List of usage examples for org.lwjgl.opengl GL11 glScalef
public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:gravestone.renderer.tileentity.TileEntityGSHauntedChestRenderer.java
License:LGPL
/** * Renders the TileEntity for the chest at a position. *//*from w w w . j av a 2 s. com*/ public void renderTileEntityChestAt(TileEntityGSHauntedChest te, double par2, double par4, double par6, float par8) { int metadata = 0; if (te.hasWorldObj()) { metadata = te.getBlockMetadata(); } ModelChest modelchest = this.chestModel; if (this.isChristmas) { this.bindTexture(Resources.CHRISTMAS_CHEST); } else { this.bindTexture(Resources.DEFAULT_CHEST); } GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1, 1, 1, 1); GL11.glTranslatef((float) par2, (float) par4 + 1, (float) par6 + 1); GL11.glScalef(1, -1, -1); GL11.glTranslatef(0.5F, 0.5F, 0.5F); float direction = 0; switch (metadata) { case 2: direction = 180; break; case 3: direction = 0; break; case 4: direction = 90; break; case 5: direction = -90; break; } GL11.glRotatef(direction, 0, 1, 0); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float f1 = te.prevLidAngle + (te.lidAngle - te.prevLidAngle) * par8; f1 = 1 - f1; f1 = 1 - f1 * f1 * f1; modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2F); modelchest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1, 1, 1, 1); }
From source file:gravestone.renderer.tileentity.TileEntityGSMemorialRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f, int par9) { TileEntityGSMemorial tileEntity = (TileEntityGSMemorial) te; EnumMemorials memorialType = tileEntity.getMemorialType(); int meta = 0; if (tileEntity.getWorld() != null) { meta = tileEntity.getBlockMetadata(); }//from www . j a va 2 s . c o m EnumFacing facing = EnumFacing.values()[meta]; GL11.glPushMatrix(); if (tileEntity.getWorld() != null) { GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glScalef(1, -1, -1); } else { switch (memorialType.getMemorialType()) { case CROSS: case OBELISK: GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); GL11.glScalef(0.4F, -0.4F, -0.4F); break; default: GL11.glTranslatef((float) x + 0.5F, (float) y + 0.8F, (float) z + 0.5F); GL11.glScalef(0.7F, -0.7F, -0.7F); break; } } switch (facing) { case SOUTH: GL11.glRotatef(0, 0, 1, 0); break; case WEST: GL11.glRotatef(90, 0, 1, 0); break; case NORTH: GL11.glRotatef(180, 0, 1, 0); break; case EAST: GL11.glRotatef(270, 0, 1, 0); break; } // // if (memorialType == 9) { // celticCross.renderAll(); // } else boolean isMossy = tileEntity.isMossy(); ModelMemorial model = getModel(memorialType.getMemorialType()); model.setPedestalTexture(getPedestalTexture(memorialType, isMossy)); switch (memorialType.getMemorialType()) { case CREEPER_STATUE: bindTextureByName(getTexture(memorialType, memorialType.getTexture(), isMossy)); model.customRender(tileEntity.isEnchanted()); break; case STEVE_STATUE: bindTextureByName(getTexture(memorialType, memorialType.getTexture(), isMossy)); model.customRender(getArmorTexture(memorialType, isMossy), tileEntity.isEnchanted()); break; case GIBBET: case STOCKS: case BURNING_STAKE: bindTextureByName(memorialType.getTexture()); model.customRender(memorialType, tileEntity.getHangedMob(), tileEntity.getHangedVillagerProfession()); break; default: bindTextureByName(getTexture(memorialType, memorialType.getTexture(), isMossy)); if (tileEntity.isEnchanted()) { model.renderEnchanted(); } else { model.renderAll(); } } GL11.glPopMatrix(); }
From source file:gravestone.renderer.tileentity.TileEntityGSPileOfBonesRenderer.java
License:LGPL
