Java tutorial
/** * MrCrayfish's Furniture Mod * Copyright (C) 2014 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.render.tileentity; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import com.mrcrayfish.furniture.tileentity.TileEntityBlender; public class BlenderRenderer extends TileEntitySpecialRenderer { private EntityItem entityFood = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D); @Override public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float p_180535_8_, int p_180535_9_) { TileEntityBlender blender = (TileEntityBlender) tileEntity; ItemStack[] ingredients = blender.getIngredients(); GL11.glPushMatrix(); GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.2F, (float) posZ + 0.5F); GL11.glScalef(0.65F, 0.65F, 0.65F); entityFood.hoverStart = 0.0F; for (int i = 0; i < ingredients.length; i++) { if (ingredients[i] != null) { entityFood.setEntityItemStack(ingredients[i]); GL11.glRotatef(i * -90F, 0, 1, 0); GL11.glRotatef(blender.progress * 18F, 0, 1, 0); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityFood, 0.0D, 0.2D, 0.0D, 0.0F, 0.0F); } } GL11.glPopMatrix(); if (blender.isBlending() | blender.drinkCount > 0) { Tessellator tessellator = Tessellator.getInstance(); GL11.glPushMatrix(); GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.05F, (float) posZ + 0.5F); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); float alpha = blender.isBlending() ? (blender.progress / 200F) : (blender.drinkCount > 0 ? 1.0F : 0.0F); GL11.glColor4f(blender.currentRed / 255F, blender.currentGreen / 255F, blender.currentBlue / 255F, alpha); float height = blender.isBlending() ? 0.8F : (0.275F + (0.525F * (blender.drinkCount / 6F))); GL11.glBegin(GL11.GL_QUADS); // North Face GL11.glVertex3d(-0.2, 0.275, -0.2); GL11.glVertex3d(0.2, 0.275, -0.2); GL11.glVertex3d(0.2, height, -0.2); GL11.glVertex3d(-0.2, height, -0.2); // South Face GL11.glVertex3d(-0.2, 0.275, 0.2); GL11.glVertex3d(0.2, 0.275, 0.2); GL11.glVertex3d(0.2, height, 0.2); GL11.glVertex3d(-0.2, height, 0.2); // West Face GL11.glVertex3d(-0.2, 0.275, -0.2); GL11.glVertex3d(-0.2, 0.275, 0.2); GL11.glVertex3d(-0.2, height, 0.2); GL11.glVertex3d(-0.2, height, -0.2); // East Face GL11.glVertex3d(0.2, 0.275, -0.2); GL11.glVertex3d(0.2, 0.275, 0.2); GL11.glVertex3d(0.2, height, 0.2); GL11.glVertex3d(0.2, height, -0.2); // Top Face GL11.glVertex3d(-0.2, height, -0.2); GL11.glVertex3d(0.2, height, -0.2); GL11.glVertex3d(0.2, height, 0.2); GL11.glVertex3d(-0.2, height, 0.2); // Bottom Face GL11.glVertex3d(-0.2, 0.275, -0.2); GL11.glVertex3d(0.2, 0.275, -0.2); GL11.glVertex3d(0.2, 0.275, 0.2); GL11.glVertex3d(-0.2, 0.275, 0.2); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F); GL11.glPopMatrix(); } } }