Example usage for org.lwjgl.opengl GL11 glScalef

List of usage examples for org.lwjgl.opengl GL11 glScalef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glScalef.

Prototype

public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y,
        @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a general scaling matrix along the x-, y- and z- axes.

Usage

From source file:com.mmocore.module.Gui.GuiElement.java

public void drawScaledString(String text, int posX, int posY, int color, float scale, boolean centred) {

    if (scale != 1.0) {
        GL11.glPushMatrix();//w  w w  . j  a v a  2  s . c om
        GL11.glScalef(scale, scale, scale);
        if (scale < 1.0) {
            posX = (int) ((1.0 / scale) * posX);
            posY = (int) ((1.0 / scale) * posY);
        } else {
            if (scale > 1.0) {
                posX = (int) (posX / (scale / 1.0));
                posY = (int) (posY / (scale / 1.0));
            }
        }
    }
    if (centred)
        this.drawCenteredString(mc.fontRenderer, text, posX, posY, color);
    if (!centred)
        this.drawString(text, posX, posY, color);
    this.stopScaling();
    // Pop the matrix because that should be whats triggering issues
    GL11.glPopMatrix();
}

From source file:com.mrcrayfish.furniture.render.tileentity.BlenderRenderer.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float p_180535_8_,
        int p_180535_9_) {
    TileEntityBlender blender = (TileEntityBlender) tileEntity;
    ItemStack[] ingredients = blender.getIngredients();

    GL11.glPushMatrix();//from w w w.j av  a  2  s .  c om
    GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.2F, (float) posZ + 0.5F);
    GL11.glScalef(0.65F, 0.65F, 0.65F);
    entityFood.hoverStart = 0.0F;
    for (int i = 0; i < ingredients.length; i++) {
        if (ingredients[i] != null) {
            entityFood.setEntityItemStack(ingredients[i]);
            GL11.glRotatef(i * -90F, 0, 1, 0);
            GL11.glRotatef(blender.progress * 18F, 0, 1, 0);
            Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityFood, 0.0D, 0.2D, 0.0D,
                    0.0F, 0.0F);
        }
    }
    GL11.glPopMatrix();

    if (blender.isBlending() | blender.drinkCount > 0) {
        Tessellator tessellator = Tessellator.getInstance();
        GL11.glPushMatrix();
        GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.05F, (float) posZ + 0.5F);
        GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glEnable(GL11.GL_BLEND);

        float alpha = blender.isBlending() ? (blender.progress / 200F) : (blender.drinkCount > 0 ? 1.0F : 0.0F);
        GL11.glColor4f(blender.currentRed / 255F, blender.currentGreen / 255F, blender.currentBlue / 255F,
                alpha);

        float height = blender.isBlending() ? 0.8F : (0.275F + (0.525F * (blender.drinkCount / 6F)));
        GL11.glBegin(GL11.GL_QUADS);

        // North Face
        GL11.glVertex3d(-0.2, 0.275, -0.2);
        GL11.glVertex3d(0.2, 0.275, -0.2);
        GL11.glVertex3d(0.2, height, -0.2);
        GL11.glVertex3d(-0.2, height, -0.2);

        // South Face
        GL11.glVertex3d(-0.2, 0.275, 0.2);
        GL11.glVertex3d(0.2, 0.275, 0.2);
        GL11.glVertex3d(0.2, height, 0.2);
        GL11.glVertex3d(-0.2, height, 0.2);

        // West Face
        GL11.glVertex3d(-0.2, 0.275, -0.2);
        GL11.glVertex3d(-0.2, 0.275, 0.2);
        GL11.glVertex3d(-0.2, height, 0.2);
        GL11.glVertex3d(-0.2, height, -0.2);

        // East Face
        GL11.glVertex3d(0.2, 0.275, -0.2);
        GL11.glVertex3d(0.2, 0.275, 0.2);
        GL11.glVertex3d(0.2, height, 0.2);
        GL11.glVertex3d(0.2, height, -0.2);

        // Top Face
        GL11.glVertex3d(-0.2, height, -0.2);
        GL11.glVertex3d(0.2, height, -0.2);
        GL11.glVertex3d(0.2, height, 0.2);
        GL11.glVertex3d(-0.2, height, 0.2);

        // Bottom Face
        GL11.glVertex3d(-0.2, 0.275, -0.2);
        GL11.glVertex3d(0.2, 0.275, -0.2);
        GL11.glVertex3d(0.2, 0.275, 0.2);
        GL11.glVertex3d(-0.2, 0.275, 0.2);

        GL11.glEnd();

        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F);

