Java tutorial
package com.pahimar.ee3.client.renderer.item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.pahimar.ee3.client.model.ModelCalcinator; import com.pahimar.ee3.lib.Textures; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Equivalent-Exchange-3 * * ItemCalcinatorRenderer * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ @SideOnly(Side.CLIENT) public class ItemCalcinatorRenderer implements IItemRenderer { private ModelCalcinator modelCalcinator; public ItemCalcinatorRenderer() { modelCalcinator = new ModelCalcinator(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: { renderCalcinator(-0.5F, 0.0F, 0.5F, 1.0F); return; } case EQUIPPED: { renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F); return; } case EQUIPPED_FIRST_PERSON: { renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F); return; } case INVENTORY: { renderCalcinator(0.0F, -0.1F, 1.0F, 1.0F); return; } default: return; } } private void renderCalcinator(float x, float y, float z, float scale) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate GL11.glScalef(scale, scale, scale); GL11.glTranslatef(x, y, z); GL11.glRotatef(-90F, 1F, 0, 0); // Bind texture FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_CALCINATOR); // Render modelCalcinator.render(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }