SimpleMorph.java Source code

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Here is the source code for SimpleMorph.java

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/*
Essential Java 3D Fast
    
Ian Palmer
    
Publisher: Springer-Verlag
    
ISBN: 1-85233-394-4
    
*/

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.IndexedQuadArray;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.Morph;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

/**
 * This uses a Morph object to animate a shape between two key shapes: a cube
 * and a pyramid. Buttons are used to change the weight values.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */
public class SimpleMorph extends Frame implements ActionListener {
    protected Canvas3D myCanvas3D = new Canvas3D(null);

    /** The button that will animate towards the cube key shape */
    protected Button cubeButton = new Button("Cube");

    /** The button that will animate towards the pyramid key shape */
    protected Button pyraButton = new Button("Pyramid");

    /** The exit button */
    protected Button exitButton = new Button("Exit");

    /** This performs the animation */
    protected Morph myMorph;

    /** The weight values for the morph */
    protected double[] weights = { 0.5, 0.5 };

    /**
     * Build the view branch of the scene graph
     * 
     * @return BranchGroup that is the root of the view branch
     */
    protected BranchGroup buildViewBranch(Canvas3D c) {
        BranchGroup viewBranch = new BranchGroup();
        Transform3D viewXfm = new Transform3D();
        viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f));
        TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
        ViewPlatform myViewPlatform = new ViewPlatform();
        PhysicalBody myBody = new PhysicalBody();
        PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
        viewXfmGroup.addChild(myViewPlatform);
        viewBranch.addChild(viewXfmGroup);
        View myView = new View();
        myView.addCanvas3D(c);
        myView.attachViewPlatform(myViewPlatform);
        myView.setPhysicalBody(myBody);
        myView.setPhysicalEnvironment(myEnvironment);
        return viewBranch;
    }

    /**
     * Add some lights to the scene graph
     * 
     * @param b
     *            BranchGroup that the lights are added to
     */
    protected void addLights(BranchGroup b) {
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f);
        AmbientLight ambLight = new AmbientLight(ambLightColour);
        ambLight.setInfluencingBounds(bounds);
        Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
        DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir);
        dirLight.setInfluencingBounds(bounds);
        b.addChild(ambLight);
        b.addChild(dirLight);
    }

    /**
     * Create the Morph from the given shapes
     * 
     * @param theShapes
     *            GeometryArray that stores the shapes for the Morph
     * @param app
     *            Appearnce used for the shapes
     * @return Morph that uses the given shapes
     */
    protected Morph createMorph(GeometryArray[] theShapes, Appearance app) {
        //Create the morph from the given shapes and appearance
        myMorph = new Morph(theShapes, app);
        //Set the weights
        myMorph.setWeights(weights);
        //Set the capabilities so that we can read and write the weights
        myMorph.setCapability(Morph.ALLOW_WEIGHTS_READ);
        myMorph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);