        GL11.glPopMatrix();
    }
}

From source file:com.mrcrayfish.furniture.render.tileentity.CookieRenderer.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float p_180535_8_,
        int p_180535_9_) {
    GL11.glPushMatrix();// ww w  .  ja v  a2  s .  c  om
    this.entityItem.hoverStart = 0.0F;
    GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.05F, (float) posZ + 0.18F);
    GL11.glRotatef(180, 0, 1, 1);
    GL11.glScalef(0.9F, 0.9F, 0.9F);
    Block block = tileEntity.getBlockType();
    int metadata = block.getMetaFromState(tileEntity.getWorld().getBlockState(tileEntity.getPos()));
    for (int i = 0; i < metadata; i++) {
        Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.1D * i,
                0.0F, 0.0F);
    }
    GL11.glPopMatrix();
}

From source file:com.mtbs3d.minecrift.VRRenderer.java

License:LGPL

/**
 * sets up projection, view effects, camera position/rotation
 *///from   w  ww  . j  ava2s .c  om
private void setupCameraTransform(float renderPartialTicks, int renderSceneNumber) {
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();

    if (renderSceneNumber == 0) {
        // Left eye
        FloatBuffer leftProj = eyeRenderParams.gl_getLeftProjectionMatrix();
        GL11.glLoadMatrix(leftProj);
        //mc.checkGLError("Set left projection");
    } else {
        // Right eye
        FloatBuffer rightProj = eyeRenderParams.gl_getRightProjectionMatrix();
        GL11.glLoadMatrix(rightProj);
        //mc.checkGLError("Set right projection");
    }
    float var5;

    if (this.mc.playerController != null && this.mc.playerController.enableEverythingIsScrewedUpMode()) {
        var5 = 0.6666667F;
        GL11.glScalef(1.0F, var5, 1.0F);
    }

    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glLoadIdentity();

    //First, IPD transformation
    if (renderSceneNumber == 0) {
        // Left eye
        FloatBuffer leftEyeTransform = eyeRenderParams.gl_getLeftViewportTransform();
        GL11.glMultMatrix(leftEyeTransform);
    } else {
        // Right eye
        FloatBuffer rightEyeTransform = eyeRenderParams.gl_getRightViewportTransform();
        GL11.glMultMatrix(rightEyeTransform);
    }

    // Camera height offset
    float cameraYOffset = 1.62f
            - (this.mc.vrSettings.getPlayerEyeHeight() - this.mc.vrSettings.neckBaseToEyeHeight);

    EntityLivingBase entity = this.mc.renderViewEntity;
    if (entity != null) {
        //Do in-game camera adjustments if renderViewEntity exists
        //A few game effects
        this.hurtCameraEffect(renderPartialTicks);

        if (this.mc.gameSettings.viewBobbing) {
            this.setupViewBobbing(renderPartialTicks);
        }

        var5 = this.mc.thePlayer.prevTimeInPortal
                + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * renderPartialTicks;

        if (var5 > 0.0F) {
            byte var6 = 20;

            if (this.mc.thePlayer.isPotionActive(Potion.confusion)) {
                var6 = 7;
            }

            float var7 = 5.0F / (var5 * var5 + 5.0F) - var5 * 0.04F;
            var7 *= var7;
            GL11.glRotatef(((float) this.rendererUpdateCount + renderPartialTicks) * (float) var6, 0.0F, 1.0F,
                    1.0F);
            GL11.glScalef(1.0F / var7, 1.0F, 1.0F);
            GL11.glRotatef(-((float) this.rendererUpdateCount + renderPartialTicks) * (float) var6, 0.0F, 1.0F,
                    1.0F);
        }

        if (this.mc.gameSettings.thirdPersonView > 0) {
            float thirdPersonCameraDist = this.thirdPersonDistanceTemp
                    + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * renderPartialTicks;
            float thirdPersonYaw;
            float thirdPersonPitch;

            if (this.mc.gameSettings.debugCamEnable) {
                thirdPersonYaw = this.prevDebugCamYaw
                        + (this.debugCamYaw - this.prevDebugCamYaw) * renderPartialTicks;
                thirdPersonPitch = this.prevDebugCamPitch
                        + (this.debugCamPitch - this.prevDebugCamPitch) * renderPartialTicks;
                GL11.glTranslatef(0.0F, 0.0F, (float) (-thirdPersonCameraDist));
                GL11.glRotatef(thirdPersonYaw, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(thirdPersonPitch, 0.0F, 1.0F, 0.0F);
            } else {
                thirdPersonYaw = cameraYaw;
                thirdPersonPitch = cameraPitch;

                if (this.mc.gameSettings.thirdPersonView == 2) {
                    thirdPersonPitch += 180.0F;
                }

                float PIOVER180 = (float) (Math.PI / 180);

