List of usage examples for org.lwjgl.opengl GL11 glEnd
public static native void glEnd();
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_Char(int x, int y, int num) { num &= 255;/*w w w . j av a2s . c o m*/ if ((num & 127) == 32) return; // space if (y <= -8) return; // totally off screen int row = num >> 4; int col = num & 15; float frow = row * 0.0625f; float fcol = col * 0.0625f; float size = 0.0625f; GL_Bind(draw_chars.texnum); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(fcol, frow); GL11.glVertex2f(x, y); GL11.glTexCoord2f(fcol + size, frow); GL11.glVertex2f(x + 8, y); GL11.glTexCoord2f(fcol + size, frow + size); GL11.glVertex2f(x + 8, y + 8); GL11.glTexCoord2f(fcol, frow + size); GL11.glVertex2f(x, y + 8); GL11.glEnd(); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_StretchPic(int x, int y, int w, int h, String pic) { image_t image;// w ww . ja v a2s . c o m image = Draw_FindPic(pic); if (image == null) { VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); return; } if (scrap_dirty) Scrap_Upload(); if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glDisable(GL11.GL_ALPHA_TEST); GL_Bind(image.texnum); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(image.sl, image.tl); GL11.glVertex2f(x, y); GL11.glTexCoord2f(image.sh, image.tl); GL11.glVertex2f(x + w, y); GL11.glTexCoord2f(image.sh, image.th); GL11.glVertex2f(x + w, y + h); GL11.glTexCoord2f(image.sl, image.th); GL11.glVertex2f(x, y + h); GL11.glEnd(); if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glEnable(GL11.GL_ALPHA_TEST); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_Pic(int x, int y, String pic) { image_t image;/*from w w w . j a v a 2s .c o m*/ image = Draw_FindPic(pic); if (image == null) { VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); return; } if (scrap_dirty) Scrap_Upload(); if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glDisable(GL11.GL_ALPHA_TEST); GL_Bind(image.texnum); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(image.sl, image.tl); GL11.glVertex2f(x, y); GL11.glTexCoord2f(image.sh, image.tl); GL11.glVertex2f(x + image.width, y); GL11.glTexCoord2f(image.sh, image.th); GL11.glVertex2f(x + image.width, y + image.height); GL11.glTexCoord2f(image.sl, image.th); GL11.glVertex2f(x, y + image.height); GL11.glEnd(); if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glEnable(GL11.GL_ALPHA_TEST); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_TileClear(int x, int y, int w, int h, String pic) { image_t image;//from w ww . j a v a2 s.c om image = Draw_FindPic(pic); if (image == null) { VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); return; } if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glDisable(GL11.GL_ALPHA_TEST); GL_Bind(image.texnum); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(x / 64.0f, y / 64.0f); GL11.glVertex2f(x, y); GL11.glTexCoord2f((x + w) / 64.0f, y / 64.0f); GL11.glVertex2f(x + w, y); GL11.glTexCoord2f((x + w) / 64.0f, (y + h) / 64.0f); GL11.glVertex2f(x + w, y + h); GL11.glTexCoord2f(x / 64.0f, (y + h) / 64.0f); GL11.glVertex2f(x, y + h); GL11.glEnd(); if (((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) && !image.has_alpha) GL11.glEnable(GL11.GL_ALPHA_TEST); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) { if (colorIndex > 255) Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); GL11.glDisable(GL11.GL_TEXTURE_2D);// w ww.jav a 2 s.co m int color = d_8to24table[colorIndex]; GL11.glColor3ub((byte) ((color >> 0) & 0xff), // r (byte) ((color >> 8) & 0xff), // g (byte) ((color >> 16) & 0xff) // b ); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(x, y); GL11.glVertex2f(x + w, y); GL11.glVertex2f(x + w, y + h); GL11.glVertex2f(x, y + h); GL11.glEnd(); GL11.glColor3f(1, 1, 1); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_FadeScreen() { GL11.glEnable(GL11.GL_BLEND);/*ww w.ja v a 2 s .com*/ GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0, 0, 0, 0.8f); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(0, 0); GL11.glVertex2f(vid.width, 0); GL11.glVertex2f(vid.width, vid.height); GL11.glVertex2f(0, vid.height); GL11.glEnd(); GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); }
