Example usage for org.lwjgl.opengl GL11 glScalef

List of usage examples for org.lwjgl.opengl GL11 glScalef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glScalef.

Prototype

public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y,
        @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a general scaling matrix along the x-, y- and z- axes.

Usage

From source file:appeng.client.render.blocks.RenderBlockCharger.java

License:Open Source License

@Override
public void renderTile(final BlockCharger block, final TileCharger tile, final Tessellator tess, final double x,
        final double y, final double z, final float f, final RenderBlocks renderer) {
    final ItemStack sis = tile.getStackInSlot(0);

    if (sis != null) {
        GL11.glPushMatrix();/*from   w w  w. java2s.c o m*/
        this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

        try {
            GL11.glTranslatef(0.5f, 0.45f, 0.5f);
            GL11.glScalef(1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f);
            GL11.glScalef(1.0f, 1.0f, 1.0f);

            final Block blk = Block.getBlockFromItem(sis.getItem());
            if (sis.getItemSpriteNumber() == 0 && block != null
                    && RenderBlocks.renderItemIn3d(blk.getRenderType())) {
                GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f);
                GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
                GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
            }

            // << 20 | light << 4;
            final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord,
                    tile.zCoord, 0);
            final int var11 = br % 65536;
            final int var12 = br / 65536;

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

            this.doRenderItem(sis, tile);
        } catch (final Exception err) {
            AELog.error(err);
        }

        GL11.glPopMatrix();
    }
}

From source file:appeng.client.render.blocks.RenderBlockCraftingCPUMonitor.java

License:Open Source License

private void tesrRenderScreen(final Tessellator tess, final TileCraftingMonitorTile cmt,
        final IAEItemStack ais) {
    final ForgeDirection side = cmt.getForward();

    ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
    int spin = 0;

    int max = 5;/*from   w  w  w  .j av a  2  s.c  om*/
    while (walrus != cmt.getUp() && max > 0) {
        max--;
        spin++;
        walrus = Platform.rotateAround(walrus, side);
    }
    max--;

    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glTranslated(side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69);

    final float scale = 0.7f;
    GL11.glScalef(scale, scale, scale);

    if (side == ForgeDirection.UP) {
        GL11.glScalef(1.0f, -1.0f, 1.0f);
        GL11.glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
        GL11.glRotatef(spin * 90.0F, 0, 0, 1);
    }

    if (side == ForgeDirection.DOWN) {
        GL11.glScalef(1.0f, -1.0f, 1.0f);
        GL11.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
        GL11.glRotatef(spin * -90.0F, 0, 0, 1);
    }

    if (side == ForgeDirection.EAST) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
    }

    if (side == ForgeDirection.WEST) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    }

    if (side == ForgeDirection.NORTH) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
    }

    if (side == ForgeDirection.SOUTH) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
    }

    GL11.glPushMatrix();
    try {
        final ItemStack sis = ais.getItemStack();
        sis.stackSize = 1;

        final int br = 16 << 20 | 16 << 4;
        final int var11 = br % 65536;
        final int var12 = br / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F);

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        // RenderHelper.enableGUIStandardItemLighting();
        tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

        ClientHelper.proxy.doRenderItem(sis, cmt.getWorldObj());
    } catch (final Exception e) {
        AELog.error(e);
    }

    GL11.glPopMatrix();

    GL11.glTranslatef(0.0f, 0.14f, -0.24f);
    GL11.glScalef(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f);

    final long stackSize = ais.getStackSize();
    final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize);

    final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
    final int width = fr.getStringWidth(renderedStackSize);
    GL11.glTranslatef(-0.5f * width, 0.0f, -1.0f);
    fr.drawString(renderedStackSize, 0, 0, 0);

    GL11.glPopAttrib();
}

From source file:appeng.client.render.blocks.RenderBlockInscriber.java

License:Open Source License

private void renderItem(ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile,
        final Tessellator tess, final double x, final double y, final double z, final float f,
        final RenderBlocks renderer) {
    if (sis != null) {
        sis = sis.copy();/*from  w w w .  j a  va 2  s .  c o  m*/
        GL11.glPushMatrix();
        // fix to inscriber
        this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

        try {
            // move to center
            GL11.glTranslatef(0.5f, 0.5f + o, 0.5f);

            // set scale
            GL11.glScalef(ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE);
            GL11.glScalef(1.0f, 1.0f, 1.0f);

            final Block blk = Block.getBlockFromItem(sis.getItem());

            // is a block
            if (sis.getItemSpriteNumber() == 0 && block != null
                    && RenderBlocks.renderItemIn3d(blk.getRenderType())) {
                // rotate block in angle to make it more plastic
                GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f);
                GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
                GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
            }

            GL11.glRotatef(90.0f, 1, 0, 0);

