List of usage examples for javax.media.j3d BranchGroup addChild
public void addChild(Node child)
From source file:ConeYoyoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin); objSpin.addChild(new ConeYoyo().getBG()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator);//from w w w . j a v a 2 s . c o m // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:BackgroundGeometry.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w . ja v a 2s . c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup objTrans = new TransformGroup(); objScale.addChild(objTrans); Background bg = new Background(); bg.setApplicationBounds(bounds); BranchGroup backGeoBranch = new BranchGroup(); Sphere sphereObj = new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_NORMALS_INWARD | Sphere.GENERATE_TEXTURE_COORDS, 45); Appearance backgroundApp = sphereObj.getAppearance(); backGeoBranch.addChild(sphereObj); bg.setGeometry(backGeoBranch); objTrans.addChild(bg); TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), this); if (tex != null) backgroundApp.setTexture(tex.getTexture()); Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f); Transform3D modelTransform = new Transform3D(); Transform3D tmpTransform = new Transform3D(); double angleInc = Math.PI / 8.0; double angle = 0.0; int numBoxes = 16; float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f }; float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.4f }; float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.2f }; Appearance a1 = new Appearance(); Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f); Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f); Material m = new Material(oColor, eColor, oColor, sColor, 100.0f); m.setLightingEnable(true); a1.setMaterial(m); for (int i = 0; i < numBoxes; i++, angle += angleInc) { modelTransform.rotY(angle); tmpTransform.set(tranlation); modelTransform.mul(tmpTransform); TransformGroup tgroup = new TransformGroup(modelTransform); objTrans.addChild(tgroup); tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i], Box.GENERATE_NORMALS, a1)); } // Shine it with two lights. Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt1); objScale.addChild(lgt2); return objRoot; }
From source file:TextureImage.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create appearance object for textured cube Appearance app = new Appearance(); Texture tex = new TextureLoader(texImage, this).getTexture(); app.setTexture(tex);/* w ww . ja v a 2 s . co m*/ TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); app.setTextureAttributes(texAttr); // Create textured cube and add it to the scene graph. Box textureCube = new Box(0.4f, 0.4f, 0.4f, Box.GENERATE_TEXTURE_COORDS, app); objTrans.addChild(textureCube); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleGame.java
/** * This puts all the content togther. It used the three 'build' functions to * create the duck, the gun and the ball. It also creates the two behaviours * from the DuckBehaviour and GunBehaviour classes. It then puts all this * together./*from w w w .j a v a2 s . c om*/ * * @return BranchGroup that is the root of the content. */ protected BranchGroup buildContentBranch() { BranchGroup contentBranch = new BranchGroup(); Node theDuck = buildDuck(); contentBranch.addChild(theDuck); Node theBall = buildBall(); contentBranch.addChild(theBall); DuckBehaviour hitTheDuck = new DuckBehaviour(theDuck, duckSwitch, duckAlpha, bounds); GunBehaviour shootTheGun = new GunBehaviour(ballAlpha, moveBall, gunXfmGrp, bounds); contentBranch.addChild(hitTheDuck); contentBranch.addChild(shootTheGun); contentBranch.addChild(buildGun()); addLights(contentBranch); return contentBranch; }
From source file:SimpleMorph.java
/** * Build the content branch for the scene graph * /* w w w.j a va 2s.com*/ * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { //Create the appearance object Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Make the cube key shape IndexedQuadArray indexedCube = new IndexedQuadArray(8, IndexedQuadArray.COORDINATES | IndexedQuadArray.NORMALS, 24); Point3f[] cubeCoordinates = { new Point3f(1.0f, 1.0f, 1.0f), new Point3f(-1.0f, 1.0f, 1.0f), new Point3f(-1.0f, -1.0f, 1.0f), new Point3f(1.0f, -1.0f, 1.0f), new Point3f(1.0f, 1.0f, -1.0f), new Point3f(-1.0f, 1.0f, -1.0f), new Point3f(-1.0f, -1.0f, -1.0f), new Point3f(1.0f, -1.0f, -1.0f) }; Vector3f[] cubeNormals = { new Vector3f(0.0f, 0.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f), new Vector3f(1.0f, 0.0f, 0.0f), new Vector3f(-1.0f, 0.0f, 0.0f), new Vector3f(0.0f, 1.0f, 0.0f), new Vector3f(0.0f, -1.0f, 0.0f) }; int cubeCoordIndices[] = { 0, 1, 2, 3, 7, 6, 5, 4, 0, 3, 7, 4, 5, 6, 2, 1, 0, 4, 5, 1, 6, 7, 3, 2 }; int cubeNormalIndices[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 }; indexedCube.setCoordinates(0, cubeCoordinates); indexedCube.setNormals(0, cubeNormals); indexedCube.setCoordinateIndices(0, cubeCoordIndices); indexedCube.setNormalIndices(0, cubeNormalIndices); //Make the pyramid key shape. Although this needs //only five vertices to create the desired shape, we //need to use six vertices so that it has the same //number as the cube. IndexedQuadArray indexedPyramid = new IndexedQuadArray(8, IndexedQuadArray.COORDINATES | IndexedQuadArray.NORMALS, 24); Point3f[] pyramidCoordinates = { new Point3f(0.0f, 1.0f, 0.0f), new Point3f(0.0f, 1.0f, 0.0f), new Point3f(-1.0f, -1.0f, 1.0f), new Point3f(1.0f, -1.0f, 1.0f), new Point3f(0.0f, 1.0f, 0.0f), new Point3f(0.0f, 1.0f, 0.0f), new Point3f(-1.0f, -1.0f, -1.0f), new Point3f(1.0f, -1.0f, -1.0f) }; Vector3f[] pyramidNormals = { new Vector3f(0.0f, 0.