List of usage examples for org.lwjgl.opengl GL11 glEnd
public static native void glEnd();
From source file:fr.def.iss.vd2.lib_v3d.element.V3DCircle.java
License:Open Source License
private void drawExternCircle() { float step = 2f * (float) Math.PI / (float) quality; if (customColor) { GL11.glPushAttrib(GL11.GL_CURRENT_BIT); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); }/* w w w .j ava 2 s .co m*/ GL11.glBegin(GL11.GL_TRIANGLE_STRIP); for (int i = 0; i <= quality; i++) { if (customColor) { GL11.glColor4f(innerColor.r, innerColor.g, innerColor.b, innerColor.a); } GL11.glVertex3f((float) (innerRadius * Math.cos(step * i)), (float) (innerRadius * Math.sin(step * i)), 0f); if (customColor) { GL11.glColor4f(outerColor.r, outerColor.g, outerColor.b, outerColor.a); } GL11.glVertex3f((float) (radius * Math.cos(step * i)), (float) (radius * Math.sin(step * i)), 0f); } GL11.glEnd(); if (customColor) { GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glPopAttrib(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DCircle.java
License:Open Source License
private void drawSolidCircle() { float step = 2f * (float) Math.PI / (float) quality; GL11.glBegin(GL11.GL_LINE_LOOP);//from ww w . j a v a 2 s.c om for (int i = 0; i <= quality; i++) { GL11.glVertex3f((float) (radius * Math.cos(step * i)), (float) (radius * Math.sin(step * i)), 0f); } GL11.glEnd(); GL11.glBegin(GL11.GL_POINTS); for (int i = 0; i <= quality; i++) { GL11.glVertex3f((float) (radius * Math.cos(step * i)), (float) (radius * Math.sin(step * i)), 0f); } GL11.glEnd(); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DLine.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { GL11.glLineWidth(thickness);/* w w w. j a v a 2s . c om*/ GL11.glEnable(GL11.GL_LINE_STIPPLE); GL11.glLineStipple(stippleFactor, stipplePattern); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(locationA.x, locationA.y, locationA.z); GL11.glVertex3d(locationB.x, locationB.y, locationB.z); GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_STIPPLE); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DPoint.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { GL11.glPointSize(size); GL11.glBegin(GL11.GL_POINTS); GL11.glVertex3d(0, 0, 0); GL11.glEnd(); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DPolygon.java
License:Open Source License
private void displayPlainPolygon() { if (needCompute) { // TODO repair //computePolygon(); needCompute = false;// w ww . j a v a 2 s . co m } for (int i = 0; i < vertexTypeList.size(); i++) { List<double[]> vertexList = vertexListList.get(i); GL11.glBegin(vertexTypeList.get(i)); for (double[] vertex : vertexList) { GL11.glVertex3d(vertex[0], vertex[1], 0); } GL11.glEnd(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DPolygon.java
License:Open Source License
private void displaySolidPolygon() { GL11.glLineWidth(thickness);//from ww w. j ava 2s . c o m GL11.glBegin(GL11.GL_LINES); for (int j = 0; j < pointListList.size(); j++) { List<V3DVect3> pointList = pointListList.get(j); for (int i = 0; i < pointList.size(); i++) { if (i == 0) { drawLine(pointList.get(pointList.size() - 1), pointList.get(i)); } else { drawLine(pointList.get(i - 1), pointList.get(i)); } } } GL11.glEnd(); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DPolygonWalls.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { if (renderMode == RenderMode.PLAIN) { GL11.glEnable(GL11.GL_LIGHTING); GL11.glBegin(GL11.GL_QUADS);//ww w . ja va 2 s . c o m for (int i = 0; i < pointList.size(); i++) { if (i == 0) { drawQuad(pointList.get(pointList.size() - 1), pointList.get(i)); } else { drawQuad(pointList.get(i - 1), pointList.get(i)); } } GL11.glEnd(); GL11.glDisable(GL11.GL_LIGHTING); } if (renderMode == RenderMode.SOLID) { GL11.glLineWidth(thickness); GL11.glBegin(GL11.GL_LINES); for (V3DVect3 point : pointList) { float z0 = -height / 2; float z1 = height / 2; GL11.glVertex3d(point.x, point.y, z1); GL11.glVertex3d(point.x, point.y, z0); } GL11.glEnd(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DRectangle.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { float x0 = -size.x / 2; float y0 = -size.y / 2; float x1 = size.x / 2; float y1 = size.y / 2; GL11.glLineWidth(thickness);/* w w w. j a v a 2s . co m*/ if (renderMode == RenderMode.SOLID) { GL11.glEnable(GL11.GL_LINE_STIPPLE); GL11.glLineStipple(stippleFactor, stipplePattern); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex3d(x0, y1, 0); GL11.glVertex3d(x0, y0, 0); GL11.glVertex3d(x1, y0, 0); GL11.glVertex3d(x1, y1, 0); GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_STIPPLE); } else { GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3d(x0, y1, 0); GL11.glVertex3d(x0, y0, 0); GL11.glVertex3d(x1, y0, 0); GL11.glVertex3d(x1, y1, 0); GL11.glEnd(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DSprite.java
License:Open Source License
@Override protected void doDisplay(V3DCamera camera) { if (!enableColor) { GL11.glPushAttrib(GL11.GL_CURRENT_BIT); GL11.glColor4f(1, 1, 1, opacity); }/*from ww w . ja v a 2s. com*/ GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); if (disableRotation) { camera.disableRotation(); } float w = 0.5f * size.x * image.getWidth(); float h = 0.5f * size.y * image.getHeight(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getID()); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(w, h, 0.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-w, h, 0.0f); GL11.glEnd(); if (disableRotation) { camera.enableRotation(); } GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); if (!enableColor) { GL11.glPopAttrib(); } }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DTriangle.java
License:Open Source License
@Override protected void doDisplay(I3dCamera camera) { float x0 = -size.x / 2; float y0 = -size.y / 2; float x1 = size.x / 2; float y1 = size.y / 2; GL11.glLineWidth(thickness);// ww w . j ava2 s . c om if (renderMode == RenderMode.SOLID) { GL11.glEnable(GL11.GL_LINE_STIPPLE); GL11.glLineStipple(stippleFactor, stipplePattern); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex3d(x0, y1, 0); GL11.glVertex3d((x1 + x0) / 2, y0, 0); GL11.glVertex3d(x1, y1, 0); GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_STIPPLE); } else { GL11.glBegin(GL11.GL_TRIANGLES); GL11.glVertex3d(x0, y1, 0); GL11.glVertex3d((x1 + x0) / 2, y0, 0); GL11.glVertex3d(x1, y1, 0); GL11.glEnd(); } }