de.sanandrew.mods.betterboat.client.RenderBetterBoat.java Source code

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Here is the source code for de.sanandrew.mods.betterboat.client.RenderBetterBoat.java

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/**
 * ****************************************************************************************************************
 * Authors:   SanAndreasP
 * Copyright: SanAndreasP
 * License:   Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
 * http://creativecommons.org/licenses/by-nc-sa/4.0/
 * *****************************************************************************************************************
 */
package de.sanandrew.mods.betterboat.client;

import de.sanandrew.mods.betterboat.entity.EntityBetterBoat;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBoat;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

public class RenderBetterBoat extends Render {
    private static final ResourceLocation boatTexture = new ResourceLocation("textures/entity/boat.png");
    protected ModelBase modelBoat;

    public RenderBetterBoat() {
        this.shadowSize = 0.5F;
        this.modelBoat = new ModelBoat();
    }

    public void doRender(EntityBetterBoat boat, double x, double y, double z, float yaw, float partTicks) {
        GL11.glPushMatrix();
        GL11.glTranslatef((float) x, (float) y, (float) z);
        GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F);
        float timeSinceHit = (float) boat.getTimeSinceHit() - partTicks;
        float damageTaken = boat.getDamageTaken() - partTicks;

        if (damageTaken < 0.0F) {
            damageTaken = 0.0F;
        }

        if (timeSinceHit > 0.0F) {
            GL11.glRotatef(MathHelper.sin(timeSinceHit) * timeSinceHit * damageTaken / 10.0F
                    * (float) boat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
        }

        float scale = 0.75F;
        GL11.glScalef(scale, scale, scale);
        GL11.glScalef(1.0F / scale, 1.0F / scale, 1.0F / scale);
        this.bindEntityTexture(boat);
        GL11.glScalef(-1.0F, -1.0F, 1.0F);
        this.modelBoat.render(boat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
        GL11.glPopMatrix();
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return boatTexture;
    }

    @Override
    public void doRender(Entity entity, double x, double y, double z, float yaw, float partTicks) {
        this.doRender((EntityBetterBoat) entity, x, y, z, yaw, partTicks);
    }
}