List of usage examples for org.lwjgl.opengl GL11 glScalef
public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:lyonlancer5.pfsteel.client.render.RenderMagicCircle.java
License:Open Source License
public void renderSpellCardCircle(EntityMagicCircle circle, double x, double y, double z, float yaw, float pitch) { GL11.glPushMatrix();//from w w w. ja v a 2 s . c o m bindEntityTexture(circle); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_COLOR); float size = circle.getCircleSize() * 6.0F; GL11.glScalef(size, size, size); Tessellator tessellator = Tessellator.instance; float umin = 0.0F; float umax = 1.0F; float vmin = 0.0F; float vmax = 1.0F; boolean rainbow = false; int color = circle.getCircleType(); if (color >= 16) { float angle = MathHelper.sin(2F * (float) circle.getAnimationCount() / 180F * (float) Math.PI) * 40F; GL11.glRotatef(180F - renderManager.playerViewY + angle, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-renderManager.playerViewX - angle, 1.0F, 0.0F, 0.0F); GL11.glRotatef(circle.getAnimationCount() * 5F, 0.0F, 0.0F, 1.0F); color %= 16; } else { GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(circle.getAnimationCount() * 5F, 0.0F, 0.0F, 1.0F); } if (color == 9) { rainbow = true; } else { color %= 8; } tessellator.startDrawingQuads(); if (rainbow) { float rainbowTime = circle.ticksExisted / 3.0F; tessellator.setColorRGBA_F(MathHelper.sin(rainbowTime), MathHelper.cos(rainbowTime), -MathHelper.sin(rainbowTime) * 2F, 1.0F); } else { tessellator.setColorRGBA_F(colorR[color], colorG[color], colorB[color], 1.0F); } tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(-0.6F, -0.6F, 0.0D, umin, vmax); tessellator.addVertexWithUV(0.6F, -0.6F, 0.0D, umax, vmax); tessellator.addVertexWithUV(0.6F, 0.6F, 0.0D, umax, vmin); tessellator.addVertexWithUV(-0.6F, 0.6F, 0.0D, umin, vmin); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:lyonlancer5.pfsteel.common.event.RenderXPEventHandler.java
License:Open Source License
@SubscribeEvent public void renderXP(RenderGameOverlayEvent.Pre event) { if (event.type == RenderGameOverlayEvent.ElementType.EXPERIENCE) { ScaledResolution res = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight); int k = res.getScaledWidth(); int l = res.getScaledHeight(); EntityPlayer player = this.mc.thePlayer; if (!player.capabilities.isCreativeMode) { float xpLeft = expCost(player.experienceLevel); float xp = player.experience; String xpStr = (int) (xpLeft * xp) + "/" + (int) xpLeft; GL11.glScalef(1.0F, 1.0F, 1.0F); FontRenderer font = this.mc.fontRenderer; int j2 = (k - font.getStringWidth(xpStr)) / 2; int k2 = l - 48; font.drawStringWithShadow(xpStr, j2, k2, new Color(255, 255, 255, 255).getRGB()); }// w w w . jav a2 s .c o m GL11.glScalef(1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/icons.png")); } }
From source file:makeo.gadomancy.client.gui.InfusionClawGui.java
License:LGPL
@Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glEnable(GL11.GL_BLEND);/*from ww w .j a v a2s . c o m*/ this.mc.renderEngine.bindTexture(BACKGROUND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); int baseX = this.guiLeft; int baseY = this.guiTop; drawTexturedModalRect(baseX + 114, baseY + 36, 244, 19, 8, 8); boolean isLocked = ((TileInfusionClaw) container.clawInv).isLocked(); if (isLocked) { drawTexturedModalRect(baseX + 114, baseY + 36, 244, 27, 8, 8); } GL11.glPushMatrix(); GL11.glTranslatef(baseX + 124, baseY + 38, 0); GL11.glScalef(0.5F, 0.5F, 0.0F); this.fontRendererObj.drawString(StatCollector.translateToLocal("gadomancy.info.InfusionClaw.lock"), 0, 0, ColorHelper.toHex(isLocked ? Color.WHITE : Color.GRAY)); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); }
From source file:makeo.gadomancy.client.renderers.entity.RenderGolemHelper.java
License:LGPL