public void renderTileEntityCandleAt(TileEntityGSPileOfBones tileEntity, float x, float y, float z, float par8) { this.bindTexture(Resources.PILE_OF_BONES); int meta;/*from ww w . j a v a 2 s. c o m*/ GL11.glPushMatrix(); if (tileEntity.getWorld() == null) { GL11.glTranslatef(x + 0.5F, y + 2.7F, z + 0.5F); GL11.glScalef(1.8F, -1.8F, -1.8F); GL11.glRotatef(-90, 0, 1, 0); meta = tileEntity.getBlockMetadata(); } else { GL11.glTranslatef(x + 0.5F, y + 1.5F, z + 0.5F); GL11.glScalef(1, -1, -1); meta = tileEntity.getBlockMetadata(); int direction = tileEntity.getDirection(); switch (direction) { case 1: direction = -90; break; case 0: direction = 180; break; case 2: direction = 0; break; case 3: default: direction = 90; break; } GL11.glRotatef(direction, 0, 1, 0); } pileOfBonesModel.renderAll(meta != 0); GL11.glPopMatrix(); }
From source file:gravestone.renderer.tileentity.TileEntityGSSkullCandleRenderer.java
License:LGPL
public void renderTileEntitySkullAt(TileEntityGSSkullCandle tileEntity, float x, float y, float z, float par8) { float rotation = 0; byte meta;// w w w. j a va 2s.c om if (tileEntity.getWorld() != null) { rotation = (tileEntity.getRotation() * 360) / 8F; meta = (byte) tileEntity.getBlockMetadata(); } else { meta = (byte) tileEntity.getBlockMetadata();//(byte) tileEntity.blockMetadata; } bindSkullCandleTexture(EnumSkullCandle.getById(meta)); GL11.glPushMatrix(); if (tileEntity.getWorld() == null) { GL11.glTranslatef(x + 0.5F, y + 2.2F, z + 0.5F); GL11.glScalef(1.5F, -1.5F, -1.5F); } else { GL11.glTranslatef(x + 0.5F, y + 1.5F, z + 0.5F); GL11.glScalef(1, -1, -1); } GL11.glRotatef(rotation, 0, 1, 0); skullCandleModel.renderAll(); GL11.glPopMatrix(); }
From source file:gravestone.renderer.tileentity.TileEntityGSSpawnerRenderer.java
License:LGPL
/** * Render a skull tile entity.//from w ww . j a v a2 s .com */ public void renderSpawnerPentagramAt(TileEntityGSSpawner tileEntity, float x, float y, float z, float par8) { this.bindTexture(Resources.PENTAGRAM); GL11.glPushMatrix(); if (tileEntity.getWorld() != null) { GL11.glTranslatef(x + 0.5F, y + 1.5F, z + 0.5F); GL11.glScalef(1, -1, -1); } else { GL11.glTranslatef(x + 0.5F, y + 1, z + 0.5F); GL11.glScalef(0.6F, -0.6F, -0.6F); } GL11.glTranslated(0, -0.01, 0); EnumSpawner spawnerType = EnumSpawner.getById((byte) tileEntity.getBlockMetadata()); ModelSpawnerPentagram spawner = getSpawnerModel(spawnerType); spawner.renderAll(); GL11.glPopMatrix(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRCelestialCrystals.java
License:Open Source License
@Override public void renderTileEntityAt(TileCelestialCrystals te, double x, double y, double z, float partialTicks, int destroyStage) { GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glPushMatrix();// w w w . j ava 2 s . co m RenderHelper.disableStandardItemLighting(); GL11.glTranslated(x + 0.5, y + 0.1, z + 0.5); float size = 0.2F; GL11.glScalef(size, size, size); int r = 0x59A51481; BlockPos at = te.getPos(); r ^= at.getX(); r ^= at.getY(); r ^= at.getZ(); r = Math.abs(r); r = rotMapping[r % rotMapping.length]; GL11.glRotated(r, 0, 1, 0); renderCelestialCrystals(te.getGrowth()); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); GL11.glPopAttrib(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRCelestialCrystals.java
License:Open Source License
@Override public void render(ItemStack stack) { GL11.glPushMatrix();/*from w ww . java2 s.c o m*/ GL11.glTranslated(0.5, 0.25, 0.5); GL11.glScalef(0.2F, 0.2F, 0.2F); GL11.glRotated(-10, 0, 0, 1); GL11.glRotated(20, 1, 0, 0); GL11.glRotated(-70, 0, 1, 0); GL11.glDisable(GL11.GL_CULL_FACE); RenderHelper.disableStandardItemLighting(); renderCelestialCrystals(MathHelper.clamp(stack.getItemDamage(), 0, 4)); RenderHelper.enableStandardItemLighting(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRCollectorCrystal.java
License:Open Source License