        return myMorph;
    }

    /**
     * Build the content branch for the scene graph
     * 
     * @return BranchGroup that is the root of the content
     */
    protected BranchGroup buildContentBranch() {
        //Create the appearance object
        Appearance app = new Appearance();
        Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f);
        Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f);
        Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f);
        float shininess = 20.0f;
        app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess));
        //Make the cube key shape
        IndexedQuadArray indexedCube = new IndexedQuadArray(8,
                IndexedQuadArray.COORDINATES | IndexedQuadArray.NORMALS, 24);
        Point3f[] cubeCoordinates = { new Point3f(1.0f, 1.0f, 1.0f), new Point3f(-1.0f, 1.0f, 1.0f),
                new Point3f(-1.0f, -1.0f, 1.0f), new Point3f(1.0f, -1.0f, 1.0f), new Point3f(1.0f, 1.0f, -1.0f),
                new Point3f(-1.0f, 1.0f, -1.0f), new Point3f(-1.0f, -1.0f, -1.0f),
                new Point3f(1.0f, -1.0f, -1.0f) };
        Vector3f[] cubeNormals = { new Vector3f(0.0f, 0.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f),
                new Vector3f(1.0f, 0.0f, 0.0f), new Vector3f(-1.0f, 0.0f, 0.0f), new Vector3f(0.0f, 1.0f, 0.0f),
                new Vector3f(0.0f, -1.0f, 0.0f) };
        int cubeCoordIndices[] = { 0, 1, 2, 3, 7, 6, 5, 4, 0, 3, 7, 4, 5, 6, 2, 1, 0, 4, 5, 1, 6, 7, 3, 2 };
        int cubeNormalIndices[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 };
        indexedCube.setCoordinates(0, cubeCoordinates);
        indexedCube.setNormals(0, cubeNormals);
        indexedCube.setCoordinateIndices(0, cubeCoordIndices);
        indexedCube.setNormalIndices(0, cubeNormalIndices);
        //Make the pyramid key shape. Although this needs
        //only five vertices to create the desired shape, we
        //need to use six vertices so that it has the same
        //number as the cube.
        IndexedQuadArray indexedPyramid = new IndexedQuadArray(8,
                IndexedQuadArray.COORDINATES | IndexedQuadArray.NORMALS, 24);
        Point3f[] pyramidCoordinates = { new Point3f(0.0f, 1.0f, 0.0f), new Point3f(0.0f, 1.0f, 0.0f),
                new Point3f(-1.0f, -1.0f, 1.0f), new Point3f(1.0f, -1.0f, 1.0f), new Point3f(0.0f, 1.0f, 0.0f),
                new Point3f(0.0f, 1.0f, 0.0f), new Point3f(-1.0f, -1.0f, -1.0f), new Point3f(1.0f, -1.0f, -1.0f) };
        Vector3f[] pyramidNormals = { new Vector3f(0.0f, 0.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f),
                new Vector3f(1.0f, 0.0f, 0.0f), new Vector3f(-1.0f, 0.0f, 0.0f), new Vector3f(0.0f, 1.0f, 0.0f),
                new Vector3f(0.0f, -1.0f, 0.0f) };
        int pyramidCoordIndices[] = { 0, 1, 2, 3, 7, 6, 5, 4, 0, 3, 7, 4, 5, 6, 2, 1, 0, 4, 5, 1, 6, 7, 3, 2 };
        int pyramidNormalIndices[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 };
        indexedPyramid.setCoordinates(0, pyramidCoordinates);
        indexedPyramid.setNormals(0, pyramidNormals);
        indexedPyramid.setCoordinateIndices(0, pyramidCoordIndices);
        indexedPyramid.setNormalIndices(0, pyramidNormalIndices);
        //Set the contents of the array to the two shapes
        GeometryArray[] theShapes = new GeometryArray[2];
        theShapes[0] = indexedCube;
        theShapes[1] = indexedPyramid;
        BranchGroup contentBranch = new BranchGroup();
        //Create a transform to rotate the shape slightly
        Transform3D rotateCube = new Transform3D();
        rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
        TransformGroup rotationGroup = new TransformGroup(rotateCube);
        contentBranch.addChild(rotationGroup);
        addLights(contentBranch);
        //Call the function to build the morph
        rotationGroup.addChild(createMorph(theShapes, app));
        return contentBranch;
    }

    /**
     * Process the actions from the buttons. The two shape buttons change the
     * geometry so that it is nearer to its corresponding key shape.
     * 
     * @param e
     *            ActionEvent to be processed
     */
    public void actionPerformed(ActionEvent e) {
        //If its the exit button, quit the program
        if (e.getSource() == exitButton) {
            dispose();
            System.exit(0);
        }
        //If its the cube button, increase the weight
        //associated with the cube key shape and reduce
        //the other.
        else if (e.getSource() == cubeButton) {
            if (weights[0] <= 0.9) {
                weights[0] += 0.1;
                weights[1] -= 0.1;
                myMorph.setWeights(weights);
            }
        }
        //If its the pyramid button, increase the weight
        //associated with the pyramid key shape and reduce
        //the cube weight
        else if (e.getSource() == pyraButton) {
            if (weights[1] <= 0.9) {
                weights[0] -= 0.1;
                weights[1] += 0.1;
                myMorph.setWeights(weights);
            }
        }
    }

    /**
     * Constructor that generates the content using the class methods
     */
    public SimpleMorph() {
        VirtualUniverse myUniverse = new VirtualUniverse();
        Locale myLocale = new Locale(myUniverse);
        myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
        myLocale.addBranchGraph(buildContentBranch());
        setTitle("SimpleMorph");
        setSize(400, 400);
        setLayout(new BorderLayout());
        Panel bottom = new Panel();
        bottom.add(pyraButton);
        bottom.add(cubeButton);
        bottom.add(exitButton);
        add(BorderLayout.CENTER, myCanvas3D);
        add(BorderLayout.SOUTH, bottom);
        pyraButton.addActionListener(this);
        cubeButton.addActionListener(this);
        exitButton.addActionListener(this);
        setVisible(true);
    }

    public static void main(String[] args) {
        SimpleMorph sw = new SimpleMorph();
    }
}