                //For doing camera collision detection
                double camX = renderOriginX + camRelX;
                double camY = renderOriginY + camRelY - cameraYOffset;
                double camZ = renderOriginZ + camRelZ;

                float camXOffset = -MathHelper.sin(thirdPersonYaw * PIOVER180)
                        * MathHelper.cos(thirdPersonPitch * PIOVER180) * thirdPersonCameraDist;
                float camZOffset = MathHelper.cos(thirdPersonYaw * PIOVER180)
                        * MathHelper.cos(thirdPersonPitch * PIOVER180) * thirdPersonCameraDist;
                float camYOffset = -MathHelper.sin(thirdPersonPitch * PIOVER180) * thirdPersonCameraDist;

                thirdPersonCameraDist = checkCameraCollision(camX, camY, camZ, camXOffset, camYOffset,
                        camZOffset, thirdPersonCameraDist);

                if (this.mc.gameSettings.thirdPersonView == 2) {
                    GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                }

                GL11.glRotatef(cameraPitch - thirdPersonPitch, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(cameraYaw - thirdPersonYaw, 0.0F, 1.0F, 0.0F);
                GL11.glTranslatef(0.0F, 0.0F, (float) (-thirdPersonCameraDist));
                GL11.glRotatef(thirdPersonYaw - cameraYaw, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(thirdPersonPitch - cameraPitch, 1.0F, 0.0F, 0.0F);
            }
        }
    }

    if (!this.mc.gameSettings.debugCamEnable) {
        //           if (this.mc.vrSettings.useQuaternions)
        //            {
        //                //GL11.glMultMatrix(cameraMatrix4f);   // This doesn't work currently - we still need
        //                                                     // the weird +180...
        //
        //                // So do this instead...
        //                float[] rawYawPitchRoll = OculusRift.getEulerAngles(orientation.x,
        //                        orientation.y,
        //                        orientation.z,
        //                        orientation.w,
        //                        1f,
        //                        OculusRift.HANDED_L,
        //                        OculusRift.ROTATE_CCW);
        //
        //                if (this.mc.gameSettings.thirdPersonView == 2)
        //                    GL11.glRotatef(-rawYawPitchRoll[2], 0.0F, 0.0F, 1.0F);
        //                else
        //                    GL11.glRotatef(rawYawPitchRoll[2], 0.0F, 0.0F, 1.0F);
        //
        //                GL11.glRotatef(rawYawPitchRoll[1], 1.0F, 0.0F, 0.0F);
        //                GL11.glRotatef(rawYawPitchRoll[0] + 180.0F, 0.0F, 1.0F, 0.0F);
        //            }
        //            else
        //            {
        if (this.mc.gameSettings.thirdPersonView == 2)
            GL11.glRotatef(-this.cameraRoll, 0.0F, 0.0F, 1.0F);
        else
            GL11.glRotatef(this.cameraRoll, 0.0F, 0.0F, 1.0F);

        GL11.glRotatef(this.cameraPitch, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(this.cameraYaw + 180.0F, 0.0F, 1.0F, 0.0F);
        //            }
    }

    GL11.glTranslated(-camRelX, cameraYOffset - camRelY, -camRelZ);

    if (this.debugViewDirection > 0) {
        int var8 = this.debugViewDirection - 1;

        if (var8 == 1) {
            GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
        }

        if (var8 == 2) {
            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
        }

        if (var8 == 3) {
            GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
        }

        if (var8 == 4) {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
        }

        if (var8 == 5) {
            GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
        }
    }
}

From source file:com.mtbs3d.minecrift.VRRenderer.java

License:LGPL

public void renderGUIandWorld(float renderPartialTicks) {
    this.farPlaneDistance = (float) this.mc.gameSettings.ofRenderDistanceFine;

    if (Config.isFogFancy()) {
        this.farPlaneDistance *= 0.95F;
    }/*from   ww w .  j  a va 2  s.  c  om*/

    if (Config.isFogFast()) {
        this.farPlaneDistance *= 0.83F;
    }

    if (this.prevFarPlaneDistance != this.farPlaneDistance) {
        _FBOInitialised = false;
        this.prevFarPlaneDistance = this.farPlaneDistance;
    }

    //Ensure FBO are in place and initialized
    if (!setupFBOs())
        return;

    boolean guiShowingThisFrame = false;
    int mouseX = 0;
    int mouseY = 0;
    ScaledResolution var15 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth,
            this.mc.displayHeight);
    int var16 = var15.getScaledWidth();
    int var17 = var15.getScaledHeight();

    if ((this.mc.theWorld != null && !this.mc.gameSettings.hideGUI && this.mc.thePlayer.getSleepTimer() == 0)
            || this.mc.currentScreen != null || this.mc.loadingScreen.isEnabled()) {
        //Render all UI elements into guiFBO
        mouseX = Mouse.getX() * var16 / this.mc.displayWidth;
        mouseY = var17 - Mouse.getY() * var17 / this.mc.displayHeight - 1;

        guiFBO.bindRenderTarget();

        GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
        GL11.glClearColor(0, 0, 0, 0);
        GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glOrtho(0.0D, var15.getScaledWidth_double(), var15.getScaledHeight_double(), 0.0D, 1000.0D,
                3000.0D);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glLoadIdentity();
        GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
        guiShowingThisFrame = true;
    }

