List of usage examples for javax.media.j3d BranchGroup addChild
public void addChild(Node child)
From source file:TriangulatorTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);/*from w ww . j a v a 2s . c om*/ // triangulate the polygon GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); gi.setCoordinates(m_VertexArray); int[] stripCountArray = { 10, 5 }; int[] countourCountArray = { stripCountArray.length }; gi.setContourCounts(countourCountArray); gi.setStripCounts(stripCountArray); Triangulator triangulator = new Triangulator(); triangulator.triangulate(gi); NormalGenerator normalGenerator = new NormalGenerator(); normalGenerator.generateNormals(gi); // create an appearance Appearance ap = new Appearance(); // render as a wireframe PolygonAttributes polyAttrbutes = new PolygonAttributes(); polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE); ap.setPolygonAttributes(polyAttrbutes); // add both a wireframe and a solid version // of the triangulated surface Shape3D shape1 = new Shape3D(gi.getGeometryArray(), ap); Shape3D shape2 = new Shape3D(gi.getGeometryArray()); objTrans.addChild(shape1); objTrans.addChild(shape2); objRoot.addChild(objTrans); return objRoot; }
From source file:LightTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create the 4 lights - the actual creation // and UI managment is delegated to an object // that "shadows" (no pun intended) the functionality // of the particular light createLight(new AmbientLightObject(), objRoot); createLight(new PointLightObject(), objRoot); createLight(new DirectionalLightObject(), objRoot); createLight(new SpotLightObject(), objRoot); // rotate some of the spheres in the scene TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(getApplicationBounds()); objTrans.addChild(rotator);//from w ww .j a v a 2s .c om // create a large sphere in the center of the // scene and the floor as staionary objects objRoot.addChild(createSphere(0, 0, 0, 2)); objRoot.addChild(createFloor()); // create a smaller sphere at the corners of a cube final int nCubeSize = 3; objTrans.addChild(createSphere(nCubeSize, nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, -nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(nCubeSize, -nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, nCubeSize, -nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, nCubeSize, 1)); objTrans.addChild(createSphere(-nCubeSize, -nCubeSize, -nCubeSize, 1)); // add some small spheres here and there to // make things interesting objRoot.addChild(createSphere(-6, -6, 2, 1)); objRoot.addChild(createSphere(8, -5, 3, 1)); objRoot.addChild(createSphere(6, 7, -1, 1)); objRoot.addChild(createSphere(-5, 6, -3.5f, 0.5f)); objRoot.addChild(objTrans); return objRoot; }
From source file:StereoGirl.java
public BranchGroup createSceneGraph(int i) { System.out.println("Creating scene for: " + URLString); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); try {/*from www .j a v a 2 s . c o m*/ Transform3D myTransform3D = new Transform3D(); myTransform3D.setTranslation(new Vector3f(+0.0f, -0.1f, -1.2f)); TransformGroup objTrans = new TransformGroup(myTransform3D); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg); URL url = new URL(URLString); ObjectFile f = new ObjectFile(); f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY); System.out.println("About to load"); Scene s = f.load(url); tg.addChild(s.getSceneGroup()); System.out.println("Finished Loading"); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(.9f, 0.8f, 0.8f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objTrans.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objTrans.addChild(ambientLightNode); MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); } catch (Throwable t) { System.out.println("Error: " + t); } return objRoot; }
From source file:InterleavedTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/* ww w . j a v a2 s.com*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:IntersectTest.java
