List of usage examples for javax.media.j3d BranchGroup addChild
public void addChild(Node child)
From source file:SimpleCombine.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*from ww w .j a va2 s .c o m*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1); light1.setInfluencingBounds(bounds); DirectionalLight light2 = new DirectionalLight(lightColour2, lightDir2); light2.setInfluencingBounds(bounds); b.addChild(light1); b.addChild(light2); }
From source file:GeomInfoApp.java
public BranchGroup createSceneGraph(boolean wireFrame) { int total = 0; System.out.println("\n --- geometry debug information --- \n"); float[] coordinateData = null; coordinateData = createCoordinateData(); int[] stripCount = { 17, 17, 5, 5, 5, 5, 5, 5, 5 }; // ****** // int[] stripCount = {17,17,17}; // ****** for (int i = 0; i < stripCount.length; i++) { System.out.println("stripCount[" + i + "] = " + stripCount[i]); total += stripCount[i];//from w w w . j a v a2 s. c o m } if (total != coordinateData.length / 3) { System.out.println(" coordinateData vertex count: " + coordinateData.length / 3); System.out.println("stripCount total vertex count: " + total); } GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); gi.setCoordinates(coordinateData); gi.setStripCounts(stripCount); Triangulator tr = new Triangulator(); // Triangulator tr = new Triangulator(1); System.out.println("begin triangulation"); tr.triangulate(gi); System.out.println(" END triangulation"); gi.recomputeIndices(); NormalGenerator ng = new NormalGenerator(); ng.generateNormals(gi); gi.recomputeIndices(); Stripifier st = new Stripifier(); st.stripify(gi); gi.recomputeIndices(); Shape3D part = new Shape3D(); if (wireFrame == true) part.setAppearance(createWireFrameAppearance()); else part.setAppearance(createMaterialAppearance()); part.setGeometry(gi.getGeometryArray()); ///////////////////////////// BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin); objSpin.addChild(part); //////////////////////// LineStripArray lineArray = new LineStripArray(69, LineArray.COORDINATES, stripCount); //***** // LineStripArray lineArray = new LineStripArray(51, // LineArray.COORDINATES, stripCount); //***** lineArray.setCoordinates(0, coordinateData); Appearance blueColorAppearance = new Appearance(); ColoringAttributes blueColoring = new ColoringAttributes(); blueColoring.setColor(0.0f, 0.0f, 1.0f); blueColorAppearance.setColoringAttributes(blueColoring); LineAttributes lineAttrib = new LineAttributes(); lineAttrib.setLineWidth(2.0f); blueColorAppearance.setLineAttributes(lineAttrib); objSpin.addChild(new Shape3D(lineArray, blueColorAppearance)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setDirection(new Vector3f(0.0f, -0.7f, -0.7f)); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); contentRoot.addChild(lightA); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:PointTest.java
private BranchGroup createPoints(final int nPointSize, final int nNumPoints, boolean bAliased) { BranchGroup bg = new BranchGroup(); String szText = new String(); szText += (nNumPoints + "X, Size:" + nPointSize + ", aliased: " + bAliased); Font3D f3d = new Font3D(new Font("SansSerif", Font.PLAIN, 1), new FontExtrusion()); Text3D label3D = new Text3D(f3d, szText, new Point3f(-5, 0, 0)); Shape3D sh = new Shape3D(label3D); bg.addChild(sh); PointArray pointArray = new PointArray(nNumPoints * nNumPoints, GeometryArray.COORDINATES | GeometryArray.COLOR_3); // create the PointArray that we will be rendering int nPoint = 0; final double factor = 1.0 / nNumPoints; for (int n = 0; n < nNumPoints; n++) { for (int i = 0; i < nNumPoints; i++) { Point3f point = new Point3f(n - nNumPoints / 2, i - nNumPoints / 2, 0.0f); pointArray.setCoordinate(nPoint, point); pointArray.setColor(nPoint++, new Color3f(0.5f, (float) (n * factor), (float) (i * factor))); }//w ww . j av a2s . c om } // create the material for the points Appearance pointApp = new Appearance(); // enlarge the points pointApp.setPointAttributes(new PointAttributes(nPointSize, bAliased)); Shape3D pointShape = new Shape3D(pointArray, pointApp); bg.addChild(pointShape); return bg; }
From source file:SimpleTextureGen.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*from w ww. jav a2 s. c o m*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(0.0f, 0.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight1 = new AmbientLight(ambientColour); ambientLight1.setInfluencingBounds(bounds); DirectionalLight directionalLight1 = new DirectionalLight(lightColour1, lightDir1); directionalLight1.setInfluencingBounds(bounds); b.addChild(ambientLight1); b.addChild(directionalLight1); }
From source file:SimpleWorld.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content./*from w ww . jav a 2 s .c o m*/ * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { //This is the root of our view branch BranchGroup viewBranch = new BranchGroup(); //The transform that will move our view //back 5 units along the z-axis Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); //The transform group that will be the parent //of our view platform elements TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); //Next the physical elements are created PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); //Then we put it all together viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SimpleTest.java
