List of usage examples for javax.media.j3d BranchGroup addChild
public void addChild(Node child)
From source file:InterpolatorTest.java
private BranchGroup createBranchGroup(TransformGroup bgShared, Interpolator interpolator) { BranchGroup bg = new BranchGroup(); bg.addChild(bgShared); bg.addChild(interpolator);/*from ww w. j a v a 2 s . co m*/ interpolator.setSchedulingBounds(getApplicationBounds()); // strip the package name from szClass (everything before the final ".") String szClass = interpolator.getClass().getName(); int nIndex = szClass.lastIndexOf("."); String szTrimedClass = szClass; if (nIndex > -1) szTrimedClass = szClass.substring(nIndex + 1, szClass.length()); Text2D text = new Text2D(szTrimedClass, new Color3f(1, 1, 1), "SansSerif", 20, Font.PLAIN); bg.addChild(text); return bg; }
From source file:SimpleTransform.java
/** * This builds the content branch of our scene graph. The root of the shapes * supplied as a parameter is slightly tilted to reveal its 3D shape. It * also uses the addLights function to add some lights to the scene. The * group that the shape is added to has its capabilities set so that we can * read and write it./*from ww w. j a v a 2 s.c o m*/ * * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch(Node shape) { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); rotationGroup = new TransformGroup(rotateCube); //Set the capabilities so that the transform can be accessed rotationGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); rotationGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentBranch.addChild(rotationGroup); rotationGroup.addChild(shape); addLights(contentBranch); return contentBranch; }
From source file:FarbWurfelAsQuads.java
/** * Erstellt den Szenegraphen/*from w ww .jav a 2 s . c o m*/ * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); drehung.setScale(0.5d); TransformGroup objDreh = new TransformGroup(drehung); Shape3D shape = new Shape3D(makeCube(), makeAppearance()); objDreh.addChild(shape); objWurzel.addChild(objDreh); return objWurzel; }
From source file:ConfigObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);// w w w . ja v a 2 s . com objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:MultiTextureTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//www.j a v a 2 s .c o m objScale.setTransform(t3d); objRoot.addChild(objScale); TransformGroup objTrans = new TransformGroup(); //write-enable for behaviors objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(objTrans); Appearance ap = new Appearance(); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(stoneImage, new String("RGB"), this); if (tex == null) return null; stoneTex = tex.getTexture(); tex = new TextureLoader(skyImage, new String("RGB"), this); if (tex == null) return null; skyTex = tex.getTexture(); lightTex = createLightMap(); textureUnitState[0] = new TextureUnitState(stoneTex, texAttr1, null); textureUnitState[0].setCapability(TextureUnitState.ALLOW_STATE_WRITE); textureUnitState[1] = new TextureUnitState(lightTex, texAttr2, null); textureUnitState[1].setCapability(TextureUnitState.ALLOW_STATE_WRITE); ap.setTextureUnitState(textureUnitState); //Create a Box Box BoxObj = new Box(1.5f, 1.5f, 0.8f, Box.GENERATE_NORMALS | Box.GENERATE_TEXTURE_COORDS, ap, 2); // add it to the scene graph. objTrans.addChild(BoxObj); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Shine it with two lights. Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt1); objScale.addChild(lgt2); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Drag.java
/** * Create the scenegraph for this program. */// w w w .j av a2 s . c om public BranchGroup createSceneGraph() { // Define colors Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.80f, 0.20f, 0.2f); Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f); Color3f ambient = new Color3f(0.2f, 0.2f, 0.2f); Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f); Color3f specular = new Color3f(0.7f, 0.7f, 0.7f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); // Create the branch group BranchGroup branchGroup = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); branchGroup.addChild(objScale); // Create the bounding leaf node BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundingLeaf = new BoundingLeaf(bounds); objScale.addChild(boundingLeaf); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create the ambient light AmbientLight ambLight = new AmbientLight(white); ambLight.setInfluencingBounds(bounds); objScale.addChild(ambLight); // Create the directional light Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(white, dir); dirLight.setInfluencingBounds(bounds); objScale.addChild(dirLight); // Create the red appearance node Material redMaterial = new Material(ambientRed, black, red, specular, 75.0f); redMaterial.setLightingEnable(true); Appearance redAppearance = new Appearance(); redAppearance.setMaterial(redMaterial); // Create the white appearance node Material whiteMaterial = new Material(ambient, black, diffuse, specular, 75.0f); whiteMaterial.setLightingEnable(true); Appearance whiteAppearance = new Appearance(); whiteAppearance.setMaterial(whiteMaterial); // Create the transform node TransformGroup transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transformGroup.addChild(new Cube(redAppearance).getChild()); // transformGroup.addChild(new Corners(whiteAppearance).getChild()); objScale.addChild(transformGroup); // Create the drag behavior node MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(transformGroup); transformGroup.addChild(behavior); behavior.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(); behavior2.setTransformGroup(transformGroup); transformGroup.addChild(behavior2); behavior2.setSchedulingBounds(bounds); // Create the zoom behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(transformGroup); transformGroup.addChild(behavior3); behavior3.setSchedulingBounds(bounds); // Let Java 3D perform optimizations on this scene graph. branchGroup.compile(); return branchGroup; }
