List of usage examples for org.lwjgl.opengl GL11 glScalef
public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:cn.lambdacraft.mob.client.renderer.RenderBarnacle.java
License:Open Source License
@Override public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9) { EntityBarnacle barnacle = (EntityBarnacle) entity; Tessellator t = Tessellator.instance; GL11.glPushMatrix();/*from w ww . ja v a2 s .c o m*/ Minecraft.getMinecraft().renderEngine.bindTexture(ClientProps.BARNACLE_PATH); GL11.glTranslatef((float) par2, (float) par4 + 2 * entity.height, (float) par6); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.0F, 1.5F, 0.0F); if (barnacle.getHealth() <= 0) GL11.glRotatef(barnacle.deathTime * 6.5F, 1.0F, 0.0F, -1.0F); GL11.glTranslatef(0.0F, -1.5F, 0.0F); if (barnacle.hurtResistantTime > 10) GL11.glColor3f(1.0F, 0.5F, 0.5F); this.model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); if (barnacle.getHealth() > 0) { //Barnacle Tentacle Render double length = barnacle.tentacleLength; double h1 = 0.5, h2 = length + 1.0; Vec3 v1 = RenderUtils.newV3(-WIDTH, h1, -WIDTH), v2 = RenderUtils.newV3(-WIDTH, h1, WIDTH), v3 = RenderUtils.newV3(WIDTH, h1, WIDTH), v4 = RenderUtils.newV3(WIDTH, h1, -WIDTH); Vec3 v5 = RenderUtils.newV3(-WIDTH, h1, -WIDTH), v6 = RenderUtils.newV3(-WIDTH, h2, WIDTH), v7 = RenderUtils.newV3(WIDTH, h2, WIDTH), v8 = RenderUtils.newV3(WIDTH, h2, -WIDTH); Minecraft.getMinecraft().renderEngine.bindTexture(ClientProps.BARNACLE_TENTACLE_PATH); t.startDrawingQuads(); RenderUtils.addVertex(v1, 0.0, 0.0); RenderUtils.addVertex(v5, 0.0, length); RenderUtils.addVertex(v6, 1.0, length); RenderUtils.addVertex(v2, 1.0, 0.0); RenderUtils.addVertex(v2, 0.0, 0.0); RenderUtils.addVertex(v6, 0.0, length); RenderUtils.addVertex(v7, 1.0, length); RenderUtils.addVertex(v3, 1.0, 0.0); RenderUtils.addVertex(v3, 0.0, 0.0); RenderUtils.addVertex(v7, 0.0, length); RenderUtils.addVertex(v8, 1.0, length); RenderUtils.addVertex(v4, 1.0, 0.0); RenderUtils.addVertex(v4, 0.0, 0.0); RenderUtils.addVertex(v8, 0.0, length); RenderUtils.addVertex(v5, 1.0, length); RenderUtils.addVertex(v1, 1.0, 0.0); RenderUtils.addVertex(v8, 0.0, 0.0); RenderUtils.addVertex(v7, 0.0, 0.1); RenderUtils.addVertex(v6, 0.1, 0.1); RenderUtils.addVertex(v5, 0.1, 0.0); t.draw(); } GL11.glColor3f(1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); }
From source file:cn.lambdacraft.mob.client.renderer.RenderTurret.java
License:Open Source License
@Override public void doRender(Entity entity, double par2, double par4, double par6, float par8, float f1) { EntitySentry turret = (EntitySentry) entity; GL11.glPushMatrix();//from www . j a va 2 s . co m GL11.glDisable(GL11.GL_CULL_FACE); RenderUtils.loadTexture(ClientProps.TURRET_PATH); super.doRender(entity, par2, par4, par6, par8, f1); GL11.glTranslatef((float) par2, (float) par4 + turret.height - turret.deathTime * 0.06F, (float) par6); GL11.glScalef(-1.0F, -1.0F, 1.0F); if (turret.hurtResistantTime > 15) GL11.glColor3f(1.0F, 0.3F, 0.3F); GL11.glRotatef(turret.deathTime * 3, 1.0F, 0.2F, -1.0F); GL11.glRotatef(180.0F - turret.rotationYawHead, 0.0F, 1.0F, 0.0F); model.renderTop(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.lambdacraft.terrain.client.model.ModelXenAmethyst.java
License:Open Source License
@Override public void render(TileEntity is, double x, double y, double z, float f1, float scale, float f) { GL11.glPushMatrix();// ww w . j a v a 2s .co m // GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5); GL11.glTranslated(x + 0.5, y + 1.6, z + 0.5); GL11.glScalef(-1.0F, -1.0F, 1.0F); RenderUtils.loadTexture(ClientProps.AMETHYST_PATH); Shape1.render(scale); Shape2.render(scale); Shape3.render(scale); GL11.glPopMatrix(); }
From source file:cn.lambdacraft.terrain.client.model.ModelXenLight.java
License:Open Source License
@Override public void render(TileEntity is, double x, double y, double z, float f1, float scale, float f) { TileEntityXenLight tile = (TileEntityXenLight) is; GL11.glPushMatrix();/*from w w w . jav a2 s. c o m*/ GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5); GL11.glScalef(-1.0F, -1.0F, 1.0F); RenderUtils.loadTexture(ClientProps.XENLIGHT_PATH); Shape1.render(scale); //~ GL11.glRotated(12.5 * MathHelper.sin(tile.ticksExisted * 0.07F), 0.1, 1, -0.1); if (tile.isLighting) { if (tile.tickSinceChange < 15) GL11.glTranslatef(0.0F, 0.0166F * (15 - tile.tickSinceChange), 0.0F); } else { if (tile.tickSinceChange < 5) GL11.glTranslatef(0.0F, 0.05F * tile.tickSinceChange, 0.0F); else GL11.glTranslatef(0.0F, 0.25F, 0.0F); } Shape2.render(scale); Shape3.render(scale); GL11.glPopMatrix(); }