public IntersectInfoBehavior(Canvas3D canvas3D, BranchGroup branchGroup, float size) { pickCanvas = new PickCanvas(canvas3D, branchGroup); pickCanvas.setTolerance(5.0f);/*from ww w .ja va 2 s . com*/ pickCanvas.setMode(PickCanvas.GEOMETRY_INTERSECT_INFO); this.size = size; // Create an Appearance. redlook = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.0f, 0.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); redlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); redlook.setCapability(Appearance.ALLOW_MATERIAL_WRITE); redlookwf = new Appearance(); redlookwf.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_LINE); pa.setCullFace(pa.CULL_NONE); redlookwf.setPolygonAttributes(pa); oldlook = new Appearance(); objColor = new Color3f(1.0f, 1.0f, 1.0f); oldlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); greenlook = new Appearance(); objColor = new Color3f(0.0f, 0.8f, 0.0f); greenlook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); bluelook = new Appearance(); objColor = new Color3f(0.0f, 0.0f, 0.8f); bluelook.setMaterial(new Material(objColor, black, objColor, white, 50.0f)); for (int i = 0; i < 6; i++) { switch (i) { case 0: sph[i] = new Sphere(size * 1.15f, redlook); break; case 1: sph[i] = new Sphere(size * 1.1f, greenlook); break; default: sph[i] = new Sphere(size, bluelook); break; } sph[i].setPickable(false); sphTrans[i] = new TransformGroup(); sphTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_READ); sphTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Add sphere, transform branchGroup.addChild(sphTrans[i]); sphTrans[i].addChild(sph[i]); } }
From source file:InterleavedNIOBuffer.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*from w w w. j a v a 2 s . c o m*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); createInterleavedBuffers(); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:HiResCoordTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); Transform3D t3dTilt = new Transform3D(); t3dTilt.rotX(0.3);/*from w w w . ja v a2 s . c om*/ TransformGroup objTrans = new TransformGroup(t3dTilt); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); TransformGroup objTransPlanets = new TransformGroup(); objTransPlanets.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTransPlanets, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), m_TranslateSunZ); rotator.setSchedulingBounds(bounds); objTransPlanets.addChild(rotator); // create the sun TransformGroup sunTg = createSun(); // create Earth Transform3D t3dEarth = new Transform3D(); t3dEarth.setScale(m_EarthRadius); t3dEarth.setTranslation(new Vector3d(m_EarthOrbit, 0, 0)); objTransPlanets.addChild(createPlanet("Earth", new Color3f(0, 0.1f, 1.0f), t3dEarth, null)); // create Mars Transform3D t3dMars = new Transform3D(); t3dMars.setTranslation( new Vector3d(Math.sin(Math.PI * 1.5) * m_MarsOrbit, 0, Math.cos(Math.PI * 0.5) * m_MarsOrbit)); t3dMars.setScale(m_MarsRadius); objTransPlanets.addChild(createPlanet("Mars", new Color3f(1, 0, 0), t3dMars, null)); // create Mercury Transform3D t3dMercury = new Transform3D(); t3dMercury.setTranslation( new Vector3d(Math.sin(Math.PI) * m_MercuryOrbit, 0, Math.cos(Math.PI) * m_MercuryOrbit)); t3dMercury.setScale(m_MercuryRadius); objTransPlanets.addChild(createPlanet("Mercury", new Color3f(0.5f, 0.5f, 0.5f), t3dMercury, null)); sunTg.addChild(objTransPlanets); objTrans.addChild(sunTg); objRoot.addChild(objTrans); return objRoot; }
From source file:LightTest.java
protected BranchGroup createFloor() { final int LAND_WIDTH = 12; final float LAND_HEIGHT = -4.0f; final int LAND_LENGTH = 12; final int nTileSize = 2; // calculate how many vertices we need to store all the "tiles" // that compose the QuadArray. final int nNumTiles = ((LAND_LENGTH / nTileSize) * 2) * ((LAND_WIDTH / nTileSize) * 2); final int nVertexCount = 4 * nNumTiles; Point3f[] coordArray = new Point3f[nVertexCount]; Color3f[] colorArray = new Color3f[nVertexCount]; // create an Appearance Appearance app = new Appearance(); // create the parent BranchGroup BranchGroup bg = new BranchGroup(); int nItem = 0; Color3f whiteColor = new Color3f(1, 1, 1); Color3f blackColor = new Color3f(0, 0, 0); // loop over all the tiles in the environment for (int x = -LAND_WIDTH; x <= LAND_WIDTH; x += nTileSize) { for (int z = -LAND_LENGTH; z <= LAND_LENGTH; z += nTileSize) { // if we are not on the last row or column create a "tile" // and add to the QuadArray. Use CCW winding and assign texture // coordinates. if (z < LAND_LENGTH && x < LAND_WIDTH) { coordArray[nItem] = new Point3f(x, LAND_HEIGHT, z); colorArray[nItem++] = blackColor; coordArray[nItem] = new Point3f(x, LAND_HEIGHT, z + nTileSize); colorArray[nItem++] = whiteColor; coordArray[nItem] = new Point3f(x + nTileSize, LAND_HEIGHT, z + nTileSize); colorArray[nItem++] = blackColor; coordArray[nItem] = new Point3f(x + nTileSize, LAND_HEIGHT, z); colorArray[nItem++] = whiteColor; }//from w ww .j a v a 2 s . c o m } } // create a GeometryInfo and generate Normal vectors // for the QuadArray that was populated. GeometryInfo gi = new GeometryInfo(GeometryInfo.QUAD_ARRAY); gi.setCoordinates(coordArray); gi.setColors(colorArray); NormalGenerator normalGenerator = new NormalGenerator(); normalGenerator.generateNormals(gi); // wrap the GeometryArray in a Shape3D Shape3D shape = new Shape3D(gi.getGeometryArray(), app); // add the Shape3D to the parent BranchGroup bg.addChild(shape); return bg; }
From source file:LoaderTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr);//from www.j a va 2s. co m tr.rotX(90.0 * Math.PI / 180.0); tr.setScale(10.0); objTrans1.setTransform(tr); // create a TransformGroup to rotate the hand TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a RotationInterpolator behavior to rotate the hand Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // load the object file Scene scene = null; Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); // create an Appearance and Material Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); // assign the appearance to the Shape shape.setAppearance(app); // connect the scenegraph objTrans2.addChild(scene.getSceneGroup()); objTrans1.addChild(objTrans2); objRoot.addChild(objTrans1); return objRoot; }
From source file:AppearanceTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup zoomTg = new TransformGroup(); zoomTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); zoomTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // attach a navigation behavior to the position of the viewer KeyNavigatorBehavior key = new KeyNavigatorBehavior(zoomTg); key.setSchedulingBounds(createApplicationBounds()); key.setEnable(true);//from www .j a v a 2 s.c om objRoot.addChild(key); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr); tr.setEuler(new Vector3d(0.5 * Math.PI, 0.6, 0)); objTrans1.setTransform(tr); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); objRoot.addChild(aLgt); objRoot.addChild(lgt1); int nScale = 50; Box box = new Box(nScale, nScale, nScale, Primitive.GENERATE_NORMALS | Primitive.GENERATE_TEXTURE_COORDS, m_Appearance); Shape3D frontFace = box.getShape(Box.LEFT); // create a new left face so we can // assign per-vertex colors GeometryArray geometry = new QuadArray(4, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.COLOR_4 | GeometryArray.TEXTURE_COORDINATE_2); nScale = 40; final float[] verts = { // left face -1.0f * nScale, -1.0f * nScale, 1.0f * nScale, -1.0f * nScale, 1.0f * nScale, 1.0f * nScale, -1.0f * nScale, 1.0f * nScale, -1.0f * nScale, -1.0f * nScale, -1.0f * nScale, -1.0f * nScale }; final float[] colors = { // left face 1, 0, 0, 0, 0, 1, 0, 0.2f, 0, 0, 1, 0.8f, 0, 0, 0, 1, }; float[] tcoords = { // left 1, 0, 1, 1, 0, 1, 0, 0 }; Vector3f normalVector = new Vector3f(-1.0f, 0.0f, 0.0f); geometry.setColors(0, colors, 0, 4); for (int n = 0; n < 4; n++) geometry.setNormal(n, normalVector); geometry.setTextureCoordinates(0, tcoords, 0, 4); geometry.setCoordinates(0, verts); frontFace.setGeometry(geometry); // connect the scenegraph objTrans1.addChild(box); zoomTg.addChild(objTrans1); objRoot.addChild(zoomTg); return objRoot; }