    // Display loading / progress window if necessary
    if (this.mc.loadingScreen.isEnabled()) {
        this.mc.loadingScreen.vrRender(var16, var17);
        GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
    } else if (this.mc.theWorld != null && !this.mc.gameSettings.hideGUI && !this.blankGUIUntilWorldValid) {
        //Disable any forge gui crosshairs and helmet overlay (pumkinblur)
        if (Reflector.ForgeGuiIngame_renderCrosshairs.exists()) {
            Reflector.ForgeGuiIngame_renderCrosshairs.setValue(false);
            Reflector.ForgeGuiIngame_renderHelmet.setValue(false);
        }
        //Draw in game GUI
        this.mc.ingameGUI.renderGameOverlay(renderPartialTicks, this.mc.currentScreen != null, mouseX, mouseY);
        guiAchievement.updateAchievementWindow();
        GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
    }

    if (this.blankGUIUntilWorldValid) {
        if (this.mc.theWorld != null)
            this.blankGUIUntilWorldValid = false;
    }

    if (this.mc.loadingScreen.isEnabled() == false && this.mc.currentScreen != null
            && !this.blankGUIUntilWorldValid) {
        try {
            this.mc.currentScreen.drawScreen(mouseX, mouseY, renderPartialTicks);
        } catch (Throwable var13) {
            CrashReport var11 = CrashReport.makeCrashReport(var13, "Rendering screen");
            throw new ReportedException(var11);
        }

        GL11.glDisable(GL11.GL_LIGHTING); //inventory messes up fog color sometimes... This fixes
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        drawMouseQuad(mouseX, mouseY);
    }

    //Setup render target
    if (mc.vrSettings.useDistortion) {
        preDistortionFBO.bindRenderTarget();
    } else if (this.mc.vrSettings.useSupersample) {
        postDistortionFBO.bindRenderTarget();
        eyeRenderParams._renderScale = 1.0f;
    } else {
        unbindFBORenderTarget();
        eyeRenderParams._renderScale = 1.0f;
    }

    GL11.glClearColor(0, 0, 0, 1);
    GL11.glEnable(GL11.GL_SCISSOR_TEST);

    if (this.mc.theWorld != null) {
        //If we're in-game, render in-game stuff
        this.mc.mcProfiler.startSection("level");

        if (this.mc.renderViewEntity == null) {
            this.mc.renderViewEntity = this.mc.thePlayer;
        }

        EntityLivingBase renderViewEntity = this.mc.renderViewEntity;
        this.mc.mcProfiler.endStartSection("center");

        //Used by fog comparison, 3rd person camera/block collision detection
        renderOriginX = renderViewEntity.lastTickPosX
                + (renderViewEntity.posX - renderViewEntity.lastTickPosX) * (double) renderPartialTicks;
        renderOriginY = renderViewEntity.lastTickPosY
                + (renderViewEntity.posY - renderViewEntity.lastTickPosY) * (double) renderPartialTicks;
        renderOriginZ = renderViewEntity.lastTickPosZ
                + (renderViewEntity.posZ - renderViewEntity.lastTickPosZ) * (double) renderPartialTicks;

        if (this.mc.currentScreen == null) {
            this.mc.mcProfiler.endStartSection("pick");
            getPointedBlock(renderPartialTicks);
        }

        // Update sound engine
        setSoundListenerOrientation();

    }

    //Update gui Yaw
    if (guiShowingThisFrame && !guiShowingLastFrame) {
        guiHeadYaw = this.cameraYaw - this.mc.lookaimController.getBodyYawDegrees();
    }
    guiShowingLastFrame = guiShowingThisFrame;

    //Now, actually render world
    for (int renderSceneNumber = 0; renderSceneNumber < 2; ++renderSceneNumber) {
        setupEyeViewport(renderSceneNumber);

        this.mc.mcProfiler.endStartSection("camera");
        //transform camera with pitch,yaw,roll + neck model + game effects 
        setupCameraTransform(renderPartialTicks, renderSceneNumber);

        if (this.mc.theWorld != null) {
            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glPushMatrix();

            this.renderWorld(renderPartialTicks, 0L, renderSceneNumber);
            this.disableLightmap(renderPartialTicks);

            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glPopMatrix();
        } else {
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer on the framebuffer to black
            GL11.glDisable(GL11.GL_BLEND);
        }

        if (guiShowingThisFrame) {
            GL11.glPushMatrix();
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            guiFBO.bindTexture();

            // Prevent black border at top / bottom of GUI
            GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
            GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

            if (this.mc.theWorld != null && this.mc.vrSettings.hudLockToHead) {
                GL11.glLoadIdentity();

                if (renderSceneNumber == 0)
                    GL11.glMultMatrix(eyeRenderParams.gl_getLeftViewportTransform());
                else
                    GL11.glMultMatrix(eyeRenderParams.gl_getRightViewportTransform());

