List of usage examples for javax.media.j3d BranchGroup addChild
public void addChild(Node child)
From source file:PickCollisionTest.java
protected void addSphere(BranchGroup bg, double x, double y, double z, Vector3d incVector, String name) { Appearance app = new Appearance(); TransformGroup sphereTg = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3d(x, y, z)); sphereTg.setTransform(t3d);/*from www . ja v a 2s . co m*/ sphereTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); sphereTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); sphereTg.addChild(new Sphere(1, app)); bg.addChild(sphereTg); recursiveSetUserData(sphereTg, name); // create the collision behaviour CollisionBehavior collisionBehavior = new CollisionBehavior(bg, sphereTg, app, new Vector3d(x, y, z), incVector); collisionBehavior.setSchedulingBounds(getApplicationBounds()); bg.addChild(collisionBehavior); }
From source file:SimpleTest.java
public BranchGroup createBackground() { // create a parent BranchGroup for the Background BranchGroup backgroundGroup = new BranchGroup(); // create a new Background node Background back = new Background(); // set the range of influence of the background back.setApplicationBounds(getBoundingSphere()); // create a BranchGroup that will hold // our Sphere geometry BranchGroup bgGeometry = new BranchGroup(); // create an appearance for the Sphere Appearance app = new Appearance(); // load a texture image using the Java 3D texture loader Texture tex = new TextureLoader("back.jpg", this).getTexture(); // apply the texture to the Appearance app.setTexture(tex);//from www . j a v a 2s . c o m // create the Sphere geometry with radius 1.0 // we tell the Sphere to generate texture coordinates // to enable the texture image to be rendered // and because we are *inside* the Sphere we have to generate // Normal coordinates inwards or the Sphere will not be visible. Sphere sphere = new Sphere(1.0f, Primitive.GENERATE_TEXTURE_COORDS | Primitive.GENERATE_NORMALS_INWARD, app); // start wiring everything together // add the Sphere to its parent BranchGroup bgGeometry.addChild(sphere); // assign the BranchGroup to the Background as geometry. back.setGeometry(bgGeometry); // add the Background node to its parent BranchGroup backgroundGroup.addChild(back); return backgroundGroup; }
From source file:SimpleMouse.java
/** * Build the content branch for the scene graph * //from w w w . j av a2 s . com * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); Box cube = new Box(2.0f, 2.0f, 2.0f, app); BranchGroup contentBranch = new BranchGroup(); addLights(contentBranch); //Create the transform groups that will be //affected by the mouse utiltities TransformGroup spinGroup = new TransformGroup(); TransformGroup zoomGroup = new TransformGroup(); TransformGroup moveGroup = new TransformGroup(); //Set the capabilities of the groups so that we can //manipulate them spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); zoomGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); zoomGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); moveGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); moveGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); //Create and use the rotation utility MouseRotate mouseSpin = new MouseRotate(); mouseSpin.setTransformGroup(spinGroup); contentBranch.addChild(mouseSpin); mouseSpin.setSchedulingBounds(bounds); //Create and use the zoom utility MouseZoom mouseSize = new MouseZoom(); mouseSize.setTransformGroup(zoomGroup); contentBranch.addChild(mouseSize); mouseSize.setSchedulingBounds(bounds); //Create and use the translation utility MouseTranslate mouseMove = new MouseTranslate(); mouseMove.setTransformGroup(moveGroup); contentBranch.addChild(mouseMove); mouseMove.setSchedulingBounds(bounds); //Put it all together spinGroup.addChild(cube); moveGroup.addChild(spinGroup); zoomGroup.addChild(moveGroup); contentBranch.addChild(zoomGroup); return contentBranch; }
From source file:CompileTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // do NOT auto compute bounds for this node objRoot.setBoundsAutoCompute(false); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(createApplicationBounds()); objTrans.addChild(rotator);/*from ww w . j a v a2 s . c o m*/ objTrans.addChild(createColorCubes()); objRoot.addChild(objTrans); return objRoot; }
