com.shinoow.abyssalcraft.client.render.entity.Renderdreadguard.java Source code

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/**
 * AbyssalCraft
 * Copyright 2012-2015 Shinoow
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.shinoow.abyssalcraft.client.render.entity;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelZombie;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import com.shinoow.abyssalcraft.common.entity.EntityDreadguard;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class Renderdreadguard extends RenderBiped {
    /** Scale of the model to use */
    private float scale = 1.5F;

    private static final ResourceLocation texture = new ResourceLocation(
            "abyssalcraft:textures/model/elite/Dread_guard.png");

    private ModelBiped field_82434_o;
    protected ModelBiped field_82437_k;
    protected ModelBiped field_82435_l;
    protected ModelBiped field_82436_m;
    protected ModelBiped field_82433_n;

    public Renderdreadguard() {
        super(new ModelZombie(), 0.5F, 1.5F);
        field_82434_o = modelBipedMain;

    }

    @Override
    protected void func_82421_b() {
        field_82423_g = new ModelZombie(1.0F, true);
        field_82425_h = new ModelZombie(0.5F, true);
        field_82437_k = field_82423_g;
        field_82435_l = field_82425_h;
    }

    /**
     * Applies the scale to the transform matrix
     */
    protected void preRenderScale(EntityDreadguard par1Entitydreadguard, float par2) {
        GL11.glScalef(scale, scale, scale);
    }

    protected int shouldRenderPass(EntityDreadguard par1Entitydreadguard, int par2, float par3) {
        func_82427_a(par1Entitydreadguard);
        return super.shouldRenderPass(par1Entitydreadguard, par2, par3);
    }

    public void doRender(EntityDreadguard par1Entitydreadguard, double par2, double par4, double par6, float par8,
            float par9) {
        func_82427_a(par1Entitydreadguard);
        super.doRender(par1Entitydreadguard, par2, par4, par6, par8, par9);
    }

    protected ResourceLocation getTexture(EntityDreadguard par1Entitydreadguard) {
        return texture;
    }

    protected void renderEquippedItems(EntityDreadguard par1Entitydreadguard, float par2) {
        func_82427_a(par1Entitydreadguard);
        super.renderEquippedItems(par1Entitydreadguard, par2);
    }

    private void func_82427_a(EntityDreadguard par1Entitydreadguard) {
        {
            mainModel = field_82434_o;
            field_82423_g = field_82437_k;
            field_82425_h = field_82435_l;
        }

        modelBipedMain = (ModelBiped) mainModel;
    }

    @Override
    protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) {
        renderEquippedItems((EntityDreadguard) par1EntityLivingBase, par2);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    @Override
    protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2) {
        preRenderScale((EntityDreadguard) par1EntityLivingBase, par2);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
    protected ResourceLocation getEntityTexture(Entity par1Entity) {
        return getTexture((EntityDreadguard) par1Entity);
    }

}