                GL11.glRotatef(180f - this.mc.vrSettings.hudYawOffset, 0f, 1f, 0f);
                GL11.glRotatef(-this.mc.vrSettings.hudPitchOffset, 1f, 0f, 0f);
                //                    GL11.glRotatef(cameraRoll, 0f, 0f, 1f);

                GL11.glTranslatef(0.0f, 0.0f,
                        this.mc.vrSettings.hudDistance - this.mc.vrSettings.eyeProtrusion);
                GL11.glRotatef(180f, 0f, 1f, 0f);//Not sure why this is necessary... normals/backface culling maybe?
            } else {
                float guiYaw = 0f;
                if (this.mc.theWorld != null) {
                    if (this.mc.vrSettings.lookMoveDecoupled)
                        guiYaw = this.mc.lookaimController.getBodyYawDegrees();
                    else
                        guiYaw = guiHeadYaw + this.mc.lookaimController.getBodyYawDegrees();

                    guiYaw -= this.mc.vrSettings.hudYawOffset;
                } else
                    guiYaw = guiHeadYaw + this.mc.lookaimController.getBodyYawDegrees();
                GL11.glRotatef(-guiYaw, 0f, 1f, 0f);

                float guiPitch = 0f;

                if (this.mc.theWorld != null)
                    guiPitch = -this.mc.vrSettings.hudPitchOffset;

                //                    if( this.mc.vrSettings.allowMousePitchInput)
                //                        guiPitch += this.mc.lookaimController.getBodyPitchDegrees();

                GL11.glRotatef(guiPitch, 1f, 0f, 0f);

                GL11.glTranslatef(0.0f, 0.0f, this.mc.vrSettings.hudDistance);
                GL11.glRotatef(180f, 0f, 1f, 0f);//Not sure why this is necessary... normals/backface culling maybe?
            }

            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            if (this.mc.theWorld != null)
                GL11.glColor4f(1, 1, 1, this.mc.vrSettings.hudOpacity);
            else
                GL11.glColor4f(1, 1, 1, 1);
            if (!this.mc.vrSettings.hudOcclusion)
                GL11.glDisable(GL11.GL_DEPTH_TEST);

            drawQuad2(this.mc.displayWidth, this.mc.displayHeight,
                    this.mc.vrSettings.hudScale * this.mc.vrSettings.hudDistance);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_DEPTH_TEST);

            GL11.glPopMatrix();

            unbindTexture();
            //mc.checkGLError("GUI");
        }

        if (calibrationHelper != null) {
            float x = lookX * mc.vrSettings.hudDistance;
            float y = lookY * mc.vrSettings.hudDistance;
            float z = lookZ * mc.vrSettings.hudDistance;

            GL11.glDisable(GL11.GL_DEPTH_TEST);
            GL11.glPushMatrix();
            GL11.glTranslatef(x, y, z);
            GL11.glRotatef(-this.cameraYaw, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(this.cameraPitch, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(this.cameraRoll, 0.0F, 0.0F, 1.0F);
            float textScale = (float) Math.sqrt((x * x + y * y + z * z));
            GL11.glScalef(-INITIAL_CALIBRATION_TEXT_SCALE * textScale,
                    -INITIAL_CALIBRATION_TEXT_SCALE * textScale, -INITIAL_CALIBRATION_TEXT_SCALE * textScale);
            String calibrating = "Calibrating " + calibrationHelper.currentPlugin.getName() + "...";
            mc.fontRenderer.drawStringWithShadow(calibrating, -mc.fontRenderer.getStringWidth(calibrating) / 2,
                    -8, /*white*/16777215);
            String calibrationStep = calibrationHelper.calibrationStep;
            //                mc.fontRenderer.drawStringWithShadow(calibrationStep, -mc.fontRenderer.getStringWidth(calibrationStep)/2, 8, /*white*/16777215);

            int column = 8;
            ArrayList<String> wrapped = new ArrayList<String>();
            Utils.wordWrap(calibrationStep, CALIBRATION_TEXT_WORDWRAP_LEN, wrapped);
            for (String line : wrapped) {
                mc.fontRenderer.drawStringWithShadow(line, -mc.fontRenderer.getStringWidth(line) / 2, column,
                        /*white*/16777215);
                column += 16;
            }

            GL11.glPopMatrix();
            GL11.glEnable(GL11.GL_DEPTH_TEST);
        }
    }
    GL11.glDisable(GL11.GL_SCISSOR_TEST);

    doDistortionAndSuperSample();
    checkLatencyTester();

    // Finish frame
    GL11.glFinish();

    // Get end frame timings
    endFrameTimeNanos = startVSyncPeriodNanos = System.nanoTime();
    long frameTime = endFrameTimeNanos - startFrameRenderNanos;
    addRenderFrameTimeNanos(frameTime);

    mc.checkGLError("After render world and GUI");
}

From source file:com.mtbs3d.minecrift.VRRenderer.java

License:LGPL

public void renderWorld(float renderPartialTicks, long nextFrameTime, int renderSceneNumber) {
    RenderGlobal renderGlobal = this.mc.renderGlobal;
    EffectRenderer effectRenderer = this.mc.effectRenderer;
    EntityLivingBase renderViewEntity = this.mc.renderViewEntity;