private static void renderTile(BindableResource tex) { GL11.glPushMatrix();// ww w .j a v a2s. c om GL11.glScalef(0.13F, 0.13F, 0.13F); tex.bind(); if (dlCrystal == -1) { dlCrystal = GLAllocation.generateDisplayLists(1); GL11.glNewList(dlCrystal, GL11.GL_COMPILE); OBJModelLibrary.bigCrystal.renderAll(true); GL11.glEndList(); } GL11.glCallList(dlCrystal); GL11.glPopMatrix(); }
From source file:illarion.graphics.lwjgl.render.TextureRenderDisplaylist.java
License:Open Source License
/** * Draw a texture using display lists at a specified location. * // www . j av a 2 s . co m * @param x the x coordinate of the texture * @param y the y coordinate of the texture * @param z the z coordinate (so the layer) of the texture * @param width the width of the area the texture shall be rendered on * @param height the height of the area the texture shall be rendered on * @param texture the texture that shall be drawn * @param color the color that is supposed to be used with that texture * @param mirror mirror the texture horizontal * @param rotation the value the texture is rotated by */ @Override public void drawTexture(final float x, final float y, final float z, final float width, final float height, final TextureLWJGL texture, final SpriteColor color, final boolean mirror, final float rotation) { DriverSettingsLWJGL.getInstance().enableTexture(texture.getTextureID()); color.setActiveColor(); GL11.glPushMatrix(); int xmod = 1; if (mirror) { xmod = -1; GL11.glTranslatef(x + width, y, z); } else { GL11.glTranslatef(x, y, z); } if (rotation != 0.f) { GL11.glRotatef(rotation, 0, 0, 1); } GL11.glScalef(width * xmod, height, 1.f); GL11.glTranslatef(0.5f, 0.5f, 0); GL11.glCallList(texture.getDisplayListID()); GL11.glPopMatrix(); }
From source file:illarion.graphics.lwjgl.render.TextureRenderImmediate.java
License:Open Source License
/** * Draw a texture at a specified location using the immediate mode. * /*from ww w. jav a 2s . co m*/ * @param x the x coordinate of the texture * @param y the y coordinate of the texture * @param z the z coordinate (so the layer) of the texture * @param width the width of the area the texture shall be rendered on * @param height the height of the area the texture shall be rendered on * @param texture the texture that shall be drawn * @param color the color that is supposed to be used with that texture * @param mirror mirror the texture horizontal * @param rotation the value the texture is rotated by */ @Override public void drawTexture(final float x, final float y, final float z, final float width, final float height, final TextureLWJGL texture, final SpriteColor color, final boolean mirror, final float rotation) { DriverSettingsLWJGL.getInstance().enableTexture(texture.getTextureID()); color.setActiveColor(); GL11.glPushMatrix(); int xmod = 1; if (mirror) { xmod = -1; GL11.glTranslatef(x + width, y, z); } else { GL11.glTranslatef(x, y, z); } GL11.glScalef(width * xmod, height, 1.f); GL11.glTranslatef(0.5f, 0.5f, 0); if (rotation != 0.f) { GL11.glRotatef(rotation, 0, 0, 1); } GL11.glBegin(GL11.GL_TRIANGLE_STRIP); if (mirror) { GL11.glTexCoord2d(texture.getRelX2(), texture.getRelY2()); GL11.glVertex2f(-0.5f, -0.5f); GL11.glTexCoord2d(texture.getRelX2(), texture.getRelY1()); GL11.glVertex2f(-0.5f, 0.5f); GL11.glTexCoord2d(texture.getRelX1(), texture.getRelY2()); GL11.glVertex2f(0.5f, -0.5f); GL11.glTexCoord2d(texture.getRelX1(), texture.getRelY1()); GL11.glVertex2f(0.5f, 0.5f); } else { GL11.glTexCoord2d(texture.getRelX1(), texture.getRelY2()); GL11.glVertex2f(-0.5f, -0.5f); GL11.glTexCoord2d(texture.getRelX1(), texture.getRelY1()); GL11.glVertex2f(-0.5f, 0.5f); GL11.glTexCoord2d(texture.getRelX2(), texture.getRelY2()); GL11.glVertex2f(0.5f, -0.5f); GL11.glTexCoord2d(texture.getRelX2(), texture.getRelY1()); GL11.glVertex2f(0.5f, 0.5f); } GL11.glEnd(); GL11.glPopMatrix(); }