com.pahimar.ee3.client.renderer.item.ItemCalcinatorRenderer.java Source code

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Here is the source code for com.pahimar.ee3.client.renderer.item.ItemCalcinatorRenderer.java

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package com.pahimar.ee3.client.renderer.item;

import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

import com.pahimar.ee3.client.model.ModelCalcinator;
import com.pahimar.ee3.lib.Textures;

import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

/**
 * Equivalent-Exchange-3
 * 
 * ItemCalcinatorRenderer
 * 
 * @author pahimar
 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
 * 
 */
@SideOnly(Side.CLIENT)
public class ItemCalcinatorRenderer implements IItemRenderer {

    private ModelCalcinator modelCalcinator;

    public ItemCalcinatorRenderer() {

        modelCalcinator = new ModelCalcinator();
    }

    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {

        return true;
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {

        return true;
    }

    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

        switch (type) {
        case ENTITY: {
            renderCalcinator(-0.5F, 0.0F, 0.5F, 1.0F);
            return;
        }
        case EQUIPPED: {
            renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F);
            return;
        }
        case EQUIPPED_FIRST_PERSON: {
            renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F);
            return;
        }
        case INVENTORY: {
            renderCalcinator(0.0F, -0.1F, 1.0F, 1.0F);
            return;
        }
        default:
            return;
        }
    }

    private void renderCalcinator(float x, float y, float z, float scale) {

        GL11.glPushMatrix();
        GL11.glDisable(GL11.GL_LIGHTING);

        // Scale, Translate, Rotate
        GL11.glScalef(scale, scale, scale);
        GL11.glTranslatef(x, y, z);
        GL11.glRotatef(-90F, 1F, 0, 0);

        // Bind texture
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_CALCINATOR);

        // Render
        modelCalcinator.render();

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glPopMatrix();
    }
}