Java tutorial
/** * MrCrayfish's Furniture Mod * Copyright (C) 2014 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.render.tileentity; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import org.lwjgl.opengl.GL11; public class CookieRenderer extends TileEntitySpecialRenderer { private ItemStack cookie = new ItemStack(Items.cookie); private EntityItem entityItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, cookie); @Override public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float p_180535_8_, int p_180535_9_) { GL11.glPushMatrix(); this.entityItem.hoverStart = 0.0F; GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.05F, (float) posZ + 0.18F); GL11.glRotatef(180, 0, 1, 1); GL11.glScalef(0.9F, 0.9F, 0.9F); Block block = tileEntity.getBlockType(); int metadata = block.getMetaFromState(tileEntity.getWorld().getBlockState(tileEntity.getPos())); for (int i = 0; i < metadata; i++) { Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.1D * i, 0.0F, 0.0F); } GL11.glPopMatrix(); } }