List of usage examples for org.lwjgl.opengl GL11 glScalef
public static native void glScalef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:com.shinoow.abyssalcraft.client.model.entity.ModelDG.java
License:Apache License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { super.render(par1Entity, par2, par3, par4, par5, par6, par7); setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (isChild) { float f6 = 2.0F; GL11.glPushMatrix();//from ww w .jav a 2 s. c o m GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6); GL11.glTranslatef(0.0F, 21.0F * par7, 0.0F); Head.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); Spine1.render(par7); Spine2.render(par7); lrib1.render(par7); lrib2.render(par7); lrib3.render(par7); rrib1.render(par7); rrib2.render(par7); rrib3.render(par7); pelvis.render(par7); Spine3.render(par7); larm1.render(par7); rarm1.render(par7); lleg.render(par7); rleg.render(par7); back.render(par7); lside.render(par7); rside.render(par7); GL11.glPopMatrix(); } else { Head.render(par7); Spine1.render(par7); Spine2.render(par7); lrib1.render(par7); lrib2.render(par7); lrib3.render(par7); rrib1.render(par7); rrib2.render(par7); rrib3.render(par7); pelvis.render(par7); Spine3.render(par7); larm1.render(par7); rarm1.render(par7); lleg.render(par7); rleg.render(par7); back.render(par7); lside.render(par7); rside.render(par7); } }
From source file:com.shinoow.abyssalcraft.client.model.entity.ModelDragonBoss.java
License:Apache License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { GL11.glPushMatrix();//from www. ja va2 s.c o m EntityDragonBoss entitydragon = (EntityDragonBoss) par1Entity; float f6 = entitydragon.prevAnimTime + (entitydragon.animTime - entitydragon.prevAnimTime) * partialTicks; jaw.rotateAngleX = (float) (Math.sin(f6 * (float) Math.PI * 2.0F) + 1.0D) * 0.2F; float f7 = (float) (Math.sin(f6 * (float) Math.PI * 2.0F - 1.0F) + 1.0D); f7 = (f7 * f7 * 1.0F + f7 * 2.0F) * 0.05F; GL11.glTranslatef(0.0F, f7 - 2.0F, -3.0F); GL11.glRotatef(f7 * 2.0F, 1.0F, 0.0F, 0.0F); float f8 = -30.0F; float f9 = 0.0F; float f10 = 1.5F; double[] adouble = entitydragon.getMovementOffsets(6, partialTicks); float f11 = updateRotations(entitydragon.getMovementOffsets(5, partialTicks)[0] - entitydragon.getMovementOffsets(10, partialTicks)[0]); float f12 = updateRotations(entitydragon.getMovementOffsets(5, partialTicks)[0] + f11 / 2.0F); f8 += 2.0F; float f13 = f6 * (float) Math.PI * 2.0F; f8 = 20.0F; float f14 = -12.0F; float f15; for (int i = 0; i < 5; ++i) { double[] adouble1 = entitydragon.getMovementOffsets(5 - i, partialTicks); f15 = (float) Math.cos(i * 0.45F + f13) * 0.15F; neck.rotateAngleY = updateRotations(adouble1[0] - adouble[0]) * (float) Math.PI / 180.0F * f10; neck.rotateAngleX = f15 + (float) (adouble1[1] - adouble[1]) * (float) Math.PI / 180.0F * f10 * 5.0F; neck.rotateAngleZ = -updateRotations(adouble1[0] - f12) * (float) Math.PI / 180.0F * f10; neck.rotationPointY = f8; neck.rotationPointZ = f14; neck.rotationPointX = f9; f8 = (float) (f8 + Math.sin(neck.rotateAngleX) * 10.0D); f14 = (float) (f14 - Math.cos(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); f9 = (float) (f9 - Math.sin(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); neck.render(par7); } head.rotationPointY = f8; head.rotationPointZ = f14; head.rotationPointX = f9; double[] adouble2 = entitydragon.getMovementOffsets(0, partialTicks); head.rotateAngleY = updateRotations(adouble2[0] - adouble[0]) * (float) Math.PI / 180.0F * 1.0F; head.rotateAngleZ = -updateRotations(adouble2[0] - f12) * (float) Math.PI / 180.0F * 1.0F; head.render(par7); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 1.0F, 0.0F); GL11.glRotatef(-f11 * f10 * 1.