Java tutorial
/** * AbyssalCraft * Copyright 2012-2015 Shinoow * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.shinoow.abyssalcraft.client.render.item; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.shinoow.abyssalcraft.client.model.item.ModelCudgel; import cpw.mods.fml.client.FMLClientHandler; public class RenderCudgel implements IItemRenderer { protected ModelCudgel model; ResourceLocation resource = new ResourceLocation("abyssalcraft:textures/model/elite/SkeletonGoliath.png"); public RenderCudgel() { model = new ModelCudgel(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { switch (type) { case INVENTORY: return true; default: break; } return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.EQUIPPED) { GL11.glPushMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(90F, 1.0F, 1.0F, -0.5F); if (type == ItemRenderType.EQUIPPED) GL11.glTranslatef(0.75F, -0.1F, 0.1F); else GL11.glTranslatef(0.61F, 0.0F, 0.0F); float scale = 1.1F; GL11.glScalef(scale, scale, scale); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.ENTITY) { GL11.glPushMatrix(); float scale = 1.5F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(0F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(0.5F, -0.5F, 0.1F); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.INVENTORY) { GL11.glPushMatrix(); float scale = 1.0F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(80F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-80F, 0.0f, 1.0f, 0.0f); GL11.glTranslatef(0.0F, 0.0F, 0F); model.render(0.0625F); GL11.glPopMatrix(); } } }