Java tutorial
/** * This class was created by <Professorvennie>. It's distributed as * part of the Machinery Craft Mod. Get the Source Code in github: * https://github.com/Professorvennie/MachineryCraft * * Machinery Craft is Open Source and distributed under a * Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB) * */ package com.professorvennie.machinerycraft.client.renderer.item; import com.professorvennie.machinerycraft.lib.Reference; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.client.model.ModelChest; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; public class ItemRenderPlasticChest implements IItemRenderer { private final ModelChest modelChest; public ItemRenderPlasticChest() { modelChest = new ModelChest(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: { renderChest(0.5F, 0.5F, 0.5F, item.getItemDamage()); break; } case EQUIPPED: { renderChest(1.0F, 1.0F, 1.0F, item.getItemDamage()); break; } case EQUIPPED_FIRST_PERSON: { renderChest(1.0F, 1.0F, 1.0F, item.getItemDamage()); break; } case INVENTORY: { renderChest(0.0F, 0.075F, 0.0F, item.getItemDamage()); break; } default: break; } } private void renderChest(float x, float y, float z, int metaData) { FMLClientHandler.instance().getClient().renderEngine .bindTexture(new ResourceLocation(Reference.MOD_ID, "textures/model/plastic_chest.png")); GL11.glPushMatrix(); //start GL11.glTranslatef(x, y, z); //size GL11.glRotatef(180, 1, 0, 0); GL11.glRotatef(-90, 0, 1, 0); modelChest.renderAll(); GL11.glPopMatrix(); //end } }