Applying the quadratic formula : Math « Development Class « Java






Applying the quadratic formula

         
/*
Java Programming for Engineers
Julio Sanchez
Maria P. Canton


ISBN: 0849308100
Publisher: CRC Press
*/

// Java for Engineers
//Filename: QuadSolv
//Reference: Chapter 24
//Description:
//         Applying the quadratic formula
//Requires:
//         Keyin class in current directory


strictfp class QuadSolv
{
public static void main(String[] args)
{
      
     double a, b, c, discr, root1, root2;

     // Apllying the quadratic formula
     // Obtain sides from user
     System.out.println("Applying the quadratic formula");
     a = 1d;
     b = 2d;
     c = 3d;

     // Solve the discriminant (SQRT (b^2 - 4ac)
     discr = Math.sqrt((b * b) - (4 * a * c));
     System.out.println("Discriminant = " + discr);
     // Determine number of roots
     // if discr > 0 equation has 2 real roots
     // if discr == 0 equation has a repeated real root
     // if discr < 0 equation has imaginary roots
     // if discr is NaN equation has no roots

     // Test for NaN
     if(Double.isNaN(discr))
        System.out.println("Equation has no roots");
     
     if(discr > 0)
     {
        System.out.println("Equation has 2 roots");
        root1 = (-b + discr)/2 * a;
        root2 = (-b - discr)/2 * a;
        System.out.println("First root = " + root1);
        System.out.println("Second roor = " + root2);
      }

      if(discr == 0)
      {
        System.out.println("Equation has 1 root");
        root1 = (-b + discr)/2 * a;
        System.out.println("Root = " + root1);
      }

       if(discr < 0)
         System.out.println("Equation has imaginary roots");

}
}



           
         
    
    
    
    
    
    
    
    
  








Related examples in the same category

1.Absolute value
2.Find absolute value of float, int, double and long using Math.abs
3.Find ceiling value of a number using Math.ceil
4.Find exponential value of a number using Math.exp
5.Find floor value of a number using Math.floor
6.Find minimum of two numbers using Math.min
7.Find power using Math.pow
8.Find square root of a number using Math.sqrt
9.Find natural logarithm value of a number using Math.log
10.Find maximum of two numbers using Math.max
11.Get the power valueGet the power value
12.Using the Math Trig MethodsUsing the Math Trig Methods
13.Using BigDecimal for PrecisionUsing BigDecimal for Precision
14.Demonstrate our own version round()Demonstrate our own version round()
15.Demonstrate a few of the Math functions for TrigonometryDemonstrate a few of the Math functions for Trigonometry
16.Exponential DemoExponential Demo
17.Min Demo
18.Basic Math DemoBasic Math Demo
19.Using strict math in applicationsUsing strict math in applications
20.Conversion between polar and rectangular coordinates
21.Using the pow() function
22.Using strict math at the method level
23.Calculating hyperbolic functions
24.Calculating trigonometric functions
25.Weighted floating-point comparisons
26.Solving right triangles
27.Calculate the floor of the log, base 2
28.Greatest Common Divisor (GCD) of positive integer numbers
29.Least Common Multiple (LCM) of two strictly positive integer numbers
30.Moving Average
31.Make Exponention
32.Caclulate the factorial of N
33.Trigonometric DemoTrigonometric Demo
34.Complex Number Demo
35.sqrt(a^2 + b^2) without under/overflow
36.Returns an integer hash code representing the given double array value.
37.Returns an integer hash code representing the given double value.
38.Returns n!. Shorthand for n Factorial, the product of the numbers 1,...,n as a double.
39.Returns n!. Shorthand for n Factorial, the product of the numbers 1,...,n.
40.Returns the hyperbolic sine of x.
41.Contains static definition for matrix math methods.
42.For a double precision value x, this method returns +1.0 if x >= 0 and -1.0 if x < 0. Returns NaN if x is NaN.
43.For a float value x, this method returns +1.0F if x >= 0 and -1.0F if x < 0. Returns NaN if x is NaN.
44.Normalize an angle in a 2&pi wide interval around a center value.
45.Normalizes an angle to a relative angle.
46.Normalizes an angle to an absolute angle
47.Normalizes an angle to be near an absolute angle
48.Returns the natural logarithm of n!.
49.Returns the least common multiple between two integer values.
50.Gets the greatest common divisor of the absolute value of two numbers
51.Matrix manipulation
52.Returns exact (http://mathworld.wolfram.com/BinomialCoefficient.html) Binomial Coefficient
53.Returns a double representation of the (http://mathworld.wolfram.com/BinomialCoefficient.html) Binomial Coefficient
54.Returns the natural log of the (http://mathworld.wolfram.com/BinomialCoefficient.html) Binomial Coefficient
55.Returns the hyperbolic cosine of x.
56.Math Utils
57.Implements the methods which are in the standard J2SE's Math class, but are not in in J2ME's.
58.Utility methods for mathematical problems.
59.A math utility class with static methods.
60.Computes the binomial coefficient "n over k"
61.Log Gamma
62.Log Beta
63.Beta
64.Gamma
65.Factorial
66.Computes p(x;n,p) where x~B(n,p)
67.Returns the sum of two doubles expressed in log space
68.sigmod
69.sigmod rev
70.Numbers that are closer than this are considered equal
71.Returns the KL divergence, K(p1 || p2).
72.Returns the sum of two doubles expressed in log space
73.Returns the difference of two doubles expressed in log space
74.Is Prime
75.Statistical functions on arrays of numbers, namely, the mean, variance, standard deviation, covariance, min and max
76.This class calculates the Factorial of a numbers passed into the program through command line arguments.This class calculates the Factorial of a numbers passed into the program through command line arguments.
77.Calculates the Greatest Common Divisor of two numbers passed into the program through command line arguments.
78.Variance: the square of the standard deviation.
79.Population Standard Deviation
80.Returns from a static prime table the least prime that is greater than or equal to a specified value.