From source file:PolygonOffset.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe//from www. j av a2 s .c om Appearance wireApp = new Appearance(); ColoringAttributes wireCa = new ColoringAttributes(); wireCa.setColor(black); wireApp.setColoringAttributes(wireCa); wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 15, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 10, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // set up a white background Background bgWhite = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:BackgroundApp.java
public BranchGroup createBackGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); PointArray starGeom1 = new PointArray(7, PointArray.COORDINATES); Appearance starAppear1 = new Appearance(); starGeom1.setCoordinate(0, new Point3f(0.79483311f, -0.58810995f, 0.14955615f)); starGeom1.setCoordinate(1, new Point3f(0.44430932f, -0.55736839f, -0.70137505f)); starGeom1.setCoordinate(2, new Point3f(0.94901367f, -0.30404968f, 0.08322775f)); starGeom1.setCoordinate(3, new Point3f(0.68060123f, -0.43044807f, 0.59287173f)); starGeom1.setCoordinate(4, new Point3f(-0.11641672f, 0.47273532f, 0.87348049f)); starGeom1.setCoordinate(5, new Point3f(-0.10399289f, -0.98059412f, 0.16619437f)); starGeom1.setCoordinate(6, new Point3f(0.08024400f, -0.96944100f, -0.23182900f)); PointAttributes point1 = new PointAttributes(4.0f, false); starAppear1.setPointAttributes(point1); objRoot.addChild(new Shape3D(starGeom1, starAppear1)); PointArray starGeom2 = new PointArray(18, PointArray.COORDINATES); starGeom2.setCoordinate(0, new Point3f(0.050844f, -0.992329f, 0.112678f)); starGeom2.setCoordinate(1, new Point3f(-0.063091f, -0.997672f, 0.025869f)); starGeom2.setCoordinate(2, new Point3f(0.096706f, -0.980384f, 0.171736f)); starGeom2.setCoordinate(3, new Point3f(-0.562384f, 0.073568f, 0.823595f)); starGeom2.setCoordinate(4, new Point3f(-0.863904f, 0.059045f, 0.500180f)); starGeom2.setCoordinate(5, new Point3f(-0.727033f, 0.304149f, 0.615559f)); starGeom2.setCoordinate(6, new Point3f(-0.724850f, 0.535590f, 0.433281f)); starGeom2.setCoordinate(7, new Point3f(0.185904f, -0.976907f, -0.105311f)); starGeom2.setCoordinate(8, new Point3f(0.738028f, -0.531886f, -0.415221f)); starGeom2.setCoordinate(9, new Point3f(-0.402152f, 0.392690f, -0.827085f)); starGeom2.setCoordinate(10, new Point3f(-0.020020f, -0.999468f, -0.025724f)); starGeom2.setCoordinate(11, new Point3f(-0.384103f, -0.887075f, 0.256050f)); starGeom2.setCoordinate(12, new Point3f(-0.224464f, -0.968946f, -0.103720f)); starGeom2.setCoordinate(13, new Point3f(-0.828880f, -0.397932f, -0.393203f)); starGeom2.setCoordinate(14, new Point3f(-0.010557f, -0.998653f, 0.050797f)); starGeom2.setCoordinate(15, new Point3f(-0.282122f, 0.258380f, -0.923930f)); starGeom2.setCoordinate(16, new Point3f(-0.941342f, -0.030364f, 0.336082f)); starGeom2.setCoordinate(17, new Point3f(0.00057f, -0.99651f, -0.08344f)); Appearance starAppear2 = new Appearance(); PointAttributes point2 = new PointAttributes(2.0f, false); starAppear2.setPointAttributes(point2); objRoot.addChild(new Shape3D(starGeom2, starAppear2)); PointArray starGeom3 = new PointArray(20, PointArray.COORDINATES); starGeom3.setCoordinate(0, new Point3f(0.07292f, -0.98862f, -0.13153f)); starGeom3.setCoordinate(1, new Point3f(0.23133f, -0.87605f, -0.42309f)); starGeom3.setCoordinate(2, new Point3f(-0.08215f, -0.64657f, 0.75840f)); starGeom3.setCoordinate(3, new Point3f(-0.84545f, 0.53398f, 0.00691f)); starGeom3.setCoordinate(4, new Point3f(-0.49365f, -0.83645f, -0.23795f)); starGeom3.setCoordinate(5, new Point3f(0.06883f, -0.99319f, -0.09396f)); starGeom3.setCoordinate(6, new Point3f(0.87582f, -0.40662f, 0.25997f)); starGeom3.setCoordinate(7, new Point3f(-0.09095f, -0.99555f, 0.02467f)); starGeom3.setCoordinate(8, new Point3f(0.45306f, -0.81575f, -0.35955f)); starGeom3.setCoordinate(9, new Point3f(0.17669f, -0.97939f, 0.09776f)); starGeom3.setCoordinate(10, new Point3f(0.27421f, -0.83963f, 0.46884f)); starGeom3.setCoordinate(11, new Point3f(0.32703f, -0.94013f, -0.09584f)); starGeom3.setCoordinate(12, new Point3f(-0.01615f, -0.99798f, -0.06132f)); starGeom3.setCoordinate(13, new Point3f(-0.76665f, 0.45998f, -0.44791f)); starGeom3.setCoordinate(14, new Point3f(-0.91025f, -0.07102f, 0.40791f)); starGeom3.setCoordinate(15, new