Java tutorial
/* * Copyright 2012 Adrian Toncean * * This file is part of Global Optimization AT. * * Global Optimization AT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Global Optimization AT is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Global Optimization AT. If not, see <http://www.gnu.org/licenses/>. */ package adrianton.gloptat.plotter; import org.lwjgl.opengl.GL11; public class Pointer { static int handle; static void assemble() { final float tmpm = 1; final float tmpm2 = 1 / 3; final float tmpm3 = 7; handle = GL11.glGenLists(1); GL11.glNewList(handle, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glColor3f(1, 1, 1); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(0, 0, tmpm2); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glEnd(); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(tmpm, tmpm, tmpm3); GL11.glVertex3f(tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, -tmpm, tmpm3); GL11.glVertex3f(-tmpm, tmpm, tmpm3); GL11.glEnd(); GL11.glEndList(); } static void call() { GL11.glCallList(handle); } static void release() { GL11.glDeleteLists(handle, 1); } }