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f), new Vector3f(1.0f, 0.0f, 0.0f), new Vector3f(-1.0f, 0.0f, 0.0f), new Vector3f(0.0f, 1.0f, 0.0f), new Vector3f(0.0f, -1.0f, 0.0f) }; int pyramidCoordIndices[] = { 0, 1, 2, 3, 7, 6, 5, 4, 0, 3, 7, 4, 5, 6, 2, 1, 0, 4, 5, 1, 6, 7, 3, 2 }; int pyramidNormalIndices[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 }; indexedPyramid.setCoordinates(0, pyramidCoordinates); indexedPyramid.setNormals(0, pyramidNormals); indexedPyramid.setCoordinateIndices(0, pyramidCoordIndices); indexedPyramid.setNormalIndices(0, pyramidNormalIndices); //Set the contents of the array to the two shapes GeometryArray[] theShapes = new GeometryArray[2]; theShapes[0] = indexedCube; theShapes[1] = indexedPyramid; BranchGroup contentBranch = new BranchGroup(); //Create a transform to rotate the shape slightly Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); contentBranch.addChild(rotationGroup); addLights(contentBranch); //Call the function to build the morph rotationGroup.addChild(createMorph(theShapes, app)); return contentBranch; }
From source file:Position.java
public Position() { SimpleUniverse universe = new SimpleUniverse(); BranchGroup group = new BranchGroup(); // X axis made of spheres for (float x = -1.0f; x <= 1.0f; x = x + 0.1f) { Sphere sphere = new Sphere(0.05f); TransformGroup tg = new TransformGroup(); Transform3D transform = new Transform3D(); Vector3f vector = new Vector3f(x, .0f, .0f); transform.setTranslation(vector); tg.setTransform(transform);/* ww w . j av a 2 s . c o m*/ tg.addChild(sphere); group.addChild(tg); } // Y axis made of cones for (float y = -1.0f; y <= 1.0f; y = y + 0.1f) { TransformGroup tg = new TransformGroup(); Transform3D transform = new Transform3D(); Cone cone = new Cone(0.05f, 0.1f); Vector3f vector = new Vector3f(.0f, y, .0f); transform.setTranslation(vector); tg.setTransform(transform); tg.addChild(cone); group.addChild(tg); } // Z axis made of cylinders for (float z = -1.0f; z <= 1.0f; z = z + 0.1f) { TransformGroup tg = new TransformGroup(); Transform3D transform = new Transform3D(); Cylinder cylinder = new Cylinder(0.05f, 0.1f); Vector3f vector = new Vector3f(.0f, .0f, z); transform.setTranslation(vector); tg.setTransform(transform); tg.addChild(cylinder); group.addChild(tg); } Color3f light1Color = new Color3f(.1f, 1.4f, .1f); // green light BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); group.addChild(light1); universe.getViewingPlatform().setNominalViewingTransform(); // add the group of objects to the Universe universe.addBranchGraph(group); }
From source file:PickWorld.java
public BranchGroup createSceneGraph(Canvas3D c) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(1.0);/*from w ww.j a va 2 s . co m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Attach picking behavior utlities to the scene root. // They will wake up when user manipulates a scene node. PickRotateBehavior behavior = new PickRotateBehavior(objRoot, c, bounds); objRoot.addChild(behavior); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, c, bounds); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, c, bounds); objRoot.addChild(behavior3); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.4f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; int numRows = 3, numCols = 5; Appearance[][] app = new Appearance[numRows][numCols]; for (row = 0; row < numRows; row++) for (col = 0; col < numCols; col++) app[row][col] = createAppearance(row * numCols + col); for (int i = 0; i < numRows; i++) { double ypos = (double) (i - numRows / 2) * 0.6; for (int j = 0; j < numCols; j++) { double xpos = (double) (j - numCols / 2) * 0.4; objScale.addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);//from w w w . j av a 2 s. c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); return objRoot; }
From source file:SimpleMouse.java
/** * Build the view branch of the scene graph * //from w w w.jav a 2 s .co m * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:Text2DTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);// ww w. j av a 2 s .c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); TransformGroup textTranslationGroup; Transform3D textTranslation; float yPos = -.5f; Shape3D textObject = new Text2D("Rotating Yellow Text", new Color3f(1f, 1f, 0f), "Serif", 60, Font.BOLD); Appearance app = textObject.getAppearance(); PolygonAttributes pa = app.getPolygonAttributes(); if (pa == null) pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); if (app.getPolygonAttributes() == null) app.setPolygonAttributes(pa); objTrans.addChild(textObject); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(objTrans); objScale.addChild(textTranslationGroup); yPos += .5f; /* Blue 40point text */ textObject = new Text2D("Blue 40point Text", new Color3f(0f, 0f, 1f), "Serif", 40, Font.BOLD); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; /* Green italic text */ textObject = new Text2D("Green Italic Text", new Color3f(0f, 1f, 0f), "Serif", 70, Font.ITALIC); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); return objRoot; }