    //TODO: fog color isn't quite right yet when eyes split water/air
    this.updateFogColor(renderPartialTicks);
    GL11.glClearColor(fogColorRed, fogColorGreen, fogColorBlue, 0.5f);
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
    GL11.glEnable(GL11.GL_CULL_FACE);//from   w w  w  . j a v  a2s  . co m
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    //mc.checkGLError("FBO init");

    this.mc.mcProfiler.startSection("lightTex");
    if (this.lightmapUpdateNeeded) {
        this.updateLightmap(renderPartialTicks);
    }

    ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
    this.mc.mcProfiler.endStartSection("frustrum");
    ClippingHelperImpl.getInstance(); // setup clip, using current modelview / projection matrices

    if (!Config.isSkyEnabled() && !Config.isSunMoonEnabled() && !Config.isStarsEnabled()) {
        GL11.glDisable(GL11.GL_BLEND);
    } else {
        this.setupFog(-1, renderPartialTicks);
        this.mc.mcProfiler.endStartSection("sky");
        renderGlobal.renderSky(renderPartialTicks);
    }

    GL11.glEnable(GL11.GL_FOG);
    this.setupFog(1, renderPartialTicks);

    if (this.mc.gameSettings.ambientOcclusion != 0) {
        GL11.glShadeModel(GL11.GL_SMOOTH);
    }

    this.mc.mcProfiler.endStartSection("culling");
    Frustrum frustrum = new Frustrum();
    frustrum.setPosition(renderOriginX, renderOriginY, renderOriginZ);

    this.mc.renderGlobal.clipRenderersByFrustum(frustrum, renderPartialTicks);

    if (renderSceneNumber == 0) {
        this.mc.mcProfiler.endStartSection("updatechunks");

        while (!this.mc.renderGlobal.updateRenderers(renderViewEntity, false) && nextFrameTime != 0L) {
            long var15 = nextFrameTime - System.nanoTime();

            if (var15 < 0L || var15 > 1000000000L) {
                break;
            }
        }
    }

    if (renderViewEntity.posY < 128.0D) {
        this.renderCloudsCheck(renderGlobal, renderPartialTicks);
    }

    this.mc.mcProfiler.endStartSection("prepareterrain");
    this.setupFog(0, renderPartialTicks);
    GL11.glEnable(GL11.GL_FOG);
    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    RenderHelper.disableStandardItemLighting();
    this.mc.mcProfiler.endStartSection("terrain");
    renderGlobal.sortAndRender(renderViewEntity, 0, (double) renderPartialTicks);
    GL11.glShadeModel(GL11.GL_FLAT);
    boolean var16 = Reflector.ForgeHooksClient.exists();
    EntityPlayer var18;

    if (this.debugViewDirection == 0) {
        RenderHelper.enableStandardItemLighting();
        this.mc.mcProfiler.endStartSection("entities");

        if (var16) {
            Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(0) });
        }

        //TODO: multiple render passes for entities?
        renderGlobal.renderEntities(renderViewEntity.getPosition(renderPartialTicks), frustrum,
                renderPartialTicks);

        if (var16) {
            Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(-1) });
        }

        RenderHelper.disableStandardItemLighting();

    }

    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDepthMask(true);
    this.setupFog(0, renderPartialTicks);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_CULL_FACE);

    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    WrUpdates.resumeBackgroundUpdates();

    if (Config.isWaterFancy()) {
        this.mc.mcProfiler.endStartSection("water");

        if (this.mc.gameSettings.ambientOcclusion != 0) {
            GL11.glShadeModel(GL11.GL_SMOOTH);
        }

        GL11.glColorMask(false, false, false, false);
        int var17 = renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);

        if (this.mc.gameSettings.anaglyph) {
            if (anaglyphField == 0) {
                GL11.glColorMask(false, true, true, true);
            } else {
                GL11.glColorMask(true, false, false, true);
            }
        } else {
            GL11.glColorMask(true, true, true, true);
        }

        if (var17 > 0) {
            renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);
        }

        GL11.glShadeModel(GL11.GL_FLAT);
    } else {
        this.mc.mcProfiler.endStartSection("water");
        renderGlobal.renderAllSortedRenderers(1, (double) renderPartialTicks);
    }

    WrUpdates.pauseBackgroundUpdates();

    if (var16 && this.debugViewDirection == 0) {
        RenderHelper.enableStandardItemLighting();
        this.mc.mcProfiler.endStartSection("entities");
        Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(1) });
        this.mc.renderGlobal.renderEntities(renderViewEntity.getPosition(renderPartialTicks), frustrum,
                renderPartialTicks);
        Reflector.callVoid(Reflector.ForgeHooksClient_setRenderPass, new Object[] { Integer.valueOf(-1) });
        RenderHelper.disableStandardItemLighting();
    }

