List of usage examples for org.lwjgl.opengl GL11 glScalef
public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:forestry.lepidopterology.render.ButterflyItemRenderer.java
License:Open Source License
private void renderButterflyItem(IButterfly butterfly, float translateX, float translateY, float translateZ) { float yaw = 1; float pitch = 1; GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING);//from w w w . ja v a 2 s . c om GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glPushMatrix(); if (RenderItem.renderInFrame) { //GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(1.1f, 1f, 1f); GL11.glTranslatef(0, -0.7f, 0.2f); entity.renderYawOffset = 0; entity.rotationYaw = 0; entity.rotationPitch = 0; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0f); } else { GL11.glTranslatef(translateX, translateY, translateZ); GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-((float) Math.atan((double) (pitch / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); entity.renderYawOffset = (float) Math.atan((double) (yaw / 40.0F)) * 20.0F; entity.rotationYaw = (float) Math.atan((double) (yaw / 40.0F)) * 40.0F; entity.rotationPitch = -((float) Math.atan((double) (pitch / 40.0F))) * 20.0F; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(butterfly)); } GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glPopAttrib(); }
From source file:forestry.lepidopterology.render.ButterflyItemRenderer.java
License:Open Source License
private void renderButterflyInInventory(IButterfly butterfly) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING);/*from www . jav a2 s .com*/ GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_COLOR_MATERIAL); RenderHelper.enableStandardItemLighting(); GL11.glPushMatrix(); GL11.glTranslatef(0f, -0.75f, 0f); GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-35.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(1.1f, 1f, 1f); entity.renderYawOffset = 0; entity.rotationYaw = 0; entity.rotationPitch = 0; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(butterfly)); GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glPopAttrib(); }
From source file:forestry.lepidopterology.render.ModelButterfly.java
License:Open Source License
@Override public void render(Entity entity, float f, float f1, float swing, float f3, float f4, float f5) { super.render(entity, f, f1, swing, f3, f4, f5); //body.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(swing * 0.1F) * 0.15F; //body.rotateAngleY = 0.0F; wingRight.rotateAngleZ = MathHelper.cos(swing * 1.3F) * (float) Math.PI * 0.25F; wingLeft.rotateAngleZ = -wingRight.rotateAngleZ; GL11.glPushMatrix();//from ww w.java2 s.c om GL11.glScalef(scale, scale, scale); GL11.glTranslatef(0.0F, (12.0f / scale) * f5, 0.0F); wingRight.render(f5); eyeRight.render(f5); eyeLeft.render(f5); wingLeft.render(f5); body.render(f5); GL11.glPopMatrix(); }
From source file:fr.def.iss.vd2.lib_v3d.element.basemap.PolyBasemap.java
License:Open Source License
private void draw() { vertices.clear();//from www . j a v a 2 s. co m stripVertexCount.clear(); float dx = -(minX / 2 + maxX / 2) * innerScale; float dy = -(minY / 2 + maxY / 2) * innerScale; GL11.glPushMatrix(); GL11.glTranslatef(dx, dy, 0); GL11.glScalef(innerScale, innerScale, innerScale); while (stripVertexCount.hasRemaining()) { int lineLenght = stripVertexCount.get(); GL11.glBegin(GL11.GL_LINE_STRIP); // Draw line for (int j = 0; j < lineLenght; j++) { if (vertices.remaining() >= 2) { float x = vertices.get(); float y = vertices.get(); GL11.glVertex3f(x, y, 0.0f); } else { // we should log the problem, but this method is called too // often (each time GL redraws). We don't want to flood the // logs, so we just ignore the problem silently. The // correctness of the data should be done at load time. } } GL11.glEnd(); } GL11.glPopMatrix(); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DAbsoluteSizeElement.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { if (childElement == null) { return;//from w w w .j a v a 2 s . c o m } float zoomFactor = camera.getRelativeSize(); V3DVect3 boundingBoxSize = absoluteSize.multiply(zoomFactor); V3DVect3 scale = boundingBoxSize.divideBy(childElement.getBoundingBox().getSize()); if (!maxOnly) { GL11.glPushMatrix(); GL11.glScalef(scale.x, scale.y, scale.z); childElement.display(camera); GL11.glPopMatrix(); } else { float min = Math.min(scale.x, scale.y); if (scale.z != 0) { min = Math.min(min, scale.z); } GL11.glPushMatrix(); GL11.glScalef(min, min, min); childElement.display(camera); GL11.glPopMatrix(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DAbsoluteSizeElement.java
