ai.UnitAI.java Source code

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Here is the source code for ai.UnitAI.java

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/*
 *    Herzog3D - 3D Real Time Strategy game.
 *   Copyright (C) 2005  Shannon Smith
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
package ai;

import herzog3d.Game;

import org.lwjgl.opengl.GL11;

import resource.Material;
import unit.Unit;

public abstract class UnitAI {

    public enum UnitAction {
        MOVE, TURN, TURRET_TURN, FIRE_CANNON, FIRE_MISSILE, RESUPPLY,
    }

    public enum UnitTurn {
        TURN_LEFT(1), TURN_RIGHT(-1), TURN_STOP(0);

        public final int value;

        private UnitTurn(int value) {
            this.value = value;
        }
    }

    public enum UnitMove {
        MOVE_FORWARD(1), MOVE_BACKWARD(-1), MOVE_STOP(0);

        public final int value;

        private UnitMove(int value) {
            this.value = value;
        }
    }

    protected Unit unit;
    protected Material icon;

    public UnitAI(Unit unit) {
        this.unit = unit;
    }

    public void setUnit(Unit unit) {
        this.unit = unit;
    }

    public void update(Game game, float step) {

    }

    public UnitTurn getTurn() {
        return UnitTurn.TURN_STOP;
    }

    public UnitTurn getTurretTurn() {
        return UnitTurn.TURN_STOP;
    }

    public UnitMove getMove() {
        return UnitMove.MOVE_STOP;
    }

    public boolean getFireCannon() {
        return false;
    }

    public boolean getLaunchMissile() {
        return false;
    }

    public boolean getResupply() {
        return false;
    }

    public void draw() {
        icon.bind();
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glTexCoord2f(0, 0);
        GL11.glVertex2i(0, 0);
        GL11.glTexCoord2f(0, 1);
        GL11.glVertex2i(0, 64);
        GL11.glTexCoord2f(1, 1);
        GL11.glVertex2i(64, 64);
        GL11.glTexCoord2f(1, 0);
        GL11.glVertex2i(64, 0);
        GL11.glEnd();
    }
}