List of usage examples for org.lwjgl.opengl GL11 glEnd
public static native void glEnd();
From source file:a1.Render2D.java
License:Open Source License
static public void FillEllipse(Coord c, Coord r, int a1, int a2) { GLColor();// w w w .j av a 2s . c om GL11.glBegin(GL11.GL_TRIANGLE_FAN); Vertex(c); for (int i = a1; i <= a2; i += 5) { double a = (i * Math.PI * 2) / 360.0; Vertex(c.add((int) (Math.cos(a) * r.x), -(int) (Math.sin(a) * r.y))); } GL11.glEnd(); CheckError(); }
From source file:adrianton.gloptat.plotter.Box.java
License:Open Source License
static void assemble() { handle = GL11.glGenLists(1);/*from w w w .jav a2s .c om*/ GL11.glNewList(handle, GL11.GL_COMPILE); GL11.glLineWidth(3); GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(-1, -1, 1); GL11.glVertex3d(1, -1, 1); GL11.glVertex3d(1, -1, 1); GL11.glVertex3d(1, 1, 1); GL11.glVertex3d(1, 1, 1); GL11.glVertex3d(-1, 1, 1); GL11.glVertex3d(-1, 1, 1); GL11.glVertex3d(-1, -1, 1); GL11.glVertex3d(-1, -1, -1); GL11.glVertex3d(1, -1, -1); GL11.glVertex3d(1, -1, -1); GL11.glVertex3d(1, 1, -1); GL11.glVertex3d(1, 1, -1); GL11.glVertex3d(-1, 1, -1); GL11.glVertex3d(-1, 1, -1); GL11.glVertex3d(-1, -1, -1); GL11.glVertex3d(-1, -1, -1); GL11.glVertex3d(-1, -1, 1); GL11.glVertex3d(1, -1, -1); GL11.glVertex3d(1, -1, 1); GL11.glVertex3d(1, 1, -1); GL11.glVertex3d(1, 1, 1); GL11.glVertex3d(-1, 1, -1); GL11.glVertex3d(-1, 1, 1); GL11.glEnd(); GL11.glEndList(); }
From source file:adrianton.gloptat.plotter.Pointer.java
License:Open Source License
static void assemble() { final float tmpm = 1; final float tmpm2 = 1 / 3; final float tmpm3 = 7; handle = GL11.glGenLists(1);/*from w w w .j av a 2 s . c om*/ GL11.glNewList(handle, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glColor3f(1, 1, 1); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glEnd(); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glEnd(); GL11.glEndList(); }
From source file:adrianton.gloptat.plotter.Surface.java
License:Open Source License
public static void assemble(Displayer outer) { int i, j;/* w w w . j ava 2 s. co m*/ float px, py; float z1, z2, z3, z4; float tmp; Color col; float spx = -outer.rezx / 2; float spy = -outer.rezy / 2; handle = GL11.glGenLists(1); GL11.glNewList(handle, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_QUADS); px = spx; for (i = 0; i < outer.rezx - 1; i++) { py = spy; for (j = 0; j < outer.rezy - 1; j++) { z1 = (float) outer.val[i][j]; z2 = (float) outer.val[i + 1][j]; z3 = (float) outer.val[i][j + 1]; z4 = (float) outer.val[i + 1][j + 1]; tmp = (float) (1 - ((outer.val[i][j] - outer.minc) / (outer.maxc - outer.minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex3f(px, py, z1); tmp = (float) (1 - ((outer.val[i][j + 1] - outer.minc) / (outer.maxc - outer.minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex3f(px, py + 1, z3); tmp = (float) (1 - ((outer.val[i + 1][j + 1] - outer.minc) / (outer.maxc - outer.minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex3f(px + 1, py + 1, z4); tmp = (float) (1 - ((outer.val[i + 1][j] - outer.minc) / (outer.maxc - outer.minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex3f(px + 1, py, z2); py += 1; } px += 1; } GL11.glEnd(); GL11.glEndList(); }
From source file:ai.UnitAI.java
License:Open Source License
public void draw() { icon.bind();//from w w w .ja v a 2 s . c o m GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex2i(0, 0); GL11.glTexCoord2f(0, 1); GL11.glVertex2i(0, 64); GL11.glTexCoord2f(1, 1); GL11.glVertex2i(64, 64); GL11.glTexCoord2f(1, 0); GL11.glVertex2i(64, 0); GL11.glEnd(); }
From source file:allout58.mods.techtree.util.RenderingHelper.java
License:Open Source License
public static void draw2DLine(int x1, int y1, int x2, int y2, float width, int colorRGB) { float red = (float) (colorRGB >> 16 & 255) / 255.0F; float blue = (float) (colorRGB >> 8 & 255) / 255.0F; float green = (float) (colorRGB & 255) / 255.0F; GL11.glDisable(GL11.GL_TEXTURE_2D);/*from w w w . j av a 2 s .c o m*/ GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(width); GL11.glPushMatrix(); GL11.glColor3f(red, green, blue); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glVertex3d(x1, y1, 0.0D); GL11.glVertex3d(x2, y2, 0.0D); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
From source file:allout58.mods.techtree.util.RenderingHelper.java
License:Open Source License
public static void drawRoundedRectangle(int x, int y, int width, int height, int radius, int color, int borderColor) throws IllegalArgumentException { if (radius * 2 > Math.abs(width)) throw new IllegalArgumentException("Error! Width not large enough for radius!"); if (radius * 2 > Math.abs(height)) throw new IllegalArgumentException("Error! Height not large enough for radius!"); if (width < 0) { x += width;//from w ww. j a va 2s. c o m width = Math.abs(width); } if (height < 0) { y += height; height = Math.abs(height); } int x1Inner = x + radius; int y1Inner = y + radius; int x2Inner = x + width - radius; int y2Inner = y + height - radius; float red = (float) (borderColor >> 16 & 255) / 255.0F; float green = (float) (borderColor >> 8 & 255) / 255.0F; float blue = (float) (borderColor & 255) / 255.0F; float alpha = (float) (borderColor >> 24 & 255) / 255.0F; Gui.drawRect(x, y1Inner, x1Inner, y2Inner, borderColor); Gui.drawRect(x1Inner, y, x2Inner, y1Inner, borderColor); Gui.drawRect(x2Inner, y1Inner, x + width, y2Inner, borderColor); Gui.drawRect(x1Inner, y2Inner, x2Inner, y + height, borderColor); Gui.drawRect(x1Inner, y1Inner, x2Inner, y2Inner, color); ArrayList<Point> curves = new ArrayList<Point>(); final double[][] start = new double[][] { { x1Inner, y1Inner }, { x2Inner, y1Inner }, { x2Inner, y2Inner }, { x1Inner, y2Inner } }; for (int corner = 0; corner < 4; corner++) { curves.clear(); for (int i = 0; i < VERTEX_PER_CURVE + 1; i++) { double theta = deltaTheta * i + dT[corner]; Point p = new Point(Math.cos(theta), Math.sin(theta)); curves.add(p); } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glPushMatrix(); GL11.glColor4f(red, green, blue, alpha); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex3d(start[corner][0], start[corner][1], 0); for (int i = curves.size() - 1; i >= 0; i--) { GL11.glVertex3d((curves.get(i).getX()) * radius + start[corner][0], (curves.get(i).getY()) * radius + start[corner][1], 0); } GL11.glEnd(); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); } }
From source file:analog.clock.AnalogClock.java