public static void renderToolItem(EntityGolemBase golem, ItemStack itemstack, ModelBase mainModel, RenderManager renderManager) {// w w w . ja va 2 s . c o m GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float angle = (float) (0.195 * Math.PI / -1 * ((ModelGolem) mainModel).golemRightArm.rotateAngleX); float y = (float) (Math.cos(angle) * 1.15); float z = (float) (Math.sin(angle) * 1.15); GL11.glTranslatef(-0.25F, y, z * -0.5f); GL11.glRotated(angle / Math.PI * 180f, -1, 0, 0); float fs = 0.66F; GL11.glScalef(fs, fs, fs); net.minecraftforge.client.IItemRenderer customRenderer = net.minecraftforge.client.MinecraftForgeClient .getItemRenderer(itemstack, net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper( net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED, itemstack, net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D)); Item item = itemstack.getItem(); float f1; if (item instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(item).getRenderType()))) { f1 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); f1 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(-f1, -f1, f1); } else if (item == Items.bow) { f1 = 0.625F; GL11.glTranslatef(0.0F, 0.125F, 0.3125F); GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(f1, -f1, f1); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else if (item.isFull3D()) { f1 = 0.625F; if (item.shouldRotateAroundWhenRendering()) { GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -0.125F, 0.0F); } GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(f1, -f1, f1); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { f1 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(f1, f1, f1); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } float f2; int i; float f5; if (itemstack.getItem().requiresMultipleRenderPasses()) { for (i = 0; i < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++i) { int j = itemstack.getItem().getColorFromItemStack(itemstack, i); f5 = (float) (j >> 16 & 255) / 255.0F; f2 = (float) (j >> 8 & 255) / 255.0F; float f3 = (float) (j & 255) / 255.0F; GL11.glColor4f(f5, f2, f3, 1.0F); renderManager.itemRenderer.renderItem(golem, itemstack, i); } } else { i = itemstack.getItem().getColorFromItemStack(itemstack, 0); float f4 = (float) (i >> 16 & 255) / 255.0F; f5 = (float) (i >> 8 & 255) / 255.0F; f2 = (float) (i & 255) / 255.0F; GL11.glColor4f(f4, f5, f2, 1.0F); renderManager.itemRenderer.renderItem(golem, itemstack, 0); } GL11.glScaled(1.0D, 1.0D, 1.0D); GL11.glPopMatrix(); }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileArcaneDropper.java
License:LGPL
public void renderBellow() { GL11.glPushMatrix();// w w w . jav a 2 s . c o m GL11.glTranslatef(0, 0.75f, 0.25f); GL11.glRotatef(90f, 0, 1, 0); GL11.glTranslatef(-0.05f, 0.03f, 0f); GL11.glScalef(0.6f, 0.44f, 0.55f); BELLOWS_RENDERER.renderEntityAt(BELLOWS_TILE, 0, 0, 0, 0); GL11.glPopMatrix(); }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileInfusionClaw.java
License:LGPL
private void renderCircle(TileInfusionClaw tile, float elapsed) { GL11.glPushMatrix();/* w w w . j av a 2s . co m*/ float speed = (float) Math.pow(1.1, Math.abs(tile.animationStates[9])); if (speed > 50) { speed = 50; } if (tile.animationStates[9] > 0) { tile.animationStates[9] += 0.5 * elapsed; if (tile.animationStates[9] > 20 * 5f) { tile.animationStates[9] = -tile.animationStates[9]; ItemStack wandStack = tile.getStackInSlot(0); if (wandStack != null) { tile.animationStates[11] = ((ItemWandCasting) wandStack.getItem()).isStaff(wandStack) ? 0.5f : 0.1f; } } } else if (tile.animationStates[9] < 0) { tile.animationStates[9] += elapsed * 0.5; if (tile.animationStates[9] > 0) { tile.animationStates[9] = 0; } } for (int i = 0; i < 4; i++) { GL11.glPushMatrix(); tile.animationStates[10] += speed * (elapsed * 0.001 * Math.PI); float angle = (float) (tile.animationStates[10] + (i * 0.5 * Math.PI)); float x = (float) Math.sin(angle); float y = (float) Math.cos(angle); float radius = 0.25f; GL11.glTranslated(0, (1f / 16f) * Math.sin(angle / 1.4) + (1f / 16f), 0); GL11.glTranslated(radius * x, -0.27, radius * y); GL11.glRotated(45, Math.cos(angle), 0, -Math.sin(angle)); GL11.glScalef(0.75f, 0.75f, 0.75f); renderPart(i); GL11.glPopMatrix(); } GL11.glPopMatrix(); }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileInfusionClaw.java
