Example usage for org.lwjgl.opengl GL11 glEnd

List of usage examples for org.lwjgl.opengl GL11 glEnd

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glEnd.

Prototype

public static native void glEnd();

Source Link

Document

Ends the definition of vertex attributes of a sequence of primitives to be transferred to the GL.

Usage

From source file:org.ajgl.graphics.DisplayList.java

License:Open Source License

/**
 * Compiles or and draws a display list with color and a texture.
 * Note that {@code colorValues} should have four values per vertex.
 * @param listID - The display list handler
 * @param beginMode - The OpenGL begin mode
 * @param compileMode - The OpenGL compile mode
 * @param textureID - The texture id to be used
 * @param vertexValues - The array of vertices
 * @param colorValues - The array of color vertices
 * @param textureValues - Array of local texture vertices
 *//* w  w w  .  j  a  va2 s .  co  m*/
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void compileThreePointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode,
        int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) {
    GL11.glNewList(listID, compileMode);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0, k = 0; i < vertexValues.length - 2; i += 3, j += 4, k += 2) {
        GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]);
        GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]);
        GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]);
    }
    GL11.glEnd();
    GL11.glEndList();
}

From source file:org.ajgl.graphics.DisplayList.java

License:Open Source License

/**
 * Compiles or and draws a display list with color and a texture.
 * Note that {@code colorValues} should have four values per vertex.
 * @param listID - The display list handler
 * @param beginMode - The OpenGL begin mode
 * @param compileMode - The OpenGL compile mode
 * @param textureID - The texture id to be used
 * @param vertexValues - The array of vertices
 * @param colorValues - The array of color vertices
 * @param textureValues - Array of local texture vertices
 *///from  www  .j a  va  2  s  . com
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode,
        int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) {
    GL11.glNewList(listID, compileMode);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0, k = 0; i < vertexValues.length - 3; i += 4, j += 4, k += 2) {
        GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]);
        GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]);
        GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]);
    }
    GL11.glEnd();
    GL11.glEndList();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode.
 * @param beginMode - OpenGL begin mode//from  ww  w.  ja va  2s. c  o m
 * @param vertexValues - Array of vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void twoPointdraw(@BeginMode int beginMode, float... vertexValues) {
    GL11.glBegin(beginMode);
    for (int i = 0; i < vertexValues.length - 1; i += 2)
        GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]);
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode.
 * @param beginMode - OpenGL begin mode/*  w w  w.  j a  v a  2s .  com*/
 * @param vertexValues - Array of vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void threePointdraw(@BeginMode int beginMode, float... vertexValues) {
    GL11.glBegin(beginMode);
    for (int i = 0; i < vertexValues.length - 2; i += 3)
        GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]);
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode.
 * @param beginMode - OpenGL begin mode//from  w  ww.j  av  a2 s.  c  om
 * @param vertexValues - Array of vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void fourPointdraw(@BeginMode int beginMode, float... vertexValues) {
    GL11.glBegin(beginMode);
    for (int i = 0; i < vertexValues.length - 3; i += 4)
        GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]);
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode. adds and color to it. 
 * Note that {@code colorValues} should have four values per vertex.
 * @param beginMode - OpenGL begin mode/*from  w  w w  .j  a v a2  s  .  co  m*/
 * @param vertexValues - Array of vertices
 * @param colorValues - Array of color vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void twoPointdraw(@BeginMode int beginMode, float[] vertexValues, float[] colorValues) {
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0; i < vertexValues.length - 1; i += 2, j += 4) {
        GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]);
        GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]);
    }
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode. And adds color to it. 
 * Note that {@code colorValues} should have four values per vertex.
 * @param beginMode - OpenGL begin mode//from  w ww. ja va 2 s.  co  m
 * @param vertexValues - Array of vertices
 * @param colorValues - Array of color vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void threePointdraw(@BeginMode int beginMode, float[] vertexValues, float[] colorValues) {
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0; i < vertexValues.length - 2; i += 3, j += 4) {
        GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]);
        GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]);
    }
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode. And adds color to it. 
 * Note that {@code colorValues} should have four values per vertex.
 * @param beginMode - OpenGL begin mode/*from   w w  w . j a  va  2s .  c  o m*/
 * @param vertexValues - Array of vertices
 * @param colorValues - Array of color vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void fourPointdraw(@BeginMode int beginMode, float[] vertexValues, float[] colorValues) {
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 4) {
        GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]);
        GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]);
    }
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode. And adds a texture to it.
 * @param beginMode - OpenGL begin mode//  w  w w .  j a  v a 2s.c  o  m
 * @param textureID - The texture id to be used
 * @param vertexValues - Array of vertices
 * @param textureValues - Array of local texture vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void twoPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues,
        float[] textureValues) {
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glBegin(beginMode);
    for (int i = 0; i < vertexValues.length - 1; i += 2) {
        GL11.glTexCoord2f(textureValues[i], textureValues[i + 1]);
        GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]);
    }
    GL11.glEnd();
}

From source file:org.ajgl.graphics.Immediate.java

License:Open Source License

/**
 * Draws a shape using glBegin / Primitive mode. And adds a texture to it.
 * @param beginMode - OpenGL begin mode/*  w w  w.j a  va  2 s  .  c o  m*/
 * @param textureID - The texture id to be used
 * @param vertexValues - Array of vertices
 * @param textureValues - Array of local texture vertices
 */
@OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated")
public static void threePointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues,
        float[] textureValues) {
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glBegin(beginMode);
    for (int i = 0, j = 0; i < vertexValues.length - 2; i += 3, j += 2) {
        GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]);
        GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]);
    }
    GL11.glEnd();
}