Java javax.media.j3d BranchGroup fields, constructors, methods, implement or subclass

Example usage for Java javax.media.j3d BranchGroup fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for javax.media.j3d BranchGroup.

The text is from its open source code.

Subclass

javax.media.j3d.BranchGroup has subclasses.
Click this link to see all its subclasses.

Field

intALLOW_DETACH
For BranchGroup nodes, specifies that this BranchGroup allows detaching from its parent.

Constructor

BranchGroup()
Constructs and initializes a new BranchGroup node object.

Method

voidaddChild(Node child)
Appends the specified child node to this group node's list of children.
voidcompile()
Compiles the source BranchGroup associated with this object and creates and caches a compiled scene graph.
EnumerationgetAllChildren()
Returns an Enumeration object of this group node's list of children.
NodegetChild(int index)
Retrieves the child node at the specified index in this group node's list of children.
ObjectgetUserData()
Retrieves the userData field from this scene graph object.
voidsetBoundsAutoCompute(boolean autoCompute)
Turns the automatic calcuation of geometric bounds of a node on/off.
voidsetCapability(int bit)
Sets the specified capability bit.
voidsetUserData(Object userData)
Sets the userData field associated with this scene graph object.
StringtoString()
Returns a String representation of this SceneGraphObject.