License:Open Source License
@Override protected void doSelect(I3dCamera camera, long parentId) { if (childElement == null) { return;//ww w.ja v a2 s . c om } float zoomFactor = camera.getRelativeSize(); V3DVect3 boundingBoxSize = absoluteSize.multiply(zoomFactor); V3DVect3 scale = boundingBoxSize.divideBy(childElement.getBoundingBox().getSize()); if (!maxOnly) { GL11.glPushMatrix(); GL11.glScalef(scale.x, scale.y, scale.z); childElement.select(camera, parentId); GL11.glPopMatrix(); } else { float min = Math.min(scale.x, scale.y); if (scale.z != 0) { min = Math.min(min, scale.z); } GL11.glPushMatrix(); GL11.glScalef(min, min, min); childElement.select(camera, parentId); GL11.glPopMatrix(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DElement.java
License:Open Source License
/** * Internal public method Mthode principal du rendu d'un lment. Cette * mthode appelle le code de rendu spcifique de l'lment via la mthode * doDisplay si ncessaire.//w w w. ja v a 2s .c o m * * @param gl * context gl du rendu * @param camera * point de vue */ final public void display(V3DCamera camera) { if (!visible) { return; } if (!inited) { init(); } GL11.glPushMatrix(); if (transformMatrix != null) { GL11.glMultMatrix(transformMatrix); } else { if (rotation.x != 0) { GL11.glRotatef(rotation.x, 1, 0, 0); } if (rotation.y != 0) { GL11.glRotatef(rotation.y, 0, 1, 0); } if (rotation.z != 0) { GL11.glRotatef(rotation.z, 0, 0, 1); } if (position.x != 0 || position.y != 0 || position.z != 0) { GL11.glTranslatef(position.x, position.y, position.z); } } if (scale.x != 1 || scale.y != 1 || scale.z != 1) { GL11.glScalef(scale.x, scale.y, scale.z); } animation.preDisplay(); if (animation.doDisplay()) { if (showShape) { doDisplay(camera); } if (showBoundingBox) { getBoundingBox().display(); } } animation.postDisplay(); GL11.glPopMatrix(); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DElement.java
License:Open Source License
/** * Internal public method Mthode principal du rendu de selection d'un * lment. Cette mthode appelle le code de rendu de selection spcifique * de l'lment via la mthode doSelect si ncessaire. Les animations * n'entrent pas en jeu dans le rendu de selection. * /*from w w w. j a v a 2s .c om*/ * @param gl * context gl du rendu de selection * @param camera * point de vue */ final public void select(V3DCamera camera, long parentId) { if (!inited) { init(); } if (!isTangible() || !showShape) { return; } GL11.glPushMatrix(); // TODO: verify this cast. Maybe change id from long to int if (selectable) { GL11.glLoadName((int) id); } if (rotation.x != 0) { GL11.glRotatef(rotation.x, 1, 0, 0); } if (rotation.y != 0) { GL11.glRotatef(rotation.y, 0, 1, 0); } if (rotation.z != 0) { GL11.glRotatef(rotation.z, 0, 0, 1); } if (position.x != 0 || position.y != 0 || position.z != 0) { GL11.glTranslatef(position.x, position.y, position.z); } if (scale.x != 1 || scale.y != 1 || scale.z != 1) { GL11.glScalef(scale.x, scale.y, scale.z); } if (selectable) { doSelect(camera, id); } else { doSelect(camera, parentId); } if (selectable) { GL11.glLoadName((int) parentId); } GL11.glPopMatrix(); }
From source file:fr.mcnanotech.kevin_68.nanotechmod.city.client.renderer.tileentity.TileEntityTextSpotLightRender.java
License:Creative Commons License