Point3f(-0.00240f, -0.97104f, -0.23887f)); starGeom3.setCoordinate(16, new Point3f(0.91936f, -0.39244f, 0.02740f)); starGeom3.setCoordinate(17, new Point3f(0.18290f, -0.97993f, 0.07920f)); starGeom3.setCoordinate(18, new Point3f(-0.48755f, 0.61592f, 0.61884f)); starGeom3.setCoordinate(19, new Point3f(-0.89375f, 0.36087f, -0.26626f)); objRoot.addChild(new Shape3D(starGeom3)); int[] stripCount = { 10 }; LineStripArray orion = new LineStripArray(10, LineStripArray.COORDINATES, stripCount); orion.setCoordinate(0, new Point3f(0.978330f, -0.033900f, 0.204426f)); orion.setCoordinate(1, new Point3f(0.968007f, -0.167860f, 0.186506f)); orion.setCoordinate(2, new Point3f(0.981477f, -0.142660f, 0.127873f)); orion.setCoordinate(3, new Point3f(0.983764f, -0.005220f, 0.179391f)); orion.setCoordinate(4, new Point3f(0.981112f, 0.110597f, 0.158705f)); orion.setCoordinate(5, new Point3f(0.967377f, 0.172516f, 0.185523f)); orion.setCoordinate(6, new Point3f(0.961385f, 0.128845f, 0.243183f)); orion.setCoordinate(7, new Point3f(0.978330f, -0.033900f, 0.204426f)); orion.setCoordinate(8, new Point3f(0.981293f, -0.020980f, 0.191375f)); orion.setCoordinate(9, new Point3f(0.983764f, -0.005220f, 0.179391f)); objRoot.addChild(new Shape3D(orion)); objRoot.compile();//from w w w . j a v a 2 s. com return objRoot; }
From source file:StereoCube.java
public BranchGroup createSceneGraph(int i) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg);/* w w w. j a va 2 s. com*/ tg.addChild(new ColorCube(0.4)); MouseRotate behavior = new MouseRotate(); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); return objRoot; }
From source file:OrientedTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objScale = new TransformGroup(); Transform3D textMat = new Transform3D(); // Assuming uniform size chars, set scale to fit string in view textMat.setScale(1.2 / sl);/*w w w. ja va 2 s . c o m*/ objScale.setTransform(textMat); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Appearance apText = new Appearance(); Material m = new Material(); m.setLightingEnable(true); apText.setMaterial(m); Appearance apEarth = new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); apEarth.setMaterial(mm); Appearance apStone = new Appearance(); apStone.setMaterial(mm); // create 3D text Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion()); Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, 3.0f, 0.0f)); OrientedShape3D textShape = new OrientedShape3D(); textShape.setGeometry(txt); textShape.setAppearance(apText); textShape.setAlignmentAxis(0.0f, 1.0f, 0.0f); objScale.addChild(textShape); // Create a simple shape leaf node, add it to the scene graph. Transform3D cubeMat = new Transform3D(); TransformGroup cubeTrans = new TransformGroup(cubeMat); cubeMat.set(new Vector3d(0.9, 0.0, -1.0)); cubeTrans.setTransform(cubeMat); cubeTrans.addChild(new ColorCube(0.3)); objTrans.addChild(cubeTrans); TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this); if (stoneTex != null) apStone.setTexture(stoneTex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); apStone.setTextureAttributes(texAttr); Transform3D coneMat = new Transform3D(); TransformGroup coneTrans = new TransformGroup(coneMat); coneMat.set(new Vector3d(0.0, 0.0, 0.0)); coneTrans.setTransform(coneMat); coneTrans.addChild(new Cone(.2f, 0.8f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, apStone)); objTrans.addChild(coneTrans); TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this); if (earthTex != null) apEarth.setTexture(earthTex.getTexture()); apEarth.setTextureAttributes(texAttr); Transform3D cylinderMat = new Transform3D(); TransformGroup cylinderTrans = new TransformGroup(cylinderMat); cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0)); cylinderTrans.setTransform(cylinderMat); cylinderTrans.addChild( new Cylinder(.35f, 2.0f, Cylinder.GENERATE_NORMALS | Cylinder.GENERATE_TEXTURE_COORDS, apEarth)); objTrans.addChild(cylinderTrans); objTrans.addChild(objScale); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); apText.setMaterial(mm); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SplineAnim.java