private void drawCircle(double r, int n) { GL11.glColor3f(1.0f, 1.0f, 0.0f);//from w w w .j a va2 s . c o m double theta = 2 * Math.PI / n; GL11.glPushMatrix(); GL11.glBegin(GL11.GL_LINES); for (int i = 0; i < n;) { //GL11.glVertex3f(0, 0, 0); float x = (float) (r * Math.cos(theta * i)); float y = (float) (r * Math.sin(theta * i)); GL11.glVertex3f(x, y, 0); i++; x = (float) (r * Math.cos(theta * i)); y = (float) (r * Math.sin(theta * i)); GL11.glVertex3f(x, y, 0); } GL11.glEnd(); GL11.glPopMatrix(); }
From source file:aphelion.client.graphics.world.Projectile.java
License:Open Source License
@Override public boolean render(@Nonnull Camera camera, int iteration) { if (!isExists()) { return false; }//w w w. ja v a2 s.c om if (iteration > 1) { return false; } updateAnimObjects(); Point screenPos = new Point(); camera.mapToScreenPosition(pos, screenPos); if (camera.radarRendering) { if (iteration == 0 && this.animRadar != null) { org.newdawn.slick.Color color = this.animRadar.get(); TextureImpl.bindNone(); GL11.glColor4f(color.r, color.g, color.b, color.a * this.alpha); float x = screenPos.x - 0.5f; float y = screenPos.y - 0.5f; GL11.glBegin(SGL.GL_QUADS); GL11.glVertex2f(x, y); GL11.glVertex2f(x + 1, y); GL11.glVertex2f(x + 1, y + 1); GL11.glVertex2f(x, y + 1); GL11.glEnd(); } return false; } if (iteration == 0) { // render the trail SpriteSheetCounted trail = this.imageTrail.getSpriteSheet(); if (trail != null) { Point trailPos = new Point(); PhysicsPositionVector phyPos = new PhysicsPositionVector(); long rand = imageTrailRandomized.get() ? SwissArmyKnife.fastRandomIsh() : 0; long tick = this.renderingAt_tick - (rand & 0b11); // 0, 1, 2, 3 rand >>= 2; for (int tile = 0; tile < trail.getTilesCount(); tile += (rand & 0b1) + 1, rand >>= 1) { physicsProjectile.getHistoricPosition(phyPos, tick - 2 * tile, true); if (phyPos.pos.set) { trailPos.set(phyPos.pos); trailPos.divide(1024); camera.mapToScreenPosition(trailPos, trailPos); Image img = trail.getSubImage(tile); img.draw(trailPos.x - img.getWidth() / 2, trailPos.y - img.getHeight() / 2, this.alphaFilter); } } } } else if (iteration == 1) { Animation anim; if (imageInactive.isSet() && !this.physicsProjectile.isActive()) { anim = animInactive; } else if (imageBounces.isSet() && this.physicsProjectile.getBouncesLeft() != 0) { anim = animBounces; } else { anim = animNoBounce; // also fallback } if (anim != null) { anim.draw(screenPos.x - anim.getWidth() / 2 * camera.zoom, screenPos.y - anim.getHeight() / 2 * camera.zoom, anim.getWidth() * camera.zoom, anim.getHeight() * camera.zoom, this.alphaFilter); } if (Client.showDebug) { camera.renderPlayerText(this.renderDelay_current + "", screenPos.x + 5, screenPos.y + 5, Color.WHITE); } } return iteration < 1; }
From source file:br.org.archimedes.gui.opengl.OpenGLWrapper.java
License:Open Source License
/** * Draws the collection of points based on the current geometric primitive and fill it. * // w w w. j ava 2s .c o m * @param points * Points in the model coordinate system * @throws NullArgumentException * Thrown if points is null */ public void drawFromModel(List<Point> points) throws NullArgumentException { if (points == null) { throw new NullArgumentException(); } GL11.glBegin(primitiveType); for (Point point : points) { try { Point convertedPoint = br.org.archimedes.Utils.getWorkspace().modelToScreen(point); GL11.glVertex2d(convertedPoint.getX(), convertedPoint.getY()); } catch (NullArgumentException e) { // Should never reach this block. e.printStackTrace(); } } GL11.glEnd(); }