public void renderTileEntitySignAt(TileEntityTextSpotLight tileentity, double par2, double par4, double par6, float par8) { float f = tileentity.isActiveFloat(); if (f > 0.0F) { GL11.glPushMatrix();/*from w ww . ja v a2 s. co m*/ float f1 = 0.6666667F; float f2 = 0.0F; float d2 = (float) tileentity.getWorldObj().getTotalWorldTime() + par8; byte b1 = 1; double d3 = (double) d2 * 0.025D * (1.0D - (double) (b1 & 1) * 2.5D); int i1 = (tileentity.get(TileEntityTextSpotLight.REVERSEROTATION) == 1 ? -1 : 1); GL11.glTranslatef((float) par2 + 0.5F, (float) par4 + 0.75F * f1, (float) par6 + 0.5F); GL11.glRotatef(-f2, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, -0.4F, 0.0F); GL11.glScaled(0.9D, 0.9D, 0.9D); if (tileentity.get(TileEntityTextSpotLight.ROTATE) == 0) { GL11.glRotated(d3 * 5 * tileentity.get(TileEntityTextSpotLight.ROTATIONSPEED) * i1, 0.0F, 1.0F, 0.0F); } else { GL11.glRotatef(tileentity.get(TileEntityTextSpotLight.ANGLE), 0.0F, 1.0F, 0.0F); } this.modelSign.signStick.showModel = false; this.bindTexture(field_110638_a); GL11.glPushMatrix(); GL11.glScalef(f1, -f1, -f1); this.modelSign.renderSign(); GL11.glPopMatrix(); FontRenderer fontrenderer = this.func_147498_b(); f2 = 0.016666668F * f1; GL11.glTranslatef(0.0F, 0.5F * f1, 0.07F * f1); GL11.glScalef(f2 * 5, -f2 * 5, f2 * 5); GL11.glNormal3f(0.0F, 0.0F, -1.0F * f2); GL11.glDepthMask(false); GL11.glTranslated(0.0F, -tileentity.get(TileEntityTextSpotLight.HEIGHT), 0.0F); // GL11.glTranslated(0.0F, tileentity.getScale() / 5.0F, 0.0F); GL11.glScaled(1.0 + (1.0 * (tileentity.get(TileEntityTextSpotLight.SCALE) / 10)), 1.0 + (1.0 * (tileentity.get(TileEntityTextSpotLight.SCALE) / 10)), 1.0 + (1.0 * (tileentity.get(TileEntityTextSpotLight.SCALE) / 10))); String s = tileentity.signText; fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, -20, (tileentity.get(TileEntityTextSpotLight.RED) * 65536) + (tileentity.get(TileEntityTextSpotLight.GREEN) * 256) + tileentity.get(TileEntityTextSpotLight.BLUE)); // GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); // fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, // -20, (tileentity.getRedValue() * 65536) + // (tileentity.getGreenValue() * 256) + tileentity.getBlueValue()); GL11.glDepthMask(true); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } }
From source file:fr.mcnanotech.kevin_68.nanotechmod.city.client.renderer.tileentity.TileEntityTrailRenderTESR.java
License:Creative Commons License
public void renderTileEntityAtBlockTrail(TileEntityTrail tileentity, double x, double y, double z, float scale) { GL11.glPushMatrix();//from w w w. j ava 2s .co m GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); boolean[] flag = CTHelper.get(tileentity.getWorldObj(), tileentity.xCoord, tileentity.yCoord, tileentity.zCoord, NanotechCityBlock.trail); if ((flag[CTHelper.VrN] || flag[CTHelper.SrN] || flag[CTHelper.tErN] || flag[CTHelper.tWrN] || flag[CTHelper.tEWrN] || flag[CTHelper.tSEWrN] || flag[CTHelper.tNSEWrN]) && !flag[CTHelper.SEWrN]) { GL11.glScalef(1.0F, 0.99F, 0.999F); GL11.glTranslatef(0.0F, -0.015F, 0.004F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 0); } else if ((flag[CTHelper.VrS] || flag[CTHelper.NrS] || flag[CTHelper.tErS] || flag[CTHelper.tWrS] || flag[CTHelper.tEWrS] || flag[CTHelper.tNEWrS] || flag[CTHelper.tNSEWrS]) && !flag[CTHelper.NEWrS]) { GL11.glScalef(1.0F, 0.99F, 0.999F); GL11.glTranslatef(0.0F, -0.015F, -0.0048F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 0); } else if ((flag[CTHelper.VrE] || flag[CTHelper.WrE] || flag[CTHelper.tNrE] || flag[CTHelper.tSrE] || flag[CTHelper.tNSrE] || flag[CTHelper.tNSWrE] || flag[CTHelper.tNSEWrE]) && !flag[CTHelper.NSWrE]) { GL11.glScalef(0.999F, 0.99F, 1.0F); GL11.glTranslatef(-0.004F, -0.015F, 0.0F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 0); } else if ((flag[CTHelper.VrW] || flag[CTHelper.ErW] || flag[CTHelper.tNrW] || flag[CTHelper.tSrW] || flag[CTHelper.tNSrW] || flag[CTHelper.tNSErW] || flag[CTHelper.tNSEWrW]) && !flag[CTHelper.NSErW]) { GL11.glScalef(0.999F, 0.99F, 1.0F); GL11.glTranslatef(0.004F, -0.015F, 0.0F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 0); } else if (flag[CTHelper.VrNS] || flag[CTHelper.EWrNS]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 1); } else if (flag[CTHelper.VrEW] || flag[CTHelper.NSrEW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 1); } else if (flag[CTHelper.VrNE] || flag[CTHelper.tSrNE] || flag[CTHelper.tWrNE] || flag[CTHelper.SWswrNEnenwse]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.0045F, -0.015F, 0.0045F); this.bindTexture(texture5); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 4); } else