            // << 20 | light << 4;
            final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord,
                    tile.zCoord, 0);
            final int var11 = br % 65536;
            final int var12 = br / 65536;

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

            tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

            this.doRenderItem(sis, tile);
        } catch (final Exception err) {
            AELog.error(err);
        }

        GL11.glPopMatrix();
    }
}

From source file:appeng.client.render.blocks.RenderBlockSkyChest.java

License:Open Source License

@Override
public void renderInventory(final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer,
        final ItemRenderType type, final Object[] obj) {
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final int metaData = is.getItemDamage();
    final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glTranslatef(-0.0F, -1.0F, -1.0F);

    this.model.chestLid.offsetY = -(0.9f / 16.0f);
    final float lidAngle = 0.0f;
    this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
    this.model.renderAll();

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyChest.java

License:Open Source License

@Override
public void renderTile(final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess,
        final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) {
    if (skyChest == null) {
        return;/*from  www .j a va 2s  .c om*/
    }

    if (!skyChest.hasWorldObj()) {
        return;
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final int metaData = skyChest.getWorldObj().getBlockMetadata(skyChest.xCoord, skyChest.yCoord,
            skyChest.zCoord);
    final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    this.applyTESRRotation(x, y, z, skyChest.getForward(), skyChest.getUp());

    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glTranslatef(-0.0F, -1.0F, -1.0F);

    final long now = System.currentTimeMillis();
    final long distance = now - skyChest.getLastEvent();

    if (skyChest.getPlayerOpen() > 0) {
        skyChest.setLidAngle(skyChest.getLidAngle() + distance * 0.0001f);
    } else {
        skyChest.setLidAngle(skyChest.getLidAngle() - distance * 0.0001f);
    }

    if (skyChest.getLidAngle() > 0.5f) {
        skyChest.setLidAngle(0.5f);
    }

    if (skyChest.getLidAngle() < 0.0f) {
        skyChest.setLidAngle(0.0f);
    }

    float lidAngle = skyChest.getLidAngle();
    lidAngle = 1.0F - lidAngle;
    lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;

    this.model.chestLid.offsetY = -(1.01f / 16.0f);
    this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);

    // The vanilla chests wants culling reversed...
    GL11.glCullFace(GL11.GL_FRONT);
    this.model.renderAll();
    GL11.glCullFace(GL11.GL_BACK);

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java

License:Open Source License

@Override
public void renderInventory(final BlockSkyCompass blk, final ItemStack is, final RenderBlocks renderer,
        ItemRenderType type, final Object[] obj) {
    if (type == ItemRenderType.INVENTORY) {
        boolean isGood = false;

        final IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
        for (int x = 0; x < inv.getSizeInventory(); x++) {
            if (inv.getStackInSlot(x) == is) {
                isGood = true;//  ww w.  j a  v a  2s .  c  o m
            }
        }

        if (!isGood) {
            type = ItemRenderType.FIRST_PERSON_MAP;
        }
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png");

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    if (type == ItemRenderType.ENTITY) {
        GL11.glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
        GL11.glScalef(1.0F, -1F, -1F);
        GL11.glScalef(2.5f, 2.5f, 2.5f);
        GL11.glTranslatef(-0.25F, -1.65F, -0.19F);
    } else {
        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glRotatef(15.3f, 0.0f, 0.0f, 1.0f);
        }

        GL11.glScalef(1.0F, -1F, -1F);
        GL11.glScalef(2.5f, 2.5f, 2.5f);

        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glTranslatef(0.3F, -1.65F, -0.19F);
        } else {
            GL11.glTranslatef(0.2F, -1.65F, -0.19F);
        }
    }

    long now = System.currentTimeMillis();
    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY
            || type == ItemRenderType.EQUIPPED) {
        EntityPlayer p = Minecraft.getMinecraft().thePlayer;
        float rYaw = p.rotationYaw;

        if (type == ItemRenderType.EQUIPPED) {
            p = (EntityPlayer) obj[1];
            rYaw = p.renderYawOffset;
        }

        final int x = (int) p.posX;
        final int y = (int) p.posY;
        final int z = (int) p.posZ;
        final CompassResult cr = CompassManager.INSTANCE.getCompassDirection(0, x, y, z);

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                CompassManager.INSTANCE.getCompassDirection(0, x + i - 1, y, z + j - 1);
            }
        }

        if (cr.isValidResult()) {
            if (cr.isSpin()) {
                now %= 100000;
                this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
            } else {
                if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
                    final float offRads = rYaw / 180.0f * (float) Math.PI;
                    final float adjustment = (float) Math.PI * 0.74f;
                    this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment));
                } else {
                    final float offRads = rYaw / 180.0f * (float) Math.PI;
                    final float adjustment = (float) Math.PI * -0.74f;
                    this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment));
                }
            }
        } else {
            now %= 1000000;
            this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f);
        }
    } else {
        now %= 100000;
        this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java