public void addLights(BranchGroup bg) { // create the color for the light Color3f color = new Color3f(1.0f, 1.0f, 0.0f); // create a vector that describes the direction that // the light is shining. Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); // create the directional light with the color and direction DirectionalLight light = new DirectionalLight(color, direction); // set the volume of influence of the light. // Only objects within the Influencing Bounds // will be illuminated. light.setInfluencingBounds(getBoundingSphere()); // add the light to the BranchGroup bg.addChild(light); }
From source file:PickCollisionTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); Bounds lightBounds = getApplicationBounds(); AmbientLight ambLight = new AmbientLight(true, new Color3f(1.0f, 1.0f, 1.0f)); ambLight.setInfluencingBounds(lightBounds); objRoot.addChild(ambLight); DirectionalLight headLight = new DirectionalLight(); headLight.setInfluencingBounds(lightBounds); objRoot.addChild(headLight);// ww w . ja v a2s . com // create ColorCube objects, one for each side of a cube addCube(objRoot, 0, boxSize, 0, boxSize, 0.1, boxSize, "Top", false); addCube(objRoot, 0, -boxSize, 0, boxSize, 0.1, boxSize, "Bottom", false); addCube(objRoot, boxSize, 0, 0, 0.1, boxSize, boxSize, "Right", false); addCube(objRoot, -boxSize, 0, 0, 0.1, boxSize, boxSize, "Left", false); addCube(objRoot, 0, 0, -boxSize, boxSize, boxSize, 0.1, "Back", false); addCube(objRoot, 0, 0, boxSize, boxSize, boxSize, 0.1, "Front", true); // create the spheres addSphere(objRoot, 0, 3, 4, new Vector3d(0.1, 0.3, 0.1), "Sphere 1"); addSphere(objRoot, 3, 0, -2, new Vector3d(0.4, 0.1, 0.2), "Sphere 2"); addSphere(objRoot, 0, -3, 0, new Vector3d(0.2, 0.2, 0.6), "Sphere 3"); addSphere(objRoot, -3, 0, -4, new Vector3d(0.1, 0.6, 0.3), "Sphere 4"); return objRoot; }
From source file:SwingTest.java
/** * Create a BranchGroup that contains a Sphere. The user data for the * BranchGroup is set so the BranchGroup can be identified. *//*from www . j av a 2 s. c o m*/ protected BranchGroup createSphere() { BranchGroup bg = new BranchGroup(); bg.setCapability(BranchGroup.ALLOW_DETACH); Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); bg.addChild(new com.sun.j3d.utils.geometry.Sphere(1, app)); bg.setUserData("Sphere"); return bg; }
From source file:IntersectTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f); Vector3f light2Direction = new Vector3f(-6.0f, -2.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1);//from ww w.ja v a2 s . c o m DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); Transform3D t3 = new Transform3D(); // Shapes for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 3; z++) { t3.setTranslation(new Vector3d(-4 + x * 4.0, -4 + y * 4.0, -20 - z * 4.0)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene // graph. GeometryArray geom = null; if (((x + y + z) % 2) == 0) { geom = new RandomColorCube(); } else { geom = new RandomColorTetrahedron(); } Shape3D shape = new Shape3D(geom); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } } // Lines Point3f[] verts = { new Point3f(-2.0f, 0.0f, 0.0f), new Point3f(2.0f, 0.0f, 0.0f) }; Color3f grey = new Color3f(0.7f, 0.7f, 0.7f); Color3f[] colors = { grey, grey }; for (int y = 0; y < 5; y++) { for (int z = 0; z < 5; z++) { t3.setTranslation(new Vector3d(7.0, -4 + y * 2.0, -20.0 - z * 2.0)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); LineArray la = new LineArray(verts.length, LineArray.COORDINATES | LineArray.COLOR_3); la.setCoordinates(0, verts); la.setColors(0, colors); Shape3D shape = new Shape3D(); shape.setGeometry(la); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } // Points for (double x = -2.0; x <= 2.0; x += 1.0) { for (double y = -2.0; y <= 2.0; y += 1.0) { for (double z = -2.0; z <= 2.0; z += 1.0) { t3.setTranslation(new Vector3d(-10.0 + 2.0 * x, 0.0 + 2.0 * y, -20.0 + 2.0 * z)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); PointArray pa = new PointArray(1, PointArray.COORDINATES | PointArray.COLOR_3); pa.setCoordinate(0, new Point3d(0.0, 0.0, 0.0)); pa.setColor(0, grey); Shape3D shape = new Shape3D(); shape.setGeometry(pa); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } } return objRoot; }
From source file:SimpleIndexedQuadSmooth.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * //from ww w . j a v a2 s .c o m * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { //Create a bounding sphere to act as the active bounds //of the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Create the colours and directions Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); //Create the lights AmbientLight ambientLight = new AmbientLight(ambientColour); ambientLight.setInfluencingBounds(bounds); DirectionalLight directionalLight = new DirectionalLight(lightColour, lightDir); directionalLight.setInfluencingBounds(bounds); //Add the lights to the branch b.addChild(ambientLight); b.addChild(directionalLight); }