180.0F / (float) Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
            Tessellator tessellator = Tessellator.instance;
            RenderHelper.disableStandardItemLighting();
            GL11.glDisable(GL11.GL_CULL_FACE);
            bindTexture(field_110843_g);
            GL11.glShadeModel(GL11.GL_SMOOTH);
            float f9 = 0.0F - (par1entitydragonboss.ticksExisted + par9) * 0.01F;
            float f10 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6) / 32.0F
                    - (par1entitydragonboss.ticksExisted + par9) * 0.01F;
            tessellator.startDrawing(5);
            byte b0 = 8;

            for (int i = 0; i <= b0; ++i) {
                float f11 = MathHelper.sin(i % b0 * (float) Math.PI * 2.0F / b0) * 0.75F;
                float f12 = MathHelper.cos(i % b0 * (float) Math.PI * 2.0F / b0) * 0.75F;
                float f13 = i % b0 * 1.0F / b0;
                tessellator.setColorOpaque_I(0);
                tessellator.addVertexWithUV(f11 * 0.2F, f12 * 0.2F, 0.0D, f13, f10);
                tessellator.setColorOpaque_I(16777215);
                tessellator.addVertexWithUV(f11, f12, f8, f13, f9);
            }

            tessellator.draw();
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glShadeModel(GL11.GL_FLAT);
            RenderHelper.enableStandardItemLighting();
            GL11.glPopMatrix();
        }
    }

    protected ResourceLocation func_110841_a(EntityDragonBoss par1EntityDragonBoss) {
        return field_110844_k;
    }

    /**
     * Renders the animation for when an enderdragon dies
     */
    protected void renderDragonDying(EntityDragonBoss par1entitydragonboss, float par2) {
        super.renderEquippedItems(par1entitydragonboss, par2);
        Tessellator tessellator = Tessellator.instance;

        if (par1entitydragonboss.deathTicks > 0) {
            RenderHelper.disableStandardItemLighting();
            float f1 = (par1entitydragonboss.deathTicks + par2) / 200.0F;
            float f2 = 0.0F;

            if (f1 > 0.8F)
                f2 = (f1 - 0.8F) / 0.2F;

            Random random = new Random(432L);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glShadeModel(GL11.GL_SMOOTH);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
            GL11.glDisable(GL11.GL_ALPHA_TEST);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glDepthMask(false);
            GL11.glPushMatrix();
            GL11.glTranslatef(0.0F, -1.0F, -2.0F);

            for (int i = 0; i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i) {
                GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
                GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
                tessellator.startDrawing(6);
                float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
                float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
                tessellator.setColorRGBA_I(16777215, (int) (255.0F * (1.0F - f2)));
                tessellator.addVertex(0.0D, 0.0D, 0.0D);
                tessellator.setColorRGBA_I(16711935, 0);
                tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
                tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
                tessellator.addVertex(0.0D, f3, 1.0F * f4);
                tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
                tessellator.draw();
            }

            GL11.glPopMatrix();
            GL11.glDepthMask(true);
            GL11.glDisable(GL11.GL_CULL_FACE);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glShadeModel(GL11.GL_FLAT);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            GL11.glEnable(GL11.GL_ALPHA_TEST);
            RenderHelper.enableStandardItemLighting();
        }
    }

    /**
     * Renders the overlay for glowing eyes and the mouth. Called by shouldRenderPass.
     */
    protected int renderGlow(EntityDragonBoss par1entitydragonboss, int par2, float par3) {
        if (par2 == 1)
            GL11.glDepthFunc(GL11.GL_LEQUAL);

        if (par2 != 0)
            return -1;
        else {
            bindTexture(field_110845_h);
            float f1 = 1.0F;
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glDisable(GL11.GL_ALPHA_TEST);
            GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDepthFunc(GL11.GL_EQUAL);
            char c0 = 61680;
            int j = c0 % 65536;
            int k = c0 / 65536;
            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j / 1.0F, k / 1.0F);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, f1);
            return 1;
        }
    }

    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8,
            float par9) {
        renderDragon((EntityDragonBoss) par1EntityLiving, par2, par4, par6, par8, par9);
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    @Override
    protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3) {
        return renderGlow((EntityDragonBoss) par1EntityLivingBase, par2, par3);
    }

    @Override
    protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) {
        renderDragonDying((EntityDragonBoss) par1EntityLivingBase, par2);
    }

    @Override
    protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) {
        rotateDragonBody((EntityDragonBoss) par1EntityLivingBase, par2, par3, par4);
    }

    /**
     * Renders the model in RenderLiving
     */
    @Override
    protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4,
            float par5, float par6, float par7) {
        renderDragonModel((EntityDragonBoss) par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
    }

    public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6,
            float par8, float par9) {
        renderDragon((EntityDragonBoss) par1EntityLivingBase, par2, par4, par6, par8, par9);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    @Override
    protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2) {
        preRenderScale((EntityDragonBoss) par1EntityLivingBase, par2);
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity par1Entity) {
        return func_110841_a((EntityDragonBoss) par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    @Override
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
        renderDragon((EntityDragonBoss) par1Entity, par2, par4, par6, par8, par9);
    }

}