From source file:kuake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) { int i, j, trows; int sourceIndex; int frac, fracstep; float hscale; int row;/*from w ww.j av a2 s . co m*/ float t; GL_Bind(0); if (rows <= 256) { hscale = 1; trows = rows; } else { hscale = rows / 256.0f; trows = 256; } t = rows * hscale / 256; if (!qglColorTableEXT) { //int[] image32 = new int[256*256]; image32.clear(); int destIndex = 0; for (i = 0; i < trows; i++) { row = (int) (i * hscale); if (row > rows) break; sourceIndex = cols * row; destIndex = i * 256; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac >> 16)] & 0xff]); frac += fracstep; } } GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, image32); } else { //byte[] image8 = new byte[256*256]; image8.clear(); int destIndex = 0; ; for (i = 0; i < trows; i++) { row = (int) (i * hscale); if (row > rows) break; sourceIndex = cols * row; destIndex = i * 256; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { image8.put(destIndex + j, data[sourceIndex + (frac >> 16)]); frac += fracstep; } } GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL11.GL_COLOR_INDEX, GL11.GL_UNSIGNED_BYTE, image8); } GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); if ((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex2f(x, y); GL11.glTexCoord2f(1, 0); GL11.glVertex2f(x + w, y); GL11.glTexCoord2f(1, t); GL11.glVertex2f(x + w, y + h); GL11.glTexCoord2f(0, t); GL11.glVertex2f(x, y + h); GL11.glEnd(); if ((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) GL11.glEnable(GL11.GL_ALPHA_TEST); }
From source file:kuake2.render.lwjgl.Light.java
License:Open Source License
/** * R_RenderDlight/*from w w w . j a v a2 s . c o m*/ */ void R_RenderDlight(dlight_t light) { float rad = light.intensity * 0.35f; Math3D.VectorSubtract(light.origin, r_origin, v); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f, light.color[2] * 0.2f); int i; for (i = 0; i < 3; i++) v[i] = light.origin[i] - vpn[i] * rad; GL11.glVertex3f(v[0], v[1], v[2]); GL11.glColor3f(0, 0, 0); int j; float a; for (i = 16; i >= 0; i--) { a = (float) (i / 16.0f * Math.PI * 2); for (j = 0; j < 3; j++) v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j] * Math.sin(a) * rad); GL11.glVertex3f(v[0], v[1], v[2]); } GL11.glEnd(); }
From source file:kuake2.render.lwjgl.Main.java
License:Open Source License
/** * R_DrawSpriteModel//w ww .j ava2 s .co m */ void R_DrawSpriteModel(entity_t e) { float alpha = 1.0F; qfiles.dsprframe_t frame; qfiles.dsprite_t psprite; // don't even bother culling, because it's just a single // polygon without a surface cache psprite = (qfiles.dsprite_t) currentmodel.extradata; e.frame %= psprite.numframes; frame = psprite.frames[e.frame]; if ((e.flags & Defines.RF_TRANSLUCENT) != 0) alpha = e.alpha; if (alpha != 1.0F) GL11.glEnable(GL11.GL_BLEND); GL11.glColor4f(1, 1, 1, alpha); GL_Bind(currentmodel.skins[e.frame].texnum); GL_TexEnv(GL11.GL_MODULATE); if (alpha == 1.0) GL11.glEnable(GL11.GL_ALPHA_TEST); else GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 1); Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); Math3D.VectorMA(point, -frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(0, 0); Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); Math3D.VectorMA(point, -frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(1, 0); Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(1, 1); Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glEnd(); GL11.glDisable(GL11.GL_ALPHA_TEST); GL_TexEnv(GL11.GL_REPLACE); if (alpha != 1.0F) GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1, 1, 1, 1); }
From source file:kuake2.render.lwjgl.Main.java
License:Open Source License
/** * R_DrawNullModel//from ww w. j a v a 2 s . c o m */ void R_DrawNullModel() { if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; shadelight[2] = 0.8F; } else { R_LightPoint(currententity.origin, shadelight); } GL11.glPushMatrix(); R_RotateForEntity(currententity); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(shadelight[0], shadelight[1], shadelight[2]); // this replaces the TRIANGLE_FAN //glut.glutWireCube(gl, 20); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex3f(0, 0, -16); int i; for (i = 0; i <= 4; i++) { GL11.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); } GL11.glEnd(); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex3f(0, 0, 16); for (i = 4; i >= 0; i--) { GL11.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); } GL11.glEnd(); GL11.glColor3f(1, 1, 1); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); }