Example usage for Java javax.media.j3d BranchGroup fields, constructors, methods, implement or subclass
The text is from its open source code.
int | ALLOW_DETACH For BranchGroup nodes, specifies that this BranchGroup allows detaching from its parent. |
BranchGroup() Constructs and initializes a new BranchGroup node object. |
void | addChild(Node child) Appends the specified child node to this group node's list of children. |
void | compile() Compiles the source BranchGroup associated with this object and creates and caches a compiled scene graph. |
Enumeration | getAllChildren() Returns an Enumeration object of this group node's list of children. |
Node | getChild(int index) Retrieves the child node at the specified index in this group node's list of children. |
Object | getUserData() Retrieves the userData field from this scene graph object. |
void | setBoundsAutoCompute(boolean autoCompute) Turns the automatic calcuation of geometric bounds of a node on/off. |
void | setCapability(int bit) Sets the specified capability bit. |
void | setUserData(Object userData) Sets the userData field associated with this scene graph object. |
String | toString() Returns a String representation of this SceneGraphObject. |