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -1.0F, 0.0F); body.rotateAngleZ = 0.0F; body.render(par7); for (int j = 0; j < 2; ++j) { GL11.glEnable(GL11.GL_CULL_FACE); f15 = f6 * (float) Math.PI * 2.0F; wing.rotateAngleX = 0.125F - (float) Math.cos(f15) * 0.2F; wing.rotateAngleY = 0.25F; wing.rotateAngleZ = (float) (Math.sin(f15) + 0.125D) * 0.8F; wingTip.rotateAngleZ = -((float) (Math.sin(f15 + 2.0F) + 0.5D)) * 0.75F; rearLeg.rotateAngleX = 1.0F + f7 * 0.1F; rearLegTip.rotateAngleX = 0.5F + f7 * 0.1F; rearFoot.rotateAngleX = 0.75F + f7 * 0.1F; frontLeg.rotateAngleX = 1.3F + f7 * 0.1F; frontLegTip.rotateAngleX = -0.5F - f7 * 0.1F; frontFoot.rotateAngleX = 0.75F + f7 * 0.1F; wing.render(par7); frontLeg.render(par7); rearLeg.render(par7); GL11.glScalef(-1.0F, 1.0F, 1.0F); if (j == 0) GL11.glCullFace(GL11.GL_FRONT); } GL11.glPopMatrix(); GL11.glCullFace(GL11.GL_BACK); GL11.glDisable(GL11.GL_CULL_FACE); float f16 = -((float) Math.sin(f6 * (float) Math.PI * 2.0F)) * 0.0F; f13 = f6 * (float) Math.PI * 2.0F; f8 = 10.0F; f14 = 60.0F; f9 = 0.0F; adouble = entitydragon.getMovementOffsets(11, partialTicks); for (int k = 0; k < 12; ++k) { adouble2 = entitydragon.getMovementOffsets(12 + k, partialTicks); f16 = (float) (f16 + Math.sin(k * 0.45F + f13) * 0.05000000074505806D); neck.rotateAngleY = (updateRotations(adouble2[0] - adouble[0]) * f10 + 180.0F) * (float) Math.PI / 180.0F; neck.rotateAngleX = f16 + (float) (adouble2[1] - adouble[1]) * (float) Math.PI / 180.0F * f10 * 5.0F; neck.rotateAngleZ = updateRotations(adouble2[0] - f12) * (float) Math.PI / 180.0F * f10; neck.rotationPointY = f8; neck.rotationPointZ = f14; neck.rotationPointX = f9; f8 = (float) (f8 + Math.sin(neck.rotateAngleX) * 10.0D); f14 = (float) (f14 - Math.cos(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); f9 = (float) (f9 - Math.sin(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); neck.render(par7); } GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.model.entity.ModelDragonMinion.java
License:Apache License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { GL11.glPushMatrix();/*from w w w.ja v a 2 s .c om*/ EntityDragonMinion entitydragon = (EntityDragonMinion) par1Entity; float f6 = entitydragon.prevAnimTime + (entitydragon.animTime - entitydragon.prevAnimTime) * partialTicks; jaw.rotateAngleX = (float) (Math.sin(f6 * (float) Math.PI * 2.0F) + 1.0D) * 0.2F; float f7 = (float) (Math.sin(f6 * (float) Math.PI * 2.0F - 1.0F) + 1.0D); f7 = (f7 * f7 * 1.0F + f7 * 2.0F) * 0.05F; GL11.glTranslatef(0.0F, f7 - 2.0F, -3.0F); GL11.glRotatef(f7 * 2.0F, 1.0F, 0.0F, 0.0F); float f8 = -30.0F; float f9 = 0.0F; float f10 = 1.5F; double[] adouble = entitydragon.getMovementOffsets(6, partialTicks); float f11 = updateRotations(entitydragon.getMovementOffsets(5, partialTicks)[0] - entitydragon.getMovementOffsets(10, partialTicks)[0]); float f12 = updateRotations(entitydragon.getMovementOffsets(5, partialTicks)[0] + f11 / 2.0F); f8 += 2.0F; float f13 = f6 * (float) Math.PI * 2.0F; f8 = 