From source file:TickTockCollision.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from ww w . j a v a 2 s. c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create a pair of transform group nodes and initialize them to // identity. Enable the TRANSFORM_WRITE capability so that // our behaviors can modify them at runtime. Add them to the // root of the subgraph. TransformGroup objTrans1 = new TransformGroup(); objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans1); TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans1.addChild(objTrans2); // Create the positioning and scaling transform group node. Transform3D t = new Transform3D(); t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); TransformGroup objTrans3 = new TransformGroup(t); objTrans2.addChild(objTrans3); // Create a simple shape leaf node, add it to the scene graph. objTrans3.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis1 = new Transform3D(); yAxis1.rotX(Math.PI / 2.0); Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f); tickTock.setSchedulingBounds(bounds); objTrans2.addChild(tickTock); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis2 = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Now create a pair of rectangular boxes, each with a collision // detection behavior attached. The behavior will highlight the // object when it is in a state of collision. Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0)); Group box2 = createBox(0.3, new Vector3d(1.3, 0.0, 0.0)); objScale.addChild(box1); objScale.addChild(box2); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:PickText3DGeometry.java
public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;/*from w ww . j ava2 s .com*/ // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion()); Text3D text3D = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.7f, 0.0f)); text3D.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D1 = new Shape3D(); s3D1.setGeometry(text3D); s3D1.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg1 = new TransformGroup(); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg1.addChild(s3D1); objScale.addChild(spinTg1); Text3D pick = new Text3D(f3d, new String("Pick me"), new Point3f(-2.0f, -0.7f, 0.0f)); pick.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D2 = new Shape3D(); s3D2.setGeometry(pick); s3D2.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg2 = new TransformGroup(); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg2.addChild(s3D2); objScale.addChild(spinTg2); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1)); l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1; Light lgt2; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds); behavior1.setMode(PickTool.GEOMETRY); behavior1.setTolerance(0.0f); objRoot.addChild(behavior1); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds); behavior2.setMode(PickTool.GEOMETRY); behavior2.setTolerance(0.0f); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds); behavior3.setMode(PickTool.GEOMETRY); behavior3.setTolerance(0.0f); objRoot.addChild(behavior3); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:TickTockPicking.java
public PickHighlightBehavior(Canvas3D canvas, BranchGroup root, Bounds bounds) { super(canvas, root, bounds); this.setSchedulingBounds(bounds); root.addChild(this); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f highlightColor = new Color3f(0.0f, 1.0f, 0.0f); Material highlightMaterial = new Material(highlightColor, black, highlightColor, white, 80.0f); highlightAppearance = new Appearance(); highlightAppearance.setMaterial(new Material(highlightColor, black, highlightColor, white, 80.0f)); pickCanvas.setMode(PickTool.BOUNDS); }
From source file:BackgroundGeometry.java
public void init() { if (bgImage == null) { // the path to the image for an applet try {// ww w. j a v a2 s . com bgImage = new java.net.URL(getCodeBase().toString() + "/bg.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); TransformGroup viewTrans = u.getViewingPlatform().getViewPlatformTransform(); // Create the rotate behavior node MouseRotate behavior1 = new MouseRotate(viewTrans); scene.addChild(behavior1); behavior1.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(viewTrans); scene.addChild(behavior2); behavior2.setSchedulingBounds(bounds); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(viewTrans); scene.addChild(behavior3); behavior3.setSchedulingBounds(bounds); // Let Java 3D perform optimizations on this scene graph. scene.compile(); u.addBranchGraph(scene); }