if (flag[CTHelper.VrNW] || flag[CTHelper.tSrNW] || flag[CTHelper.tErNW] || flag[CTHelper.SEserNWnenwsw]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0046F, -0.015F, 0.0046F); this.bindTexture(texture5); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 4); } else if (flag[CTHelper.VrSE] || flag[CTHelper.tNrSE] || flag[CTHelper.tWrSE] || flag[CTHelper.NWnwrSEnesesw]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.0046F, -0.015F, -0.0046F); this.bindTexture(texture5); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 4); } else if (flag[CTHelper.VrSW] || flag[CTHelper.tNrSW] || flag[CTHelper.tErSW] || flag[CTHelper.NEnerSWnwsesw]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0046F, -0.015F, -0.0046F); this.bindTexture(texture5); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 4); } else if (flag[CTHelper.VrNSE] || flag[CTHelper.WrNSE]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); } else if (flag[CTHelper.VrNSW] || flag[CTHelper.ErNSW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 6); } else if (flag[CTHelper.VrNEW] || flag[CTHelper.SrNEW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); } else if (flag[CTHelper.VrSEW] || flag[CTHelper.NrSEW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); } else if (flag[CTHelper.VrNSEW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.0F); this.bindTexture(texture6); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 5); } else if (flag[CTHelper.tNErne]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.0048F, -0.015F, 0.0048F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 2); this.bindTexture(texture4); this.model2.render(0.0625F, 3); } else if (flag[CTHelper.tNWrnw]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0048F, -0.015F, 0.0048F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 2); this.bindTexture(texture4); this.model2.render(0.0625F, 3); } else if (flag[CTHelper.tSErse]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.0048F, -0.015F, -0.0048F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 2); this.bindTexture(texture4); this.model2.render(0.0625F, 3); } else if (flag[CTHelper.tSWrsw]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0048F, -0.015F, -0.0048F); this.bindTexture(texture2); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 2); this.bindTexture(texture4); this.model2.render(0.0625F, 3); } else if (flag[CTHelper.NErSW]) { GL11.glScalef(0.98F, 0.98F, 0.98F); GL11.glTranslatef(0.0F, -0.03F, 0.0011F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.NWrSE]) { GL11.glScalef(0.98F, 0.98F, 0.98F); GL11.glTranslatef(0.0011F, -0.03F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.SErNW]) { GL11.glScalef(0.98F, 0.98F, 0.98F); GL11.glTranslatef(-0.0011F, -0.03F, 0.0F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 6); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.SWrNE]) { GL11.glScalef(0.98F, 0.98F, 0.98F); GL11.glTranslatef(0.0F, -0.03F, -0.0011F); this.bindTexture(texture7); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 6); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.NSErW]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 1); this.bindTexture(texture6); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.NSWrE]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 1); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.NEWrS]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 1); this.bindTexture(texture6); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.SEWrN]) { GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(0.0F, -0.015F, 0.00F); this.bindTexture(texture3); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 1); this.bindTexture(texture6); this.model2.render(0.0625F, 7); } else if (flag[CTHelper.NSEWrnesenwsw]) { GL11.glScalef(0.9995F, 0.9995F, 0.9995F); GL11.glTranslatef(0.0F, -0.0046F, 0.0F); this.bindTexture(texture8); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model2.render(0.0625F, 8); } else { GL11.glScalef(0.9995F, 0.9995F, 0.9995F); GL11.glTranslatef(0.0F, -0.0046F, 0.0F); this.bindTexture(texture); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.model.render(0.0625F); } GL11.glPopMatrix(); }