License:Open Source License

@Override
public void renderTile(final BlockSkyCompass block, final TileSkyCompass skyCompass, final Tessellator tess,
        final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) {
    if (skyCompass == null) {
        return;/*from w  w  w  .j a v a  2s .c  om*/
    }

    if (!skyCompass.hasWorldObj()) {
        return;
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glCullFace(GL11.GL_FRONT);

    final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png");

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    this.applyTESRRotation(x, y, z, skyCompass.getUp(), skyCompass.getForward());

    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glTranslatef(0.5F, -1.5F, -0.5F);

    long now = System.currentTimeMillis();

    CompassResult cr = null;
    if (skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN) {
        cr = CompassManager.INSTANCE.getCompassDirection(0, skyCompass.xCoord, skyCompass.yCoord,
                skyCompass.zCoord);
    } else {
        cr = new CompassResult(false, true, 0);
    }

    if (cr.isValidResult()) {
        if (cr.isSpin()) {
            now %= 100000;
            this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
        } else {
            this.model.renderAll(
                    (float) (skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy(cr.getRad())
                            : cr.getRad()));
        }
    } else {
        now %= 1000000;
        this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f);
    }

    GL11.glCullFace(GL11.GL_BACK);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.BusRenderer.java

License:Open Source License

@Override
public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
    if (item == null) {
        return;/*  www.j  ava  2s.  c om*/
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_LIGHTING);

    if (AEConfig.instance.isFeatureEnabled(AEFeature.AlphaPass) && item.getItem() instanceof IAlphaPassItem
            && ((IAlphaPassItem) item.getItem()).useAlphaPass(item)) {
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_BLEND);
    } else {
        GL11.glAlphaFunc(GL11.GL_GREATER, 0.4f);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glDisable(GL11.GL_BLEND);
    }

    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
        GL11.glTranslatef(-0.2f, -0.1f, -0.3f);
    }

    if (type == ItemRenderType.ENTITY) {
        GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
        GL11.glScalef(0.8f, 0.8f, 0.8f);
        GL11.glTranslatef(-0.8f, -0.87f, -0.7f);
    }

    if (type == ItemRenderType.INVENTORY) {
        GL11.glTranslatef(0.0f, -0.1f, 0.0f);
    }

    GL11.glTranslated(0.2, 0.3, 0.1);
    GL11.glScaled(1.2, 1.2, 1.);

    GL11.glColor4f(1, 1, 1, 1);
    Tessellator.instance.setColorOpaque_F(1, 1, 1);
    Tessellator.instance.setBrightness(14 << 20 | 14 << 4);

    BusRenderHelper.INSTANCE.setBounds(0, 0, 0, 1, 1, 1);
    BusRenderHelper.INSTANCE.setTexture(null);
    BusRenderHelper.INSTANCE.setInvColor(0xffffff);
    this.getRenderer().blockAccess = ClientHelper.proxy.getWorld();

    BusRenderHelper.INSTANCE.setOrientation(ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH);

    this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this
            .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this
                    .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0;
    this.getRenderer().useInventoryTint = false;
    this.getRenderer().overrideBlockTexture = null;

    if (item.getItem() instanceof IFacadeItem) {
        final IFacadeItem fi = (IFacadeItem) item.getItem();
        final IFacadePart fp = fi.createPartFromItemStack(item, ForgeDirection.SOUTH);

        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glRotatef(160.0f, 0.0f, 1.0f, 0.0f);
            GL11.glTranslated(-0.4, 0.1, -1.6);
        }

        if (fp != null) {
            fp.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer());
        }
    } else {
        final IPart ip = this.getRenderer(item, (IPartItem) item.getItem());
        if (ip != null) {
            if (type == ItemRenderType.ENTITY) {
                final int depth = ip.cableConnectionRenderTo();
                GL11.glTranslatef(0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f);
            }

            ip.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer());
        }
    }

    this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this
            .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this
                    .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0;

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:appeng.client.render.items.PaintBallRender.java

