Java tutorial
/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4 */ import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.Panel; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Locale; import javax.media.j3d.Material; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.behaviors.mouse.MouseRotate; import com.sun.j3d.utils.behaviors.mouse.MouseTranslate; import com.sun.j3d.utils.behaviors.mouse.MouseZoom; import com.sun.j3d.utils.geometry.Box; /** * This application demonstrates the use of the mouse utility classes. It allows * rotation, translation and resizing of the screen image of a cube by clicking * and dragging the mouse on the shape. * * @author I.J.Palmer * @version 1.0 */ public class SimpleMouse extends Frame implements ActionListener { protected Canvas3D myCanvas3D = new Canvas3D(null); protected Button exitButton = new Button("Exit"); protected BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); /** * Build the view branch of the scene graph * * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; } /** * Add some lights to the scene graph * * @param b * BranchGroup that the lights are added to */ protected void addLights(BranchGroup b) { Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); } /** * Build the content branch for the scene graph * * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); Box cube = new Box(2.0f, 2.0f, 2.0f, app); BranchGroup contentBranch = new BranchGroup(); addLights(contentBranch); //Create the transform groups that will be //affected by the mouse utiltities TransformGroup spinGroup = new TransformGroup(); TransformGroup zoomGroup = new TransformGroup(); TransformGroup moveGroup = new TransformGroup(); //Set the capabilities of the groups so that we can //manipulate them spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); zoomGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); zoomGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); moveGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); moveGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); //Create and use the rotation utility MouseRotate mouseSpin = new MouseRotate(); mouseSpin.setTransformGroup(spinGroup); contentBranch.addChild(mouseSpin); mouseSpin.setSchedulingBounds(bounds); //Create and use the zoom utility MouseZoom mouseSize = new MouseZoom(); mouseSize.setTransformGroup(zoomGroup); contentBranch.addChild(mouseSize); mouseSize.setSchedulingBounds(bounds); //Create and use the translation utility MouseTranslate mouseMove = new MouseTranslate(); mouseMove.setTransformGroup(moveGroup); contentBranch.addChild(mouseMove); mouseMove.setSchedulingBounds(bounds); //Put it all together spinGroup.addChild(cube); moveGroup.addChild(spinGroup); zoomGroup.addChild(moveGroup); contentBranch.addChild(zoomGroup); return contentBranch; } /** * Use the action event of the exit button to end the application. */ public void actionPerformed(ActionEvent e) { if (e.getSource() == exitButton) { dispose(); System.exit(0); } } public SimpleMouse() { VirtualUniverse myUniverse = new VirtualUniverse(); Locale myLocale = new Locale(myUniverse); myLocale.addBranchGraph(buildViewBranch(myCanvas3D)); myLocale.addBranchGraph(buildContentBranch()); setTitle("SimpleMouse"); setSize(400, 400); setLayout(new BorderLayout()); Panel bottom = new Panel(); bottom.add(exitButton); add(BorderLayout.CENTER, myCanvas3D); add(BorderLayout.SOUTH, bottom); exitButton.addActionListener(this); setVisible(true); } public static void main(String[] args) { SimpleMouse sm = new SimpleMouse(); } }