20.0F; float f14 = -12.0F; float f15; for (int i = 0; i < 5; ++i) { double[] adouble1 = entitydragon.getMovementOffsets(5 - i, partialTicks); f15 = (float) Math.cos(i * 0.45F + f13) * 0.15F; neck.rotateAngleY = updateRotations(adouble1[0] - adouble[0]) * (float) Math.PI / 180.0F * f10; neck.rotateAngleX = f15 + (float) (adouble1[1] - adouble[1]) * (float) Math.PI / 180.0F * f10 * 5.0F; neck.rotateAngleZ = -updateRotations(adouble1[0] - f12) * (float) Math.PI / 180.0F * f10; neck.rotationPointY = f8; neck.rotationPointZ = f14; neck.rotationPointX = f9; f8 = (float) (f8 + Math.sin(neck.rotateAngleX) * 10.0D); f14 = (float) (f14 - Math.cos(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); f9 = (float) (f9 - Math.sin(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); neck.render(par7); } head.rotationPointY = f8; head.rotationPointZ = f14; head.rotationPointX = f9; double[] adouble2 = entitydragon.getMovementOffsets(0, partialTicks); head.rotateAngleY = updateRotations(adouble2[0] - adouble[0]) * (float) Math.PI / 180.0F * 1.0F; head.rotateAngleZ = -updateRotations(adouble2[0] - f12) * (float) Math.PI / 180.0F * 1.0F; head.render(par7); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 1.0F, 0.0F); GL11.glRotatef(-f11 * f10 * 1.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -1.0F, 0.0F); body.rotateAngleZ = 0.0F; body.render(par7); for (int j = 0; j < 2; ++j) { GL11.glEnable(GL11.GL_CULL_FACE); f15 = f6 * (float) Math.PI * 2.0F; wing.rotateAngleX = 0.125F - (float) Math.cos(f15) * 0.2F; wing.rotateAngleY = 0.25F; wing.rotateAngleZ = (float) (Math.sin(f15) + 0.125D) * 0.8F; wingTip.rotateAngleZ = -((float) (Math.sin(f15 + 2.0F) + 0.5D)) * 0.75F; rearLeg.rotateAngleX = 1.0F + f7 * 0.1F; rearLegTip.rotateAngleX = 0.5F + f7 * 0.1F; rearFoot.rotateAngleX = 0.75F + f7 * 0.1F; frontLeg.rotateAngleX = 1.3F + f7 * 0.1F; frontLegTip.rotateAngleX = -0.5F - f7 * 0.1F; frontFoot.rotateAngleX = 0.75F + f7 * 0.1F; wing.render(par7); frontLeg.render(par7); rearLeg.render(par7); GL11.glScalef(-1.0F, 1.0F, 1.0F); if (j == 0) GL11.glCullFace(GL11.GL_FRONT); } GL11.glPopMatrix(); GL11.glCullFace(GL11.GL_BACK); GL11.glDisable(GL11.GL_CULL_FACE); float f16 = -((float) Math.sin(f6 * (float) Math.PI * 2.0F)) * 0.0F; f13 = f6 * (float) Math.PI * 2.0F; f8 = 10.0F; f14 = 60.0F; f9 = 0.0F; adouble = entitydragon.getMovementOffsets(11, partialTicks); for (int k = 0; k < 12; ++k) { adouble2 = entitydragon.getMovementOffsets(12 + k, partialTicks); f16 = (float) (f16 + Math.sin(k * 0.45F + f13) * 0.05000000074505806D); neck.rotateAngleY = (updateRotations(adouble2[0] - adouble[0]) * f10 + 180.0F) * (float) Math.PI / 180.0F; neck.rotateAngleX = f16 + (float) (adouble2[1] - adouble[1]) * (float) Math.PI / 180.0F * f10 * 5.0F; neck.rotateAngleZ = updateRotations(adouble2[0] - f12) * (float) Math.PI / 180.0F * f10; neck.rotationPointY = f8; neck.rotationPointZ = f14; neck.rotationPointX = f9; f8 = (float) (f8 + Math.sin(neck.rotateAngleX) * 10.0D); f14 = (float) (f14 - Math.cos(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); f9 = (float) (f9 - Math.sin(neck.rotateAngleY) * Math.cos(neck.rotateAngleX) * 10.0D); neck.render(par7); } GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.render.block.RenderODB.java
License:Apache License