    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_BLEND);

    boolean renderOutline = this.mc.vrSettings.alwaysRenderBlockOutline || !this.mc.gameSettings.hideGUI;
    if (this.mc.currentScreen == null && this.cameraZoom == 1.0D && renderViewEntity instanceof EntityPlayer
            && this.mc.objectMouseOver != null && !renderViewEntity.isInsideOfMaterial(Material.water)
            && renderOutline) {
        var18 = (EntityPlayer) renderViewEntity;
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        this.mc.mcProfiler.endStartSection("outline");

        if (!var16 || !Reflector.callBoolean(Reflector.ForgeHooksClient_onDrawBlockHighlight,
                new Object[] { renderGlobal, var18, this.mc.objectMouseOver, Integer.valueOf(0),
                        var18.inventory.getCurrentItem(), Float.valueOf(renderPartialTicks) })) {
            renderGlobal.drawSelectionBox(var18, this.mc.objectMouseOver, 0, renderPartialTicks);
        }
        GL11.glEnable(GL11.GL_ALPHA_TEST);
    }

    if (this.mc.currentScreen == null && this.cameraZoom == 1.0D && renderViewEntity instanceof EntityPlayer
            && !renderViewEntity.isInsideOfMaterial(Material.water) && renderOutline
            && this.mc.vrSettings.showEntityOutline) {
        var18 = (EntityPlayer) renderViewEntity;
        if (var18 != null) {
            GL11.glDisable(GL11.GL_ALPHA_TEST);
            this.mc.mcProfiler.endStartSection("entityOutline");

            if (this.bb != null)
                drawBoundingBox(var18, this.bb, renderPartialTicks);

            GL11.glEnable(GL11.GL_ALPHA_TEST);
        }
    }

    this.mc.mcProfiler.endStartSection("destroyProgress");
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
    renderGlobal.drawBlockDamageTexture(Tessellator.instance, renderViewEntity, renderPartialTicks);
    GL11.glDisable(GL11.GL_BLEND);
    this.mc.mcProfiler.endStartSection("weather");
    this.renderRainSnow(renderPartialTicks);

    GL11.glDisable(GL11.GL_FOG);

    if (renderViewEntity.posY >= 128.0D) {
        this.renderCloudsCheck(renderGlobal, renderPartialTicks);
    }

    this.enableLightmap((double) renderPartialTicks);
    this.mc.mcProfiler.endStartSection("litParticles");
    RenderHelper.enableStandardItemLighting();
    effectRenderer.renderLitParticles(renderViewEntity, renderPartialTicks);
    RenderHelper.disableStandardItemLighting();
    this.setupFog(0, renderPartialTicks);
    this.mc.mcProfiler.endStartSection("particles");
    effectRenderer.renderParticles(renderViewEntity, renderPartialTicks);
    this.disableLightmap((double) renderPartialTicks);

    if (var16) {
        this.mc.mcProfiler.endStartSection("FRenderLast");
        Reflector.callVoid(Reflector.ForgeHooksClient_dispatchRenderLast,
                new Object[] { renderGlobal, Float.valueOf(renderPartialTicks) });
    }

    if (this.mc.vrSettings.renderFullFirstPersonModel == false) {
        GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
        this.renderHand(renderPartialTicks, renderSceneNumber);
    }

    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); //white crosshair, with blending
    //Draw crosshair
    boolean renderCrosshair = this.mc.vrSettings.alwaysRenderInGameCrosshair || !this.mc.gameSettings.hideGUI;

    if (this.mc.currentScreen == null && this.mc.gameSettings.thirdPersonView == 0 && renderCrosshair) {
        this.mc.mcProfiler.endStartSection("crosshair");
        float crossDepth = (float) Math.sqrt((crossX * crossX + crossY * crossY + crossZ * crossZ));
        float scale = 0.025f * crossDepth * this.mc.vrSettings.crosshairScale;

        GL11.glPushMatrix();
        GL11.glTranslatef(crossX, crossY, crossZ);
        GL11.glRotatef(-this.aimYaw, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(this.aimPitch, 1.0F, 0.0F, 0.0F);
        if (this.mc.vrSettings.crosshairRollsWithHead)
            GL11.glRotatef(this.cameraRoll, 0.0F, 0.0F, 1.0F);
        GL11.glScalef(-scale, -scale, scale);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_ONE_MINUS_DST_COLOR, GL11.GL_ONE_MINUS_SRC_COLOR);
        this.mc.getTextureManager().bindTexture(Gui.icons);