License:Open Source License

@Override
public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
    IIcon par2Icon = item.getIconIndex();
    if (item.getItemDamage() >= 20) {
        par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
    }// w w w .  j a  v  a2s .c  o m

    final float f4 = par2Icon.getMinU();
    final float f5 = par2Icon.getMaxU();
    final float f6 = par2Icon.getMinV();
    final float f7 = par2Icon.getMaxV();

    final ItemPaintBall ipb = (ItemPaintBall) item.getItem();

    final Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);

    final AEColor col = ipb.getColor(item);

    final int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
    final int r = (colorValue >> 16) & 0xff;
    final int g = (colorValue >> 8) & 0xff;
    final int b = (colorValue) & 0xff;

    if (item.getItemDamage() >= 20) {
        final float fail = 0.7f;
        final int full = (int) (255 * 0.3);
        GL11.glColor4ub((byte) (full + r * fail), (byte) (full + g * fail), (byte) (full + b * fail),
                (byte) 255);
    } else {
        GL11.glColor4ub((byte) r, (byte) g, (byte) b, (byte) 255);
    }

    if (type == ItemRenderType.INVENTORY) {
        GL11.glScalef(16F, 16F, 10F);
        GL11.glTranslatef(0.0F, 1.0F, 0.0F);
        GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV(0, 0, 0, f4, f7);
        tessellator.addVertexWithUV(1, 0, 0, f5, f7);
        tessellator.addVertexWithUV(1, 1, 0, f5, f6);
        tessellator.addVertexWithUV(0, 1, 0, f4, f6);
        tessellator.draw();
    } else {
        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glTranslatef(0.0F, 0.0F, 0.0F);
        } else {
            GL11.glTranslatef(-0.5F, -0.3F, 0.01F);
        }
        final float f12 = 0.0625F;
        ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(),
                par2Icon.getIconHeight(), f12);

        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glColor4f(1, 1, 1, 1.0F);
        GL11.glScalef(1F, 1.1F, 1F);
        GL11.glTranslatef(0.0F, 1.07F, f12 / -2.0f);
        GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
    }

    GL11.glColor4f(1, 1, 1, 1.0F);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:appeng.client.render.items.ToolBiometricCardRender.java

License:Open Source License

@Override
public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
    final IIcon par2Icon = item.getIconIndex();

    final float f4 = par2Icon.getMinU();
    final float f5 = par2Icon.getMaxU();
    final float f6 = par2Icon.getMinV();
    final float f7 = par2Icon.getMaxV();

    final Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();/*from   w w w  .  j a v a 2  s .  com*/
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);

    if (type == ItemRenderType.INVENTORY) {
        GL11.glColor4f(1, 1, 1, 1.0F);
        GL11.glScalef(16F, 16F, 10F);
        GL11.glTranslatef(0.0F, 1.0F, 0.0F);
        GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV(0, 0, 0, f4, f7);
        tessellator.addVertexWithUV(1, 0, 0, f5, f7);
        tessellator.addVertexWithUV(1, 1, 0, f5, f6);
        tessellator.addVertexWithUV(0, 1, 0, f4, f6);
        tessellator.draw();
    } else {
        GL11.glTranslatef(-0.5F, -0.3F, 0.01F);
        final float f12 = 0.0625F;
        ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(),
                par2Icon.getIconHeight(), f12);

        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glColor4f(1, 1, 1, 1.0F);
        GL11.glScalef(1F, 1.1F, 1F);
        GL11.glTranslatef(0.0F, 1.07F, f12 / -2.0f);
        GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
    }

    final float u = ExtraItemTextures.White.getIcon().getInterpolatedU(8.1);
    final float v = ExtraItemTextures.White.getIcon().getInterpolatedV(8.1);

    String username = "";
    if (item.getItem() instanceof IBiometricCard) {
        final GameProfile gp = ((IBiometricCard) item.getItem()).getProfile(item);
        if (gp != null) {
            username = gp.getName();
        }
    }
    final int hash = username.length() > 0 ? username.hashCode() : 0;

    GL11.glScalef(1F / 16F, 1F / 16F, 1F);
    GL11.glTranslatef(4, 6, 0);
    GL11.glDisable(GL11.GL_LIGHTING);

    tessellator.startDrawingQuads();

    AEColor col = AEColor.values()[Math.abs(3 + hash) % AEColor.values().length];
    if (hash == 0) {
        col = AEColor.Black;
    }

    final float z = 0;
    for (int x = 0; x < 8; x++)// 8
    {
        for (int y = 0; y < 6; y++)// 6
        {
            boolean isLit = false;

            if (x == 0 || y == 0 || x == 7 || y == 5) {
                isLit = false;
            } else {
                isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0;
            }

            if (isLit) {
                tessellator.setColorOpaque_I(col.mediumVariant);
            } else {
                final float scale = 0.3f / 255.0f;
                tessellator.setColorOpaque_F(((col.blackVariant >> 16) & 0xff) * scale,
                        ((col.blackVariant >> 8) & 0xff) * scale, (col.blackVariant & 0xff) * scale);
            }

            tessellator.addVertexWithUV(x, y, z, u, v);
            tessellator.addVertexWithUV(x + 1, y, z, u, v);
            tessellator.addVertexWithUV(x + 1, y + 1, z, u, v);
            tessellator.addVertexWithUV(x, y + 1, z, u, v);
        }
    }
    tessellator.draw();

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}