public void doRender(EntityODBPrimed par1EntityODBPrimed, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix();// w w w . j a v a2 s . co m GL11.glTranslatef((float) par2, (float) par4, (float) par6); float var10; if (par1EntityODBPrimed.fuse - par9 + 1.0F < 10.0F) { var10 = 1.0F - (par1EntityODBPrimed.fuse - par9 + 1.0F) / 10.0F; if (var10 < 0.0F) var10 = 0.0F; if (var10 > 1.0F) var10 = 1.0F; var10 *= var10; var10 *= var10; float var11 = 1.0F + var10 * 0.3F; GL11.glScalef(var11, var11, var11); } var10 = (1.0F - (par1EntityODBPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F; bindEntityTexture(par1EntityODBPrimed); blockRenderer.renderBlockAsItem(AbyssalCraft.ODB, 0, par1EntityODBPrimed.getBrightness(par9)); if (par1EntityODBPrimed.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, var10); blockRenderer.renderBlockAsItem(AbyssalCraft.ODB, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.render.block.RenderODBc.java
License:Apache License
public void doRender(EntityODBcPrimed par1EntityODBcPrimed, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix();/* w w w. j a va2s .c o m*/ GL11.glTranslatef((float) par2, (float) par4, (float) par6); float var10; if (par1EntityODBcPrimed.fuse - par9 + 1.0F < 10.0F) { var10 = 1.0F - (par1EntityODBcPrimed.fuse - par9 + 1.0F) / 10.0F; if (var10 < 0.0F) var10 = 0.0F; if (var10 > 1.0F) var10 = 1.0F; var10 *= var10; var10 *= var10; float var11 = 1.0F + var10 * 0.3F; GL11.glScalef(var11, var11, var11); } var10 = (1.0F - (par1EntityODBcPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F; bindEntityTexture(par1EntityODBcPrimed); blockRenderer.renderBlockAsItem(AbyssalCraft.ODBcore, 0, par1EntityODBcPrimed.getBrightness(par9)); if (par1EntityODBcPrimed.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, var10); blockRenderer.renderBlockAsItem(AbyssalCraft.ODBcore, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderAntiBat.java
License:Apache License
protected void preRenderCallback(EntityAntiBat par1EntityBat, float par2) { GL11.glScalef(0.35F, 0.35F, 0.35F); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderAntiCreeper.java
License:Apache License
protected void preRenderCallback(EntityAntiCreeper par1EntityAntiCreeper, float par2) { float f1 = par1EntityAntiCreeper.getCreeperFlashIntensity(par2); float f2 = 1.0F + MathHelper.sin(f1 * 100.0F) * f1 * 0.01F; if (f1 < 0.0F) f1 = 0.0F;/* w w w .j a v a 2s.c om*/ if (f1 > 1.0F) f1 = 1.0F; f1 *= f1; f1 *= f1; float f3 = (1.0F + f1 * 0.4F) * f2; float f4 = (1.0F + f1 * 0.1F) / f2; GL11.glScalef(f3, f4, f3); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonBoss.java
License:Apache License
/** * Applies the scale to the transform matrix *///w w w . j a v a 2s. c om protected void preRenderScale(EntityDragonBoss par1EntityDragonMinion, float par2) { GL11.glScalef(scale, scale, scale); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonMinion.java
License:Apache License
/** * Applies the scale to the transform matrix *///from w ww .ja v a2 s . c o m protected void preRenderScale(EntityDragonMinion par1EntityDragonMinion, float par2) { GL11.glScalef(scale, scale, scale); }
From source file:com.shinoow.abyssalcraft.client.render.entity.Renderdreadguard.java
License:Apache License
/** * Applies the scale to the transform matrix *//* www . j a v a2 s . co m*/ protected void preRenderScale(EntityDreadguard par1Entitydreadguard, float par2) { GL11.glScalef(scale, scale, scale); }