public BranchGroup createSceneGraph() { // Colors for lights and objects Color3f aColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f coneColor = new Color3f(0.9f, 0.1f, 0.1f); Color3f sphereColor = new Color3f(0.1f, 0.7f, 0.9f); Color3f bgColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f lightColor = new Color3f(1.0f, 1.0f, 1.0f); // Root of the branch grsph BranchGroup root = new BranchGroup(); // Create transforms such that all objects appears in the scene sceneTransform = new Transform3D(); sceneTransform.setScale(0.14f);//from w w w . jav a 2 s . c om Transform3D yrot = new Transform3D(); yrot.rotY(-Math.PI / 5.0d); sceneTransform.mul(yrot); sceneTransformGroup = new TransformGroup(sceneTransform); sceneTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); sceneTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); root.addChild(sceneTransformGroup); // Create bounds for the background and lights bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0f); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); sceneTransformGroup.addChild(bg); // Create the transform group node for the lights lightTransform1 = new Transform3D(); lightTransform2 = new Transform3D(); Vector3d lightPos1 = new Vector3d(0.0, 0.0, 2.0); Vector3d lightPos2 = new Vector3d(1.0, 0.0, -2.0); lightTransform1.set(lightPos1); lightTransform2.set(lightPos2); light1TransformGroup = new TransformGroup(lightTransform1); light2TransformGroup = new TransformGroup(lightTransform2); sceneTransformGroup.addChild(light1TransformGroup); sceneTransformGroup.addChild(light2TransformGroup); // Create lights AmbientLight ambLight = new AmbientLight(aColor); Light dirLight1; Light dirLight2; Vector3f lightDir1 = new Vector3f(lightPos1); Vector3f lightDir2 = new Vector3f(lightPos2); lightDir1.negate(); lightDir2.negate(); dirLight1 = new DirectionalLight(lightColor, lightDir1); dirLight2 = new DirectionalLight(lightColor, lightDir2); // Set the influencing bounds ambLight.setInfluencingBounds(bounds); dirLight1.setInfluencingBounds(bounds); dirLight2.setInfluencingBounds(bounds); // Add the lights into the scene graph sceneTransformGroup.addChild(ambLight); sceneTransformGroup.addChild(dirLight1); sceneTransformGroup.addChild(dirLight2); // Create a cone and add it to the scene graph. objTransform = new Transform3D(); objTransformGroup = new TransformGroup(objTransform); objTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); sceneTransformGroup.addChild(objTransformGroup); Material m = new Material(coneColor, eColor, coneColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Cone cone = new Cone(0.4f, 1.0f); cone.setAppearance(a); objTransformGroup.addChild(cone); // Create transform groups for each knot point // knot point 0 Transform3D t3dKnot = new Transform3D(); t3dKnot.set(pos0); TransformGroup k0TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k0TransformGroup); // knot point 1 t3dKnot = new Transform3D(); t3dKnot.set(pos1); TransformGroup k1TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k1TransformGroup); // knot point 2 t3dKnot = new Transform3D(); t3dKnot.set(pos2); TransformGroup k2TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k2TransformGroup); // knot point 3 t3dKnot = new Transform3D(); t3dKnot.set(pos3); TransformGroup k3TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k3TransformGroup); // knot point 4 t3dKnot = new Transform3D(); t3dKnot.set(pos4); TransformGroup k4TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k4TransformGroup); // knot point 5 t3dKnot = new Transform3D(); t3dKnot.set(pos5); TransformGroup k5TransformGroup = new TransformGroup(t3dKnot); sceneTransformGroup.addChild(k5TransformGroup); // Create spheres for each knot point's transform group ColoringAttributes sphereColorAttr = new ColoringAttributes(); sphereColorAttr.setColor(sphereColor); Appearance sphereAppearance = new Appearance(); sphereAppearance.setColoringAttributes(sphereColorAttr); k0TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); k1TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); k2TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); k3TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); k4TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); k5TransformGroup.addChild(new Sphere(0.10f, sphereAppearance)); return root; }
From source file:MixedTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);// ww w. j a va 2 s . c o m objTrans.addChild(new ColorCube()); objRoot.addChild(objTrans); return objRoot; }