        float var7 = 0.00390625F;
        float var8 = 0.00390625F;
        Tessellator.instance.startDrawingQuads();
        Tessellator.instance.addVertexWithUV(-1, +1, 0, 0, 16 * var8);
        Tessellator.instance.addVertexWithUV(+1, +1, 0, 16 * var7, 16 * var8);
        Tessellator.instance.addVertexWithUV(+1, -1, 0, 16 * var7, 0);
        Tessellator.instance.addVertexWithUV(-1, -1, 0, 0, 0);
        Tessellator.instance.draw();
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glPopMatrix();
        //mc.checkGLError("crosshair");
    }

    this.mc.mcProfiler.endSection();
}

From source file:com.mtbs3d.minecrift.VRRenderer.java

License:LGPL

/**
 * Render player hand/*from  w w  w .j  ava2 s.  co m*/
 */
private void renderHand(float par1, int renderSceneNumber) {
    if (this.debugViewDirection <= 0) {
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();

        if (renderSceneNumber == 0) {
            // Left eye
            FloatBuffer leftProj = eyeRenderParams.gl_getLeftProjectionMatrix();
            GL11.glLoadMatrix(leftProj);
            //mc.checkGLError("Set left projection");
        } else {
            // Right eye
            FloatBuffer rightProj = eyeRenderParams.gl_getRightProjectionMatrix();
            GL11.glLoadMatrix(rightProj);
            //mc.checkGLError("Set right projection");
        }
        float var3 = 0.07F;

        if (this.mc.gameSettings.anaglyph) {
            GL11.glTranslatef((float) (-(renderSceneNumber * 2 - 1)) * var3, 0.0F, 0.0F);
        }

        if (this.cameraZoom != 1.0D) {
            GL11.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
            GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
        }

        if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
            float var4 = 0.6666667F;
            GL11.glScalef(1.0F, var4, 1.0F);
        }

        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glPushMatrix();
        GL11.glLoadIdentity();

        // IPD transformation
        if (renderSceneNumber == 0) {
            // Left eye
            FloatBuffer leftEyeTransform = eyeRenderParams.gl_getLeftViewportTransform();
            GL11.glMultMatrix(leftEyeTransform);
        } else {
            // Right eye
            FloatBuffer rightEyeTransform = eyeRenderParams.gl_getRightViewportTransform();
            GL11.glMultMatrix(rightEyeTransform);
        }

        if (this.mc.gameSettings.anaglyph) {
            GL11.glTranslatef((float) (renderSceneNumber * 2 - 1) * 0.1F, 0.0F, 0.0F);
        }

        GL11.glPushMatrix();
        this.hurtCameraEffect(par1);

        if (this.mc.gameSettings.viewBobbing) {
            this.setupViewBobbing(par1);
        }

        if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping()
                && !this.mc.playerController.enableEverythingIsScrewedUpMode()) {
            this.enableLightmap((double) par1);
            this.itemRenderer.renderItemInFirstPerson(par1);
            this.disableLightmap((double) par1);
        }

        GL11.glPopMatrix();

        if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping()) {
            this.itemRenderer.renderOverlays(par1);
            this.hurtCameraEffect(par1);
        }

        if (this.mc.gameSettings.viewBobbing) {
            this.setupViewBobbing(par1);
        }

        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
    }
}

From source file:com.pahimar.ee3.client.renderer.item.ItemAlchemyTableRenderer.java

License:LGPL

private void renderAlchemyTable(float x, float y, float z, float scale) {

    GL11.glPushMatrix();//from  w w w.j a va2s.  c  o m
    GL11.glDisable(GL11.GL_LIGHTING);

    // Scale, Translate, Rotate
    GL11.glScalef(scale, scale, scale);
    GL11.glTranslatef(x, y, z);
    GL11.glRotatef(-90F, 1F, 0, 0);

    // Bind texture
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMY_TABLE);

    // Render
    modelAlchemyTable.render();

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:com.pahimar.ee3.client.renderer.item.ItemAludelRenderer.java

License:LGPL

private void renderAludel(float x, float y, float z, float scale) {

    GL11.glPushMatrix();//w  w w  .  j a v a  2  s  .  co  m
    GL11.glDisable(GL11.GL_LIGHTING);

    // Scale, Translate, Rotate
    GL11.glScalef(scale, scale, scale);
    GL11.glTranslatef(x, y, z);
    GL11.glRotatef(-90F, 1F, 0, 0);

    // Bind texture
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALUDEL);

    // Render
    modelAludel.render();

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:com.pahimar.ee3.client.renderer.item.ItemCalcinatorRenderer.java

License:LGPL

private void renderCalcinator(float x, float y, float z, float scale) {

    GL11.glPushMatrix();/*ww  w . j  a  v a  2  s . c  o  m*/
    GL11.glDisable(GL11.GL_LIGHTING);

    // Scale, Translate, Rotate
    GL11.glScalef(scale, scale, scale);
    GL11.glTranslatef(x, y, z);
    GL11.glRotatef(-90F, 1F, 0, 0);

    // Bind texture
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_CALCINATOR);

    // Render
    modelCalcinator.render();

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}