License:LGPL
private void renderWand(ItemStack wandStack, float ticks) { GL11.glRotatef(((ticks / 3) / 20.0F) * (180F / (float) Math.PI), 0, 1f, 0); renderTopPart();/*from w w w . j av a 2 s.c o m*/ if (wandStack != null && wandStack.stackSize > 0) { GL11.glPushMatrix(); ItemWandCasting item = (ItemWandCasting) ConfigItems.itemWandCasting; ItemStack wandFocusStack = wandStack.copy(); item.setFocus(wandFocusStack, new ItemStack(ConfigItems.itemFocusPrimal)); GL11.glRotatef(180, 1, 0, 0); GL11.glScalef(0.5f, 0.5f, 0.5f); GL11.glTranslatef(0, MathHelper.sin((ticks / 3) / 10.0F) * 0.08F + 0.08F, 0); GL11.glTranslatef(0, -1.4924f, 0); if (item.isStaff(wandFocusStack)) { GL11.glTranslatef(0, -0.5f, 0); STAFF_RENDERER.renderItem(IItemRenderer.ItemRenderType.ENTITY, wandFocusStack); } else { WAND_RENDERER.renderItem(IItemRenderer.ItemRenderType.ENTITY, wandFocusStack); } GL11.glPopMatrix(); } }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileInfusionClaw.java
License:LGPL
private void renderTopPart() { GL11.glPushMatrix(); GL11.glTranslatef(0, (0.5f - (1f / 16f * 0.75f)), 0); GL11.glScalef(0.75f, 0.75f, 0.75f); renderPart(4); GL11.glPopMatrix(); }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileInfusionClaw.java
License:LGPL
private void renderPrimalOrb(TileInfusionClaw tile, float elapsed) { if (tile.animationStates[11] > 0) { tile.animationStates[11] += elapsed / 70f; GL11.glPushMatrix();/*from w ww. j a v a 2 s. c om*/ GL11.glTranslatef(0.5f, 0.75f - tile.animationStates[11], 0.5f); GL11.glScalef(0.35f, 0.35f, 0.35f); EntityPrimalOrb orb = new EntityPrimalOrb(tile.getWorldObj(), Minecraft.getMinecraft().thePlayer, true); orb.ticksExisted = Minecraft.getMinecraft().renderViewEntity.ticksExisted; RENDER_PRIMAL_ORB.renderEntityAt(orb, 0, 0, 0, 0, 0); GL11.glPopMatrix(); if (0.75f - tile.animationStates[11] < -0.5f) { tile.animationStates[11] = 0; } } }
From source file:makeo.gadomancy.client.renderers.tile.RenderTileInfusionClaw.java
License:LGPL
private void renderSides(TileInfusionClaw tile, World world, int x, int y, int z, float elapsed) { GL11.glPushMatrix();/*from www. ja v a2 s.co m*/ float speed = (float) Math.pow(1.1, Math.abs(tile.animationStates[8])); if (tile.animationStates[8] > 0) { tile.animationStates[8] += elapsed; if (tile.animationStates[8] > 20 * 2.5f) { tile.animationStates[8] = -tile.animationStates[8]; tile.animationStates[9] = 1; createSideZap(tile); } } else if (tile.animationStates[8] < 0) { tile.animationStates[8] += elapsed * 0.5; if (tile.animationStates[8] > 0) { tile.animationStates[8] = 0; } } for (int i = 0; i < 4; i++) { float heightMove = getNextMoveOffset(tile, i, speed, elapsed); float widthMove = getNextMoveOffset(tile, i + 4, speed, elapsed); ForgeDirection dir = ForgeDirection.getOrientation(i + 2); boolean powered = world != null && world.getIndirectPowerLevelTo(x + dir.offsetX, y, z + dir.offsetZ, dir.ordinal()) > 0; GL11.glPushMatrix(); GL11.glTranslatef(-dir.offsetZ * widthMove, heightMove, -dir.offsetX * widthMove); GL11.glTranslated((0.5 - (1f / 16f * 0.75)) * dir.offsetX, 0, (0.5 - (1f / 16f * 0.75)) * dir.offsetZ); GL11.glRotatef(90, -1 * dir.offsetZ, 0, dir.offsetX); GL11.glScalef(0.75f, 0.75f, 0.75f); renderRedstonePart(powered); GL11.glPopMatrix(); } GL11.glPopMatrix(); }