PickWorld.java Source code

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Here is the source code for PickWorld.java

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/*
 *   @(#)PickWorld.java 1.10 98/04/13 13:49:14
 *
 * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Group;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.picking.PickRotateBehavior;
import com.sun.j3d.utils.behaviors.picking.PickTranslateBehavior;
import com.sun.j3d.utils.behaviors.picking.PickZoomBehavior;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * PickWorld creates spheres, cylinders, and cones of different resolutions and
 * colors. You can pick each one and drag/zoom them around. The setup comes from
 * TickTockPicking.
 */

public class PickWorld extends Applet {

    public BranchGroup createSceneGraph(Canvas3D c) {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(1.0);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        // Create a bounds for the background and behaviors
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        // Attach picking behavior utlities to the scene root.
        // They will wake up when user manipulates a scene node.
        PickRotateBehavior behavior = new PickRotateBehavior(objRoot, c, bounds);
        objRoot.addChild(behavior);

        PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, c, bounds);
        objRoot.addChild(behavior2);

        PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, c, bounds);
        objRoot.addChild(behavior3);

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.4f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bounds);
        objRoot.addChild(bg);

        // Set up the global lights
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);
        objRoot.addChild(aLgt);
        objRoot.addChild(lgt1);

        // Create a bunch of objects with a behavior and add them
        // into the scene graph.

        int row, col;
        int numRows = 3, numCols = 5;
        Appearance[][] app = new Appearance[numRows][numCols];

        for (row = 0; row < numRows; row++)
            for (col = 0; col < numCols; col++)
                app[row][col] = createAppearance(row * numCols + col);

        for (int i = 0; i < numRows; i++) {
            double ypos = (double) (i - numRows / 2) * 0.6;
            for (int j = 0; j < numCols; j++) {
                double xpos = (double) (j - numCols / 2) * 0.4;
                objScale.addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
            }
        }

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    private Appearance createAppearance(int idx) {
        Appearance app = new Appearance();

        // Globally used colors
        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
        Color3f gray = new Color3f(0.4f, 0.4f, 0.4f);
        idx = idx % 5;

        switch (idx) {
        // Lit solid
        case 0: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }
        // Lit solid, specular only
        case 1: {

            // Set up the material properties
            Color3f objColor = new Color3f(0.0f, 0.4f, 0.2f);
            app.setMaterial(new Material(black, black, objColor, white, 80.0f));
            break;
        }

        case 2: {
            // Set up the texture map
            TextureLoader tex = new TextureLoader("apimage.jpg", this);
            app.setTexture(tex.getTexture());

            // Set up the material properties
            app.setMaterial(new Material(gray, black, gray, white, 1.0f));
            break;
        }

        // Texture mapped, lit solid
        case 3: {
            // Set up the texture map
            TextureLoader tex = new TextureLoader("earth.jpg", this);
            app.setTexture(tex.getTexture());

            // Set up the material properties
            app.setMaterial(new Material(gray, black, gray, white, 1.0f));
            break;
        }

        // Another lit solid with a different color
        case 4: {
            // Set up the material properties
            Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }

        default: {
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
            app.setColoringAttributes(ca);
        }
        }

        return app;
    }

    private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) {

        // Create a transform group node to scale and position the object.
        Transform3D t = new Transform3D();
        t.set(scale, new Vector3d(xpos, ypos, 0.0));
        TransformGroup objTrans = new TransformGroup(t);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

        // Create a second transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.
        TransformGroup spinTg = new TransformGroup();
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
        Primitive obj = null;

        if (i % 3 == 2) {
            obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                    app);
        } else if (i % 3 == 1) {
            obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS,
                    j * 8 + 4, j * 8 + 4, app);
        } else if (i % 3 == 0) {
            obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4,
                    j * 8 + 4, app);
        }

        // add it to the scene graph.
        spinTg.addChild(obj);
        objTrans.addChild(spinTg);

        return objTrans;
    }

    public PickWorld() {
        setLayout(new BorderLayout());
        Canvas3D c = new Canvas3D(null);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph(c);
        SimpleUniverse u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    //
    // The following allows PickWorld to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new PickWorld(), 640, 480);
    }
}