From source file:cn.lambdalib.template.client.render.entity.RenderIcon.java
License:MIT License
@Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { GL11.glEnable(GL11.GL_BLEND);//from w w w . j a va 2 s . com GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_CULL_FACE); if (!hasLight) GL11.glDisable(GL11.GL_LIGHTING); //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glAlphaFunc(GL11.GL_GREATER, minTolerateAlpha); GL11.glPushMatrix(); { GL11.glTranslatef((float) par2, (float) par4, (float) par6); GL11.glScalef(size, size, size); postTranslate(par1Entity); if (icon != null) RenderUtils.loadTexture(icon); Tessellator t = Tessellator.instance; this.func_77026_a(par1Entity, t); } GL11.glPopMatrix(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); }
From source file:cn.lambdalib.template.client.render.item.RenderModelItem.java
License:MIT License
public void renderInventory() { GL11.glDisable(GL11.GL_CULL_FACE);// w w w .j a v a2 s .co m GL11.glPushMatrix(); { RenderUtils.loadTexture(texturePath); GL11.glTranslated(8.0F + invOffset.x, 8.0F + invOffset.y, 0.0F); GL11.glScaled(16F * invScale, 16F * invScale, 16F * invScale); float rotation = 145F; if (inventorySpin) rotation = GameTimer.getAbsTime() / 100F; GL11.glRotatef(rotation, 0, 1, 0); this.doRotation(invRotation); GL11.glScalef(-1F, -1F, 1F); renderAtStdPosition(); } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); }
From source file:cn.lambdalib.template.client.render.item.RenderModelItem.java
License:MIT License
protected void renderAtStdPosition(float i) { GL11.glScaled(scale, scale, scale);//from w w w. ja v a 2 s .c o m GL11.glDisable(GL11.GL_CULL_FACE); this.doTransformation(stdOffset); GL11.glScalef(-1F, -1F, 1F); GL11.glRotated(stdRotation.yCoord + 180, 0.0F, 1.0F, 0.0F); GL11.glRotated(stdRotation.zCoord, 0.0F, 0.0F, 1.0F); GL11.glRotated(stdRotation.xCoord, 1.0F, 0.0F, 0.0F); model.render(null, 0.0625F, i); GL11.glEnable(GL11.GL_CULL_FACE); }
From source file:cn.lambdalib.util.client.RenderUtils.java
License:MIT License
public static void renderOverlayEquip(ResourceLocation src) { //Setup//from ww w . j av a 2 s. com GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); loadTexture(src); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glMatrixMode(GL11.GL_TEXTURE); //Push texture mat GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = GameTimer.getAbsTime() % 3000L / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); //xOffset loops between 0.0 and 8.0 GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(t, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); //Second pass GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = GameTimer.getAbsTime() % 4873L / 4873.0F * 8.0F; //Loop between 0 and 8, longer loop GL11.glTranslatef(-f9, 0.0F, 0.0F); //Still xOffset GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); //However, different rotation! ItemRenderer.renderItemIn2D(t, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); //Pop texture mat GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }
From source file:cn.lambdalib.util.client.RenderUtils.java
License:MIT License
public static void renderOverlayInv(ResourceLocation src) { GL11.glDepthFunc(GL11.GL_EQUAL);/* w ww . ja v a 2 s . co m*/ GL11.glDisable(GL11.GL_LIGHTING); loadTexture(src); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; //GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = GameTimer.getAbsTime() % 3000L / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); t.startDrawingQuads(); t.addVertexWithUV(0.0, 0.0, 0.0, 0.0, 0.0); t.addVertexWithUV(0.0, 16.0, 0.0, 0.0, 1.0); t.addVertexWithUV(16.0, 16.0, 0.0, 1.0, 1.0); t.addVertexWithUV(16.0, 0.0, 0.0, 1.0, 0.0); t.draw(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = GameTimer.getAbsTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); t.startDrawingQuads(); t.addVertexWithUV(0.0, 0.0, 0.0, 0.0, 0.0); t.addVertexWithUV(0.0, 16.0, 0.0, 0.0, 1.0); t.addVertexWithUV(16.0, 16.0, 0.0, 1.0, 1.0); t.addVertexWithUV(16.0, 0.0, 0.0, 1.0, 0.0); t.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }
From source file:cn.lambdalib.util.deprecated.ItemModelCustom.java
License:MIT License
@Override public void render(ItemStack is, float scale, float f) { GL11.glScalef(scale, scale, scale); theModel.renderAll(); }